All Game Concepts
696 game concepts, A–Z.
- Abilityability
- Accepted Cultureaccepted_culture
- Actionaction
- Administrative Abilityadm
- Admiraladmiral
- Admiral Traitadmiral_trait
- Adolescentadolescent
- Adultadult
- Advanceadvance
- Ageage
- Alliancealliance
- Alliance Blocalliance_bloc
- Annexationannexation
- Antagonismantagonism
- Antagonism Receivedantagonism_received_modifier
- Anti-Piracy Impactanti_piracy_warfare
- Areaarea
- Armyarmy
- Army Based Countryarmy_based
- Army Levyarmy_levy
- Army Maintenancearmy_maintenance
- Army Traditionarmy_tradition
- Art Qualityart_quality
- Artillery Barrageartillery_barrage
- Artillery Bonusartillery_bonus
- Artistartist
- Artist Salaryartist_salary
- Artist Traitartist_trait
- Artistic Skillartistic_skill
- Assaultassault
- Assimilateassimilate
- Attackerattacker
- Attackerwar_attacker
- Attritionattrition
- Attrition Lossattrition_loss
- Autocephalous Patriarchateautocephalous_patriarchate
- Available Populationunemploy
- Avataravatar
- Average Moraleaverage_morale
- Average Satisfactionaverage_satisfaction
- Balancebudget
- Bankruptbankrupt
- Biasbias
- Blockadeblockade
- Blockade Capacityblockade_capacity
- Blocked Treatiesblocked_treaties
- Bombardbombard
- Bombard Efficiencybombard_efficiency
- Bombard Phasebombard_phase
- Bond Interestbond_interest
- Borrowerborrower
- Broken Unitsbroken_units
- Buildingbuilding
- Building Categorybuilding_category
- Building Maintenancebuilding_maintenance
- Building Subsidiessubsidy_expense
- Building Typebuilding_type
- Bureaucracybureaucracy
- Bureaucracy Maintenancebureaucracy_maintenance
- Bureaucracy Typebureaucracy_type
- Burghers Tradingburgher_trade
- Buying Foodbuying_food
- Cabinetcabinet
- Cabinet Actioncabinet_action
- Cabinet Efficiencycabinet_efficiency
- Cabinet Membercabinet_member
- Cabinet Seatscabinet_seats
- Cabinet Traitcabinet_trait
- Call to Armscall_to_arms
- Candidatecandidate
- Cannonscannons
- Canonizationcanonization
- Capitalcapital
- Cardinalcardinal
- Casus Bellicasus_belli
- Celestial Authoritycelestial_authority_gc
- Centercenter
- Central Bankcentral_bank
- Charactercharacter
- Character Interactioncharacter_interaction
- Character Modifiercharacter_modifier
- Childchild
- Child Educationchild_education
- Child Traitchild_trait
- Chivalric Orderchivalric_order
- Circle Leadercircle_leader
- Circle Satisfactioncircle_satisfaction
- Civil Constructioncivil_construction
- Civil Warcivil_war
- Climateclimate
- Co-belligerentcobelligerent
- Coalitioncoalition
- Coastalcoastal
- Colonial Chartercolonial_charter
- Colonial Migrationcolonial_migration
- Colonial Rangecolonial_range
- Colonizedcolonized
- Combatcombat
- Combat Phasecombat_phase
- Combat Powercombat_power
- Combat Speedcombat_speed
- Combined Armscombined_arms
- Commandercommander
- Common Goodscommon_goods
- Common Languagecommon_language
- Complacencycomplacency
- Conquerconquer
- Conquistadorconquistador
- Consortconsort
- Constructionconstruction
- Construction Materialconstruction_material
- Continentcontinent
- Contract Lengthmercenary_contract_length
- Controlcontrol
- Controllercontroller
- Conversionconversion
- Corecore
- Corridorcorridor
- Cost of Coloniescolonial_maintenance
- Cost of the Courtcourt_maintenance
- Counterespionagecounterespionage
- Countrycountry
- Country Dispositionai_disposition
- Country Interactioncountry_interaction
- Country Modifiercountry_modifier
- Country Personalityai_personality
- Country Rankcountry_rank
- Country Strengthcountry_strength
- Country Typecountry_type
- Court Dialectcourt_dialect
- Court Languagecourt_language
- Courtiercourtier
- Creditworthinesscreditworthiness
- Crew Sizecrew_size
- Crossingcrossing
- Crown Powercrown_power
- Cultural Capacitycultural_capacity
- Cultural Influencecultural_influence
- Cultural Opinioncultural_opinion
- Cultural Statuscultural_status
- Cultural Traditioncultural_tradition
