Category
Index
3D MapnakedGeographyNo color1
AdvancesadvancesGovernmentAdvance3
AI Conquer Desireai_conquer_desireDiplomacyAi conquer desire1
AI Controller Areaai_controller_areaHiddenAi controller area—
AI Map Owner Areaai_map_owner_areaHiddenAi map owner area—
AI Owner Areaai_owner_areaHiddenAi owner area—
AI Pathfindai_pathfindingHiddenAi pathfinding—
AntagonismantagonismDiplomacyAntagonism1
AreasareaGeographyArea0
Army Based Countriesarmy_basedGovernmentArmy Based Country1
AssimilationassimilationdebugAssimilation3
BuildbuildHiddenbuild—
Build RGObuild_rgoHiddenBuild rgo—
Build RGObuild_rgo_in_goodsHiddenBuild rgo in goods—
Building Based Countriesbuilding_basedGovernmentBuilding Based Country1
BurghersburghersPopulationSocial Class1
Burghers Percentageburghers_percentagePopulation—1
ClericsclergyPopulationSocial Class1
ClimateclimateGeographyClimate2
Climate Screenshotclimate_screenshotHiddenClimate screenshot—
Climate v coordsclimate_v_coordsHiddenClimate v coords—
CoalitioncoalitionDiplomacyCoalition1
Colonialcolonialgeopoliticscolonial2
Common Languagescommon_languagedemographyCommon Language1
ContinentscontinentGeographyContinent1
ControlcontroleconomyControl2
Country Dispositionai_disposition_mapmodeDiplomacy—1
Country Marketcountry_marketHiddenCountry market—
Country Personalitiesai_personality_mapmodeDiplomacyCountry Personality1
Country Rankscountry_rankGovernmentCountry Rank2
Country Religioncountry_own_religionHiddenCountry own religion—
Court Languagecourt_languageGovernmentCourt Language2
Culture Groupsculture_groupdemographyCulture Group0
Cultures (Location)culturedemographyCulture0
Cultures (Location)culture_dataHiddenCulture—
Current WeatherweatherGeographyweather3
DangersdangerGeographydanger3
DevelopmentdevelopmenteconomyDevelopment0
DiplomacydiplomacyDiplomacyDiplomacy0
DiseasesdiseasegeopoliticsDisease0
Dominant DialectsdialectdemographyDialect1
Dominant LanguageslanguagedemographyLanguage1
DynastydynastyGovernmentDynasty2
Economical Baseeconomical_baseeconomyEconomic Base1
Editor progressmap_editor_progressHiddenMap editor progress—
Filtered Locationsgeneric_locationsHiddenGeneric locations—
Food Productivityfood_productivityeconomyFood Productivity1
FortificationfortmilitaryFort0
Government TypesgovernmentGovernmentGovernment2
GP Score Areasgp_score_areasDiplomacyGp score areas2
Graphical Culturegraphical_culturedebugGraphical Culture1
Great Power Areasgreat_power_areasDiplomacyGreat power areas1
Great Powersgreat_powersDiplomacyGreat Powers0
Harbor Capacityharbor_capacitygeopoliticsHarbor Capacity1
HemispherehemisphereHiddenHemisphere—
Holy Sitesholy_sitesdemographyHoly Sites2
Imperial Circlesimperial_circlesHiddenImperial Circles—
InstitutionsinstitutiondemographyInstitution3
IntegrationintegrationGovernmentIntegration3
International Organizationinternational_organizationHiddenInternational Organization—
LaborerslaborersPopulationSocial Class1
Laborers Percentagelaborers_percentagePopulation—1
Language Familieslanguage_familydemographyLanguage Family1
Language Powerlanguage_powerdemographyLanguage Power1
LiteracyliteracydemographyLiteracy3
Liturgical Languagesliturgical_languagedemographyLiturgical Language1
Location Incomenet_building_profiteconomyNet building profit2
Location Rankcitieseconomycities1
Location Wealthpotential_tax_baseeconomyPotential tax base0
LocationslocationsGeographyLocation0
Majority Social Classpop_typesPopulationSocial Class0
Map Editor Cleanmap_editor_cleanHiddenterrain—
Maritime PresencemaritimegeopoliticsMaritime1
Market Accessmarket_accesseconomy—3
Market Food Balancemarket_food_balanceeconomy—3
Market Food Stockpilemarket_food_stockpileeconomy—3
Market Good Pricesmarket_good_pricesHiddenMarket good prices—
Market Languagesmarket_languageeconomyMarket Language3
MarketsmarketeconomyMarket3
Maximum Controlmax_controleconomyMaximum Control2
MigrationmigrationPopulationMigration0
Military Accesscountry_military_accessmilitaryMilitary Access0
