| AAccepted Culture Icon Acceptedculture_status_accepted | Culture | Culture | 2 | Yes |
| AAccepted Culture Icon Accepted and Tolerated Culture Icon Toleratedculture_status_accepted_or_tolerated | Culture | Culture | 2 | Yes |
| AAdmiral Icon Admiralcharacter_is_admiral | Character | Ruler | 3 | No |
| AAdolescent Icon Adolescentcharacter_is_adolescent | Character | Ruler | 7 | Yes |
| AAdult Icon Adultcharacter_is_adult | Character | Ruler | 7 | Yes |
| AArtist Icon Artistcharacter_is_artist | Character | Ruler | 3 | No |
| CCabinet Icon In cabinetcharacter_is_in_cabinet | Character | Ruler | 10 | Yes |
| CCabinet Icon Not in cabinetcharacter_is_not_in_cabinet | Character | Ruler | 10 | Yes |
| CChild Education Icon Has education selectedcharacter_has_child_education_selected | Character | Ruler | 8 | Yes |
| CChild Education Icon Has no education selectedcharacter_has_not_child_education_selected | Character | Ruler | 8 | Yes |
| CChild Icon Childcharacter_is_child | Character | Ruler | 7 | Yes |
| CCoast Icon Coastallocation_only_coastal | Location | Raw goods|building|town rights | 2 | Yes |
| CColonized Icon Colonizedlocation_colonized | Location | Raw goods|building|town rights | 4 | — |
| CConquered Icon Conqueredlocation_conquered | Location | Raw goods|building|town rights | 4 | — |
| CConsort Icon Consortcharacter_is_consort | Character | Character | 2 | Yes |
| CControl Icon Location controllocation_control | Location | Raw goods|building|town rights | — | — |
| CCore Icon Corelocation_core | Location | Raw goods|building|town rights | 4 | — |
| CCourtier Icon Courtiercharacter_is_courtier | Character | Ruler | 3 | No |
| EEmployment Icon Unemployment percentagelocation_unemployed_percentage | Location | Raw goods|building|town rights | — | — |
| EExploration Icon Exploringcharacter_is_exploring | Character | Ruler | 9 | Yes |
| EExploration Icon Not exploringcharacter_is_not_exploring | Character | Ruler | 9 | Yes |
| EExplorer Icon Explorercharacter_is_explorer | Character | Ruler | 3 | No |
| GGame Concept Province average Game Concept Controlprovince_average_control | Province | Province | — | — |
| GGame Concept Province average Game Concept Cultural Unityprovince_cultural_unity | Province | Province | — | — |
| GGame Concept Province average Game Concept Developmentprovince_average_development | Province | Province | — | — |
| GGame Concept Province average Game Concept Integrationprovince_average_integration | Province | Province | — | — |
| GGame Concept Province average Game Concept Religious Unityprovince_religious_unity | Province | Province | — | — |
| GGame Concept Province satisfactionprovince_satisfaction | Province | Province | — | — |
| GGeneral Icon Generalcharacter_is_general | Character | Ruler | 3 | No |
| HHeir Icon Heircharacter_is_heir | Character | Character | 2 | Yes |
| IIntegrated Icon Integratedlocation_integrated | Location | Raw goods|building|town rights | 4 | — |
| LLevy Icon Has leviesunit_has_levies | Unit | Unit | 3 | — |
| MMarket Access Icon Market accesslocation_market_access | Location | Raw goods|building|town rights | — | — |
| MMarry Icon Marriedcharacter_is_married | Character | Ruler | 5 | Yes |
| MMercenary Icon Has mercenariesunit_has_mercenaries | Unit | Unit | 3 | — |
| NNon Accepted Culture Icon Discriminatedculture_status_nonaccepted | Culture | Culture | 2 | Yes |
| PPopulation Icon Location populationlocation_population | Location | Raw goods|building|town rights | — | — |
| PProduced Goods Icon Producedgoods_category_produced | Goods | Goods | 1 | Yes |
| PProximity Icon Location proximity to capitallocation_proximity_to_capital | Location | Raw goods|building|town rights | — | — |
| RRaw Material Icon Raw materialgoods_category_raw_material | Goods | Goods | 1 | Yes |
| RRegent Icon Regentcharacter_is_regent | Character | Character | 2 | Yes |
| RRegular Icon Has regularsunit_has_regulars | Unit | Unit | 3 | — |
| RRgo Icon Fully expanded R.G.O.location_only_full_expanded_rgo | Location | Raw goods|town rights | 1 | Yes |
| RRgo Icon Not Fully expanded R.G.O.location_only_not_full_expanded_rgo | Location | Raw goods|town rights | 1 | Yes |