- Cultural Unitycultural_unity
- Cultureculture
- Culture Groupculture_group
- Culture War Powerculture_war_power
- Curiacuria
- Curia Actioncuria_action
- D10d10
- D100d100
- D20d20
- Daily Food Consumptionfood_consumption
- Damage Takendamage_taken
- Debtdebt
- Decaying Modifierdecaying_modifier
- Defenderdefender
- Defenderwar_defender
- Demanddemand
- Demotedemote
- Developmentdevelopment
- Devotiondevotion
- Dialectdialect
- Dicedice
- Diplomacydiplomacy
- Diplomatdiplomat
- Diplomatic Abilitydip
- Diplomatic Actiondiplomatic_action
- Diplomatic Capacitydiplomatic_capacity
- Diplomatic Expensediplomatic_expense
- Diplomatic Incomediplomatic_income
- Diplomatic Limitationdiplomatic_limitation
- Diplomatic Rangediplomatic_range
- Diplomatic Reputationdiplomatic_reputation
- Diplomatic Spendingdiplomatic_maintenance
- Disasterdisaster
- Disciplinediscipline
- Discoverdiscover
- Discriminated Culturenon_accepted_culture
- Diseasedisease
- Disease Outbreakdisease_outbreak
- Disease Resistancedisease_resistance
- Disloyal Subjectsdisloyal_subjects
- Distant Marketdistant_market
- Distributing Fooddistributing_food
- Divorcedivorce
- Domestic Marketdomestic_market
- Dominant Countrydominant_country
- Dominant Culturedominant_culture
- Dominant Dialectdominant_dialect
- Dominant Languagedominant_language
- Dominant Religiondominant_religion
- Dominant Upper Class Culturedominant_upper_class_culture
- Doomdoom
- Ducatsgold
- Dynamic Historical Eventdynamic_historical_event
- Dynastic Powerdynastic_power
- Dynastic Seatdynasty_seat
- Dynastydynasty
- Dynasty Founderdynasty_founder
- Dynasty Modifierdynasty_modifier
- Economic Baseeconomical_base
- Economic Supporteconomic_support
- Effecteffect
- Effective Demandeffective_demand
- Effective Supplyeffective_supply
- Electionelection
- Electorelector
- Electoral Collegehre_electoral_college
- Eligibility Ruleseligibility_rules
- Embarkingembarking
- Embraceembrace
- Emperorhre_emperor
- Employemploy
- Employment Systememployment_system
- Enemyrival_enemy
- Engagementengagement
- Entrenchmententrenchment
- Establishmentestablishment
- Estateestate
- Estate Buildingestate_building
- Estate Cultureestate_culture
- Estate Opinionestate_opinion
- Estate Powerestate_power
- Estate Privilegeestate_privilege
- Estate Rebelsestate_rebels
- Estate Religionestate_religion
- Estate Satisfactionestate_satisfaction
- Estate Tax Baseestate_tax_base
- Estates Enrichmentestates_enrichment
- Ethnicityethnicity
- Eventevent
- Event Optionevent_option
- Excommunicationexcommunication
- Expenseexpense
- Experienceexperience
- Explorationexploration
- Exploration Costexploration_expense
- Exploration Progressexploration_progress
- Explorerexplorer
- Explorer Traitexplorer_trait
- Exportexport
- Export Efficiencyexport_efficiency
- Export Marketexport_market
- Extraterritorial Countryextraterritorial_country
- Favorsfavors
- Fertilityfertility
- Flankflank
- Flanking Abilityflanking_ability
- Fleet Basing Rightsfleet_basing_rights
- Fog of Warfow
- Foodfood
- Food Accessfood_access
- Food Capacityfood_capacity
- Food Decayfood_decay
- Food Productivityfood_productivity
- Food Raw Materialfood_raw_material
- Food Sourcefood_source
- Food Stockpilefood_stockpile
- Food Storagefood_storage
- Foreignforeign
- Foreign Buildingforeign_building
- Foreign Cultureforeign_culture
- Foreign Languageforeign_language
- Foreign Marketforeign_market
- Formable Countryformable_country
- Fort Limitfort_limit
- Fort Maintenancefort_maintenance
- Fortificationfortification
- Free Cityfree_city
- Friendfriend
- Frontagefrontage
- Frozen Overfrozen
- Fully Settledfully_settled
- Garrisongarrison
- Gathering Foodgathering_food
- GDP per capitagdp_per_capita
- Generalgeneral
- General Traitgeneral_trait
- Geographical Termgeographical_term
- Geographygeography
- Godgod
- Goodsgoods
- Goods Demandgoods_demand
- Governmentgovernment
