Scope
Tag
Group
Exclusive group
Accepted Culture Icon Acceptedculture_status_acceptedCultureCulture2Yes
Accepted Culture Icon Accepted and Tolerated Culture Icon Toleratedculture_status_accepted_or_toleratedCultureCulture2Yes
Admiral Icon Admiralcharacter_is_admiralCharacterRuler3No
Adolescent Icon Adolescentcharacter_is_adolescentCharacterRuler7Yes
Adult Icon Adultcharacter_is_adultCharacterRuler7Yes
Artist Icon Artistcharacter_is_artistCharacterRuler3No
Cabinet Icon In cabinetcharacter_is_in_cabinetCharacterRuler10Yes
Cabinet Icon Not in cabinetcharacter_is_not_in_cabinetCharacterRuler10Yes
Child Education Icon Has education selectedcharacter_has_child_education_selectedCharacterRuler8Yes
Child Education Icon Has no education selectedcharacter_has_not_child_education_selectedCharacterRuler8Yes
Child Icon Childcharacter_is_childCharacterRuler7Yes
Coast Icon Coastallocation_only_coastalLocationRaw goods|building|town rights2Yes
Colonized Icon Colonizedlocation_colonizedLocationRaw goods|building|town rights4—
Conquered Icon Conqueredlocation_conqueredLocationRaw goods|building|town rights4—
Consort Icon Consortcharacter_is_consortCharacterCharacter2Yes
Control Icon Location controllocation_controlLocationRaw goods|building|town rights——
Core Icon Corelocation_coreLocationRaw goods|building|town rights4—
Courtier Icon Courtiercharacter_is_courtierCharacterRuler3No
Employment Icon Unemployment percentagelocation_unemployed_percentageLocationRaw goods|building|town rights——
Exploration Icon Exploringcharacter_is_exploringCharacterRuler9Yes
Exploration Icon Not exploringcharacter_is_not_exploringCharacterRuler9Yes
Explorer Icon Explorercharacter_is_explorerCharacterRuler3No
Game Concept Province average Game Concept Controlprovince_average_controlProvinceProvince——
Game Concept Province average Game Concept Cultural Unityprovince_cultural_unityProvinceProvince——
Game Concept Province average Game Concept Developmentprovince_average_developmentProvinceProvince——
Game Concept Province average Game Concept Integrationprovince_average_integrationProvinceProvince——
Game Concept Province average Game Concept Religious Unityprovince_religious_unityProvinceProvince——
Game Concept Province satisfactionprovince_satisfactionProvinceProvince——
General Icon Generalcharacter_is_generalCharacterRuler3No
Heir Icon Heircharacter_is_heirCharacterCharacter2Yes
Integrated Icon Integratedlocation_integratedLocationRaw goods|building|town rights4—
Levy Icon Has leviesunit_has_leviesUnitUnit3—
Market Access Icon Market accesslocation_market_accessLocationRaw goods|building|town rights——
Marry Icon Marriedcharacter_is_marriedCharacterRuler5Yes
Mercenary Icon Has mercenariesunit_has_mercenariesUnitUnit3—
Non Accepted Culture Icon Discriminatedculture_status_nonacceptedCultureCulture2Yes
Population Icon Location populationlocation_populationLocationRaw goods|building|town rights——
Produced Goods Icon Producedgoods_category_producedGoodsGoods1Yes
Proximity Icon Location proximity to capitallocation_proximity_to_capitalLocationRaw goods|building|town rights——
Raw Material Icon Raw materialgoods_category_raw_materialGoodsGoods1Yes
Regent Icon Regentcharacter_is_regentCharacterCharacter2Yes
Regular Icon Has regularsunit_has_regularsUnitUnit3—
Rgo Icon Fully expanded R.G.O.location_only_full_expanded_rgoLocationRaw goods|town rights1Yes