| RRiver Icon Has no Riverlocation_has_no_river | Location | Raw goods|town rights | 3 | Yes |
| RRiver Icon Has Riverlocation_has_river | Location | Raw goods|town rights | 3 | Yes |
| RRuler Icon Rulercharacter_is_ruler | Character | Character | 2 | Yes |
| SSaint Icon Saintcharacter_is_saint | Character | Ruler | 11 | No |
| SSocietal Value Icon Affects Societycabinet_action_societal_value | Cabinet Action | Cabinet Action | 2 | Yes |
| TTown Rights Icon Has Town Rightslocation_has_town_rights | Location | Urban Rights | 6 | Yes |
| TTown Rights Icon Has no Town Rightslocation_has_no_town_rights | Location | Urban Rights | 6 | Yes |
| AAdministrativecabinet_action_adm | Cabinet Action | Cabinet Action | 1 | Yes |
| AAffects Countrycabinet_action_country | Cabinet Action | Cabinet Action | 2 | Yes |
| AAffects Provincecabinet_action_province | Cabinet Action | Cabinet Action | 2 | Yes |
| AAgecharacter_age | Character | Ruler | 12 | No |
| AAutocephalous patriarchateinternational_organization_type_autocephalous | International Organization | International Organization | 1 | — |
| AAvailable marriagecharacter_has_available_marriage | Character | Ruler | 6 | No |
| BBurghercharacter_is_burgher | Character | Ruler | 4 | Yes |
| BBurgherpop_is_burghers | Pop | Pop | 1 | Yes |
| CCan Be Upgradedbuilding_can_be_upgraded | Building | Building | 8 | — |
| CClericcharacter_is_clergy | Character | Ruler | 4 | Yes |
| CClericpop_is_clergy | Pop | Pop | 1 | Yes |
| CClosedbuilding_only_closed | Building | Building | 1 | Yes |
| CCoalitioninternational_organization_type_coalition | International Organization | International Organization | 1 | — |
| CCommonercharacter_is_peasant | Character | Ruler | 4 | Yes |
| CCrowncharacter_is_crown | Character | Ruler | 4 | Yes |
| DDefensive leagueinternational_organization_type_defensive_league | International Organization | International Organization | 1 | — |
| DDiplomaticcabinet_action_dip | Cabinet Action | Cabinet Action | 1 | Yes |
| DDiplomatic Rangecountry_only_within_diplomatic_range | Country | Diplomacy | 1 | — |
| DDiplomatic Rangeinternational_organization_within_diplomatic_range | International Organization | International Organization | 1 | — |
| DDoes not have commanderunit_has_not_commander | Unit | Unit | 1 | Yes |
| EEnemiescountry_only_enemies | Country | Diplomacy | 4 | — |
| FFemalecharacter_is_female | Character | Ruler | 1 | Yes |
| FForeign Buildingsbuilding_is_foreign | Building Type | Building | 3 | Yes |
| FFull capacitybuilding_only_full_capacity | Building | Building | 2 | Yes |
| GGreat Powerscountry_is_great_power | Country | Diplomacy | 5 | — |
| HHas Game Concept Rebelsprovince_has_rebel_progress | Province | Province | 1 | — |
| HHas Game Concept Starvationprovince_is_starving | Province | Province | 1 | — |
| HHas artilleriesunit_has_artilleries | Unit | Army | 2 | — |
| HHas auxiliariesunit_has_auxiliaries | Unit | Army | 2 | — |
| HHas cavalriesunit_has_cavalries | Unit | Army | 2 | — |
| HHas commanderunit_has_commander | Unit | Unit | 1 | Yes |
| HHas customermercenary_has_customer | Mercenary | Mercenary | 1 | Yes |
| HHas galleysunit_has_gallies | Unit | Navy | 2 | — |
| HHas heavy shipsunit_has_heavy_ships | Unit | Navy | 2 | — |
| HHas infantriesunit_has_infantries | Unit | Army | 2 | — |
| HHas light shipsunit_has_light_ships | Unit | Navy | 2 | — |
| HHas no customermercenary_has_no_customer | Mercenary | Mercenary | 1 | Yes |
| HHas no ownermercenary_has_no_owner | Mercenary | Mercenary | 2 | Yes |
| HHas ownermercenary_has_owner | Mercenary | Mercenary | 2 | Yes |
| HHas Progressrebel_has_started | Rebels | Rebels | 1 | — |
| HHas transportsunit_has_transports | Unit | Navy | 2 | — |
| HHeathenreligion_religious_status_heathen | Religion | Religion | 2 | Yes |
| HHereticreligion_religious_status_heretic | Religion | Religion | 2 | Yes |
| HHiredhired_mercenary | Mercenary | Mercenary | 4 | Yes |
| IIs levysubunit_has_levies | Subunit | Subunit | 2 | — |
| IIs mercenarysubunit_has_mercenaries | Subunit | Subunit | 2 | — |
| IIs not Urbanlocation_is_not_urban | Location | Urban Rights | 5 | Yes |