- Government Bondgovernment_bond
- Government Needsgovernment_needs
- Government Powergovernment_power
- Government Reformgovernment_reform
- Government Typegovernment_type
- Graphical Culturegraphical_culture
- Great Powergreat_power
- Great Power Pointsgreat_power_points
- Great Power Rankgreat_power_rank
- Great Power Scoregreat_power_score
- Guaranteeguarantee
- Harbor Capacityharbor_capacity
- Harmonyharmony
- Head of the Cabinethead_of_the_cabinet
- Head of the Dynastydynasty_head
- Health Traithealth_trait
- Heathenheathen
- Hegemonyhegemony
- Heirheir
- Heir Scoreheir_selection_score
- Hemispherehemisphere
- Hereticheretic
- Hiddenhidden
- Hindu Branchhindu_branch
- Hiring Feemercenary_hiring_fee
- Hiring Mercenariesmercenary_expense
- Historical Optionhistorical_option
- Holy Roman Empireholy_roman_empire
- Holy Siteholy_site
- Holy Site Importanceholy_site_importance
- Holy Site Typeholy_site_type
- Honorhonor
- Horde Unityhorde_unity
- Hostilehostile
- Hull Sizehull_size
- Immortalityimmortality
- Impassableimpassable
- Imperial Circleimperial_circle
- Imperial Law Levelhre_law_level
- Imperial Religionimperial_religion
- Importimport
- Import Efficiencyimport_efficiency
- Import Marketimport_market
- Improve Relationsimprove_relations
- In Exileexile
- Incomeincome
- Infantinfant
- Infiltrate Administrationinfiltrate_administration
- Inflationinflation
- Initiativeinitiative
- Inlandinland
- Institutioninstitution
- Integrationintegration
- Integration Statusintegration_status
- Intelligence Fogspy_network_fog
- Interestinterest
- International Organizationinternational_organization
- International Organization Leaderinternational_organization_leader
- International Organization Modifierinternational_organization_modifier
- International Organization Typeinternational_organization_type
- International Organization Valueinternational_organization_variable
- Investing in Culturecultural_maintenance
- Isolateisolate
- Isolated Languageisolated_language
- K'atunkatun
- Karmakarma
- Known Worldknown_world
- Laborers or Slavesrgo_pops
- Lakelake
- Land Ownership Ruleland_ownership_rule
- Languagelanguage
- Language Familylanguage_family
- Language Powerlanguage_power
- Lawlaw
- Leader Change Methodleader_change_method
- Leader Change Triggerleader_change_trigger
- Leader Typeleader_type
- Leadership Election Resolutionleadership_election_resolution
- Legal Malelegal_male
- Legislative Efficiencylegislative_efficiency
- Legitimacylegitimacy
- Lenderlender
- Levylevy
- Levy Combat Efficiencylevy_combat_efficiency
- Liberty Desireliberty_desire
- Literacyliteracy
- Liturgical Dialectliturgical_dialect
- Liturgical Languageliturgical_language
- Loanloan
- Loan Capacityloan_capacity
- Local Foodlocal_food
- Locationlocation
- Location Importancelocation_importance
- Location Modifierlocation_modifier
- Location Ranklocation_rank
- Location Sizelocation_size
- Lockedlocked
- Logistics Distancelogistics_distance
- Lootloot
- Lowbornlowborn
- Lower Classlower_class
- Loyal Subjectsloyal_subjects
- Maintenancemaintenance
- Major Reformmajor_reform
- Manpowermanpower
- Map Mode Slotmap_mode_slot
- Maritime Presencemaritime_presence
- Maritime Trade Advantagemerchant_maritime_power
- Marketmarket
- Market Accessmarket_access
- Market Attractionmarket_attraction
- Market Balancemarket_balance
- Market Centermarket_center
- Market Foodmarket_food
- Market Languagemarket_language
- Market Ownermarket_owner
- Market Pricemarket_price
- Market Protectionprotectionism
- Market Valuemarket_value
- Max Taxmax_tax
- Maximum Controlmax_control
- Maximum Strengthmaximum_strength
- Membermember
- Mercenarymercenary
- Mercenary Incomemercenary_income
- Merchantmerchant
- Migrationmigration
- Migration Attractionmigration_attraction
- Military Abilitymil
- Military Accessmilitary_access
- Military Objectivemilitary_objective