Rgo Icon Not Fully expanded R.G.O.location_only_not_full_expanded_rgoLocationRaw goods|town rights1Yes
River Icon Has no Riverlocation_has_no_riverLocationRaw goods|town rights3Yes
River Icon Has Riverlocation_has_riverLocationRaw goods|town rights3Yes
Ruler Icon Rulercharacter_is_rulerCharacterCharacter2Yes
Saint Icon Saintcharacter_is_saintCharacterRuler11No
Societal Value Icon Affects Societycabinet_action_societal_valueCabinet ActionCabinet Action2Yes
Town Rights Icon Has Town Rightslocation_has_town_rightsLocationUrban Rights6Yes
Town Rights Icon Has no Town Rightslocation_has_no_town_rightsLocationUrban Rights6Yes
Administrativecabinet_action_admCabinet ActionCabinet Action1Yes
Affects Countrycabinet_action_countryCabinet ActionCabinet Action2Yes
Affects Provincecabinet_action_provinceCabinet ActionCabinet Action2Yes
Agecharacter_ageCharacterRuler12No
Autocephalous patriarchateinternational_organization_type_autocephalousInternational OrganizationInternational Organization1—
Available marriagecharacter_has_available_marriageCharacterRuler6No
Burghercharacter_is_burgherCharacterRuler4Yes
Burgherpop_is_burghersPopPop1Yes
Can Be Upgradedbuilding_can_be_upgradedBuildingBuilding8—
Clericcharacter_is_clergyCharacterRuler4Yes
Clericpop_is_clergyPopPop1Yes
Closedbuilding_only_closedBuildingBuilding1Yes
Coalitioninternational_organization_type_coalitionInternational OrganizationInternational Organization1—
Commonercharacter_is_peasantCharacterRuler4Yes
Crowncharacter_is_crownCharacterRuler4Yes
Defensive leagueinternational_organization_type_defensive_leagueInternational OrganizationInternational Organization1—
Diplomaticcabinet_action_dipCabinet ActionCabinet Action1Yes
Diplomatic Rangecountry_only_within_diplomatic_rangeCountryDiplomacy1—
Diplomatic Rangeinternational_organization_within_diplomatic_rangeInternational OrganizationInternational Organization1—
Does not have commanderunit_has_not_commanderUnitUnit1Yes
Enemiescountry_only_enemiesCountryDiplomacy4—
Femalecharacter_is_femaleCharacterRuler1Yes
Foreign Buildingsbuilding_is_foreignBuilding TypeBuilding3Yes
Full capacitybuilding_only_full_capacityBuildingBuilding2Yes
Great Powerscountry_is_great_powerCountryDiplomacy5—
Has Game Concept Rebelsprovince_has_rebel_progressProvinceProvince1—
Has Game Concept Starvationprovince_is_starvingProvinceProvince1—
Has artilleriesunit_has_artilleriesUnitArmy2—
Has auxiliariesunit_has_auxiliariesUnitArmy2—
Has cavalriesunit_has_cavalriesUnitArmy2—
Has commanderunit_has_commanderUnitUnit1Yes
Has customermercenary_has_customerMercenaryMercenary1Yes
Has galleysunit_has_galliesUnitNavy2—
Has heavy shipsunit_has_heavy_shipsUnitNavy2—
Has infantriesunit_has_infantriesUnitArmy2—
Has light shipsunit_has_light_shipsUnitNavy2—
Has no customermercenary_has_no_customerMercenaryMercenary1Yes
Has no ownermercenary_has_no_ownerMercenaryMercenary2Yes
Has ownermercenary_has_ownerMercenaryMercenary2Yes
Has Progressrebel_has_startedRebelsRebels1—
Has transportsunit_has_transportsUnitNavy2—
Heathenreligion_religious_status_heathenReligionReligion2Yes
Hereticreligion_religious_status_hereticReligionReligion2Yes
Hiredhired_mercenaryMercenaryMercenary4Yes
Is levysubunit_has_leviesSubunitSubunit2—
Is mercenarysubunit_has_mercenariesSubunitSubunit2—