| IIs Urbanlocation_is_urban | Location | Urban Rights | 5 | Yes |
| LLaborerpop_is_laborers | Pop | Pop | 1 | Yes |
| LLacking goodsbuilding_only_lacking_goods | Building | Building | 4 | Yes |
| MMalecharacter_is_male | Character | Ruler | 1 | Yes |
| MMaximum Not Reachedbuilding_only_not_max_level | Building | Building | 7 | Yes |
| MMaximum Reachedbuilding_only_max_level | Building | Building | 7 | Yes |
| MMembershipinternational_organization_has_member | International Organization | International Organization | 2 | Yes |
| MMilitarycabinet_action_mil | Cabinet Action | Cabinet Action | 1 | Yes |
| NNegative Opinioncountry_only_negative_opinion | Country | Diplomacy | 4 | — |
| NNeighborscountry_only_neighbors | Country | Diplomacy | 3 | — |
| NNo deficit of Burgherslocation_only_burgher_possitive_deficit | Location | Building|town rights | 4 | — |
| NNo deficit of Laborerslocation_only_labourer_possitive_deficit | Location | Building|town rights | 4 | — |
| NNoblecharacter_is_noble | Character | Ruler | 4 | Yes |
| NNoblepop_is_nobles | Pop | Pop | 1 | Yes |
| NNon-Coastallocation_only_not_coastal | Location | Raw goods|building|town rights | 2 | Yes |
| NNot foreign Buildingsbuilding_is_not_foreign | Building Type | Building | 3 | Yes |
| NNot full capacitybuilding_only_not_full_capacity | Building | Building | 2 | Yes |
| NNot hirednot_hired_mercenary | Mercenary | Mercenary | 4 | Yes |
| NNot lacking goodsbuilding_only_not_lacking_goods | Building | Building | 4 | Yes |
| NNot marriedcharacter_is_not_married | Character | Ruler | 5 | Yes |
| NNot ownednot_owned_mercenary | Mercenary | Mercenary | 3 | Yes |
| NNot Owned Locationslocation_not_owned_by_player | Location | Goods sources|building | 7 | Yes |
| NNot present in countryculture_not_present_in_country | Culture | Culture | 1 | Yes |
| NNot present in countryreligion_religious_not_present_in_country | Religion | Religion | 1 | Yes |
| NNot Profitablebuilding_only_not_profitable | Building | Building | 6 | Yes |
| NNot special Buildingsbuilding_is_not_special | Building Type | Building | 4 | Yes |
| NNot subsidizedbuilding_only_not_subsidized | Building | Building | 3 | Yes |
| NNot Upgradeablebuilding_only_not_upgradeable | Building Type | Building | 1 | Yes |
| NNot Upgradesbuilding_is_not_upgraded | Building Type | Building | 2 | Yes |
| OOpenedbuilding_only_opened | Building | Building | 1 | Yes |
| OOwn Rebels Onlyrebel_of_country | Rebels | Rebels | 2 | — |
| OOwnedowned_mercenary | Mercenary | Mercenary | 3 | Yes |
| OOwned Locationslocation_owned_by_player | Location | Goods sources|building | 7 | Yes |
| PPeasantpop_is_peasants | Pop | Pop | 1 | Yes |
| PPositive Opinioncountry_only_positive_opinion | Country | Diplomacy | 4 | — |
| PPregnantcharacter_is_pregnant | Character | Ruler | 6 | No |
| PPresent in countryculture_present_in_country | Culture | Culture | 1 | Yes |
| PPresent in countryreligion_religious_present_in_country | Religion | Religion | 1 | Yes |
| PProfitablebuilding_only_profitable | Building | Building | 6 | Yes |
| RRelevanceinternational_organization_is_relevant | International Organization | International Organization | 2 | Yes |
| RRelevant Countriescountry_only_relevant_countries | Country | Diplomacy | 2 | — |
| RRivalscountry_only_rivals | Country | Diplomacy | 4 | — |
| SSame Regioncountry_only_region | Country | Diplomacy | 3 | — |
| SSlavespop_is_slaves | Pop | Pop | 1 | Yes |
| SSoldierpop_is_soldiers | Pop | Pop | 1 | Yes |
| SSpecial Buildingsbuilding_is_special | Building Type | Building | 4 | Yes |
| SSubsidizedbuilding_only_subsidized | Building | Building | 3 | Yes |
| TTribal confederationinternational_organization_type_tribal_confederation | International Organization | International Organization | 1 | — |
| TTribesmenpop_is_tribesmen | Pop | Pop | 1 | Yes |
| UUnique organizationinternational_organization_type_unique | International Organization | International Organization | 1 | — |
| UUpgradeablebuilding_only_upgradeable | Building Type | Building | 1 | Yes |
| UUpgradedbuilding_is_upgraded | Building Type | Building | 2 | Yes |