- Military Stancesubject_military_stance
- Military Strengthmilitary_strength
- Military Tacticsmilitary_tactics
- Min Taxmin_tax
- Minor Revoltminor_revolt
- Mintingminting
- Missionmission
- Mission Taskmission_task
- Modifiermodifier
- Monthly Feemercenary_monthly_fee
- Monthly Foodmonthly_food
- Monthly Manpowermonthly_manpower
- Monthly Trade & Tax Incomemonthly_income_trade_and_tax
- Moralemorale
- Morale Damage Donemorale_damage_done
- Morale Damage Takenmorale_damage_taken
- Mothballedmothballed
- Movementmovement
- Movement Modifiermovement_modifier
- Movement Speedmovement_speed
- Movement Typemovement_definition
- Nationalist Rebelsnationalist_rebels
- Natural Harbor Suitabilitynatural_harbor_suitability
- Naval Damagenaval_damage
- Naval Levynavy_levy
- Naval Rangenaval_range
- Naval Strengthnaval_strength
- Navynavy
- Navy Based Countrynavy_based
- Navy Maintenancenavy_maintenance
- Navy Traditionnavy_tradition
- Non-Sovereign Subjectnon_sovereign_subject
- Normal Powernormal_power
- Occupationoccupation
- Offered Omensoffered_omens
- Omenomen
- Opinionopinion
- Outputoutput
- Overlordoverlord
- Overseasoverseas
- Ownerowner
- Papal Authoritypapal_authority
- Papal Bullpapal_bull
- Parliamentparliament
- Parliament Agendaparliament_agenda
- Parliament Base Supportparliament_base_support
- Parliament Issueparliament_issue
- Parliament Requestsparliament_requests
- Parliament Seatparliament_seat
- Parliament Supportparliament_support
- Parliament Typeparliament_type
- Patriarchpatriarch
- Paymentpayment
- Peacepeace
- Peace Offerpeace_offer
- Peace Offer valuepeace_cost
- Peace Treatypeace_treaty
- Peasant Enfranchisementpeasant_enfranchisement
- Pentarchypentarchy
- Peoplepeople
- Phasephase
- Piratepirate
- Plantationplantation
- Policypolicy
- Political Powerpolitical_power
- Poppop
- Pop Food Consumptionpop_food_consumption
- Pop Needspop_needs
- Pop Satisfactionpop_satisfaction
- Populationpopulation
- Population Capacitypopulation_capacity
- Population Growthpopulation_growth
- Portport
- Power Projectionpower_projection
- Prestigeprestige
- Pretender Rebelspretender_rebels
- Priceprice
- Price Impactprice_impact
- Price Stabilityprice_stability
- Primary Cultureprimary_culture
- Primary or Accepted Cultureprimary_or_accepted_culture
- Primary Religionstate_religion
- Primary Religion Tolerancetrue_faith_tolerance
- Prisonerprisoner
- Privateerprivateer
- Privateer Durabilityprivateer_durability
- Privateer Maintenanceprivateer_maintenance
- Produced Goodsproduced_goods
- Production Efficiencyproduction_efficiency
- Production Methodproduction_method
- Profitprofit
- Promotepromote
- Prosperityprosperity
- Provinceprovince
- Province Capitalprovince_capital
- Province Definitionprovince_definition
- Province Modifierprovince_modifier
- Provincial Foodprovincial_food
- Proximityproximity
- Puritypurity
- R.G.O.rgo
- Raw Goodsraw_materials
- Rebel Movementrebel_movement
- Recruitrecruit
- Recruitment Methodrecruitment_method
- Reform Desirereform_desire
- Reformationreformation
- Regencyregency
- Regentregent
- Regimentregiment
- Regionregion
- Regional Powerregional_power
- Regular Armyregular_army
- Regular Regimentregular_regiment
- Regular Shipregular_ship
- Reinforcereinforce
- Relation Typerelation_type
- Religionreligion
- Religion Groupreligion_group
- Religious Aspectreligious_aspect
- Religious Factionreligious_faction
- Religious Figurereligious_figure
- Religious Figure Traitreligious_figure_trait
- Religious Focusreligious_focus
- Religious Headreligious_head
- Religious Influencereligious_influence
- Religious Opinionreligious_opinion
- Religious Rebelsreligious_rebels
- Religious Reformreligious_reform
- Religious Schoolreligious_school
- Religious Statusreligious_status
- Religious Unityreligious_unity
- Religious Warreligious_war
- Repairrepair
- Republican Traditionrepublican_tradition
- Researchresearch