Is not Urbanlocation_is_not_urbanLocationUrban Rights5Yes
Is Urbanlocation_is_urbanLocationUrban Rights5Yes
Laborerpop_is_laborersPopPop1Yes
Lacking goodsbuilding_only_lacking_goodsBuildingBuilding4Yes
Malecharacter_is_maleCharacterRuler1Yes
Maximum Not Reachedbuilding_only_not_max_levelBuildingBuilding7Yes
Maximum Reachedbuilding_only_max_levelBuildingBuilding7Yes
Membershipinternational_organization_has_memberInternational OrganizationInternational Organization2Yes
Militarycabinet_action_milCabinet ActionCabinet Action1Yes
Negative Opinioncountry_only_negative_opinionCountryDiplomacy4—
Neighborscountry_only_neighborsCountryDiplomacy3—
No deficit of Burgherslocation_only_burgher_possitive_deficitLocationBuilding|town rights4—
No deficit of Laborerslocation_only_labourer_possitive_deficitLocationBuilding|town rights4—
Noblecharacter_is_nobleCharacterRuler4Yes
Noblepop_is_noblesPopPop1Yes
Non-Coastallocation_only_not_coastalLocationRaw goods|building|town rights2Yes
Not foreign Buildingsbuilding_is_not_foreignBuilding TypeBuilding3Yes
Not full capacitybuilding_only_not_full_capacityBuildingBuilding2Yes
Not hirednot_hired_mercenaryMercenaryMercenary4Yes
Not lacking goodsbuilding_only_not_lacking_goodsBuildingBuilding4Yes
Not marriedcharacter_is_not_marriedCharacterRuler5Yes
Not ownednot_owned_mercenaryMercenaryMercenary3Yes
Not Owned Locationslocation_not_owned_by_playerLocationGoods sources|building7Yes
Not present in countryculture_not_present_in_countryCultureCulture1Yes
Not present in countryreligion_religious_not_present_in_countryReligionReligion1Yes
Not Profitablebuilding_only_not_profitableBuildingBuilding6Yes
Not special Buildingsbuilding_is_not_specialBuilding TypeBuilding4Yes
Not subsidizedbuilding_only_not_subsidizedBuildingBuilding3Yes
Not Upgradeablebuilding_only_not_upgradeableBuilding TypeBuilding1Yes
Not Upgradesbuilding_is_not_upgradedBuilding TypeBuilding2Yes
Openedbuilding_only_openedBuildingBuilding1Yes
Own Rebels Onlyrebel_of_countryRebelsRebels2—
Ownedowned_mercenaryMercenaryMercenary3Yes
Owned Locationslocation_owned_by_playerLocationGoods sources|building7Yes
Peasantpop_is_peasantsPopPop1Yes
Positive Opinioncountry_only_positive_opinionCountryDiplomacy4—
Pregnantcharacter_is_pregnantCharacterRuler6No
Present in countryculture_present_in_countryCultureCulture1Yes
Present in countryreligion_religious_present_in_countryReligionReligion1Yes
Profitablebuilding_only_profitableBuildingBuilding6Yes
Relevanceinternational_organization_is_relevantInternational OrganizationInternational Organization2Yes
Relevant Countriescountry_only_relevant_countriesCountryDiplomacy2—
Rivalscountry_only_rivalsCountryDiplomacy4—
Same Regioncountry_only_regionCountryDiplomacy3—
Slavespop_is_slavesPopPop1Yes
Soldierpop_is_soldiersPopPop1Yes
Special Buildingsbuilding_is_specialBuilding TypeBuilding4Yes
Subsidizedbuilding_only_subsidizedBuildingBuilding3Yes
Tribal confederationinternational_organization_type_tribal_confederationInternational OrganizationInternational Organization1—
Tribesmenpop_is_tribesmenPopPop1Yes
Unique organizationinternational_organization_type_uniqueInternational OrganizationInternational Organization1—
Upgradeablebuilding_only_upgradeableBuilding TypeBuilding1Yes
Upgradedbuilding_is_upgradedBuilding TypeBuilding2Yes
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