Military Objectivecreate_military_objectiveHiddenCreate military objective—
Missing Controlmissing_controleconomyMissing control2
MovementsmovementsdemographyMovement2
Natural Harbor Suitabilitynatural_harbor_suitabilitygeopoliticsNatural Harbor Suitability1
Naval Rangenaval_rangegeopoliticsNaval Range1
Navy Based Countriesnavy_basedHiddenNavy Based Country—
NoblesnoblesPopulationSocial Class1
Nobles Percentagenobles_percentagePopulation—1
OpinionopinionDiplomacyOpinion0
Peasant Enfranchisementpeasant_enfranchisementeconomyPeasant Enfranchisement3
PeasantspeasantsPopulationSocial Class1
Peasants Percentagepeasants_percentagePopulation—1
PlayersplayersDiplomacyplayers2
PoliticalpoliticalGovernmentpolitical0
Political (Selection)diplomacy_politicalHiddenpolitical—
Pop Based Countriespop_basedGovernmentPop Based Country1
PopulationpopulationPopulationPopulation0
Population SatisfactionsatisfactionPopulationSatisfaction0
Power Projectionpower_projectionDiplomacyPower Projection0
Primary Culturecountry_culturedemographyCountry culture0
Privateeringprivateeringgeopolitics—1
ProsperityprosperityeconomyProsperity0
Province FoodfoodeconomyFood1
ProvincesprovincesGeographyProvince0
Proximity to CapitalproximityeconomyProximity2
Raw Materialsraw_materialeconomyRaw Material1
Reactive Trade Goodreactive_trade_goodHiddenReactive trade good—
RebelsrebelsPopulationRebels0
RecruitrecruitHiddenRecruit—
RegionsregionGeographyRegion0
Release Subjectrelease_subjectHiddenRelease subject—
Religion Groupslocation_religion_groupdemographyLocation religion group2
Religions (Country)country_religiondemographyCountry religion2
Religions (Location)location_religiondemographyLocation religion2
Religions (Location)religion_dataHiddenLocation religion—
Religious Schoolsreligious_schooldemographyReligious school2
RiversriversGeographyRivers—
Road builderroad_builderHiddenRoad builder—
RoadsroadseconomyRoads2
Sea Currentssea_currentsHiddenSea Currents—
Select Colonial Charterselect_target_colonialdebugSelect target land2
Select Country Diplomacyselect_country_diplomacyHiddenSelect country diplomacy—
Select Peace Treatiesoffer_peaceHiddenPeace Offer—
Select Rivalsselect_target_rivalsHiddenSelect target land—
Select Subjectselect_subjectHiddenSelect subject—
Select Targetselect_target_customHiddenSelect target land—
Select Target Areaselect_target_areaHiddenSelect target land—
Select Target Countryselect_target_countryHiddenSelect target land—
Select Target Locationselect_target_locationHiddenSelect target land—
Select Target Marketselect_target_marketHiddenSelect target land—
Select Target Provinceselect_target_provinceHiddenSelect target land—
Select Target Regionselect_target_regionHiddenSelect target land—
Selected Goodsselected_goodsHiddenSelected goods—
Setup Tradesetup_tradeHiddenTrade—
SituationssituationHiddenSituation—
Situations Datasituation_dataHiddenSituation—
Sizesizedebugsize0
SlavesslavesPopulationSocial Class1
SoldierssoldiersPopulationSocial Class1
StabilitystabilityGovernment—3
Subcontinentssub_continentGeographySubcontinent1
SupplysupplymilitarySupply Limit0
Tacticaltacticalmilitarytactical0
Tax Basetax_baseeconomyTax Base0
Terrain (Default)terrainGovernmentpolitical0
The Reformationreformation_situationHiddenSituation—
ThreatthreatDiplomacyThreat1
TopographytopographyGeographyTopography2
Topography Screenshottopography_screenshotHiddenTopography screenshot—
Trade Rangetrade_rangeeconomyTrade Range3
TribesmentribesmenPopulationSocial Class1
Trucescountry_truceDiplomacyTruce1
Urban Rightstown_rightseconomyUrban Rights1
VegetationvegetationGeographyVegetation2
Vegetation Screenshotvegetation_screenshotHiddenVegetation screenshot—
Victory Cardsvictory_cardsDiplomacyVictory Card2
WarwarDiplomacyWar1
WinterwinterGeographyWinter2
Winter Severitywinter_powerHidden——
Works of Artworks_of_artdemography—3
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