- Research Progressresearch_progress
- Reservesreserves
- Resolutionresolution
- Retreatretreat
- Revolterrevolter
- Revolutionaryrevolutionary
- Revolutionary Targetrevolutionary_target
- Righteousnessrighteousness
- Rivalrival
- Riverriver
- Roadroad
- Rolerole
- Royal Marriageroyal_marriage
- Rulerruler
- Ruler Traitruler_trait
- Rural Locationrural_location
- Sailorssailors
- Satisfaction Equilibriumestate_satisfaction_equilibrium
- Scorescore
- Sea Currentsea_current
- Seazoneseazone
- Sectsect
- Sectionsection
- Secure Flankssecure_flanks
- Self Controlself_control
- Sell Pricesell_price
- Selling Efficiencyselling_efficiency
- Selling Foodselling_food
- Separatismseparatism
- Settled Countrysettled_country
- Share of Powershare_of_power_gc
- Shipship
- Siegesiege
- Situationsituation
- Situation Actionsituation_action
- Slave Rebelsslave_rebels
- Social Classpop_type
- Societal Valuesocietal_value
- Society of Popssociety_of_pops
- Sound Tollsound_toll
- Special Statusspecial_status
- Special Status Powerspecial_status_power
- Spy Networkspy_network
- Stabilitystability
- Stability Investmentstability_investment
- Starvingstarving
- Stockpilestockpile
- Stored Research Progressstored_research
- Straitstrait
- Strengthstrength
- Strength Damage Donestrength_damage_done
- Strength Damage Takenstrength_damage_taken
- Subcontinentsub_continent
- Subjectsubject
- Subject Loyaltysubject_loyalty
- Subject Taxationsubject_taxation
- Subject Territory Connectivitysubject_territory_connectivity
- Subject Typesubject_type
- Subsidizationsubsidization
- Subsidysubsidy
- Subsistence Agriculturesubsistence_agriculture
- Subunitsub_unit
- Succession Lawheir_selection
- Supplysupply
- Supply Depotsupply_depot
- Supply Limitsupply_limit
- Support Rebelssupportrebels
- Supported Building Levelssupported_building_levels
- Target Pricetarget_price
- Taxtax
- Tax Basetax_base
- Tax Efficiencytax_efficiency
- Tax Ratetax_rate
- Taxable Profittaxable_profit
- Tensionsituation_tension
- Terra Incognitaterra_incognita
- Threatthreat
- Tiertier
- Tithetithe
- Title Historytitle_history
- Tolerancetolerance
- Tolerance of Heathensheathenry_tolerance
- Tolerance of Hereticsheretic_tolerance
- Tolerated Culturetolerated_culture
- Topographytopography
- Total Abilitytotal_ability
- Total Populationtotal_population
- Total Strengthtotal_strength
- Tradetrade
- Trade Advantagemerchant_power
- Trade Capacitymerchant_capacity
- Trade Expensetrade_expense
- Trade Incometrade_income
- Trade Orderstrade_orders
- Trade Profittrade_profit
- Trade Rangetrade_range
- Trade Route Maintenancemerchant_maintenance
- Trading Markettrading_market
- Traittrait
- Transport Capacitytransport_capacity
- Treasurytreasury
- Treatytreaty
- Tribal Cohesiontribal_cohesion
- Triggertrigger
- Trucetruce
- Trusttrust
- Trust Equilibriumtrust_equilibrium
- Unavoidable Attritionnon_avoidable_attrition
- Unconditional Surrenderunconditional_surrender
- Unified Culture Groupmerged_culture_group
- Unionunion
- Union Integration Levelunion_integration_level
- Unitunit
- Unit Abilityunit_ability
- Unit Categoryunit_category
- Unit Formation Preferenceunit_formation_preference
- Unit Modifierunit_modifier
- Unit Templateunit_template
- Unit Typeunit_type
- Unit Weightunit_weight
- Unrestunrest
- Upper Classupper_class
- Urban Locationtown_and_city
- Urban Rightstown_rights
- Vegetationvegetation
- Victory Cardvictory_card
- Warwar
- War Allieswar_ally
- War Enemyenemy
- War Enthusiasmwar_enthusiasm
- War Exhaustionwar_exhaustion
- War Leaderwar_leader
- War Participationwar_participation
- War Reparationswar_reparations
- Wargoalwar_goal
- Warscorewar_score
- Wealthwealth
- Wealth Impactwealth_impact
- Wealth Sharewealth_share
- Weather Systemweather_system
- White Peacewhite_peace
- Winterwinter
- Winter Levelwinter_level
- Work of Artwork_of_art
- Yanantinyanantin
- Zone of Controlzone_of_control