World
Vegetations
7 vegetations in the game files: compare what they require and what they do.
Desertdesert | 110% | −20% | −5% | — | Yes |
Modifiers+50% Expanding Raw Materials Time+100% Road Building Time−33% Local Monthly Development Growth−33% Local Food Production+10,000 Local Population Capacity−5 Supply Limit | |||||
Farmlandsfarmland | 110% | +10% | −5% | — | — |
Modifiers+20% Road Building Time+100,000 Local Population Capacity+10% Local Monthly Development Growth+10% Maximum RGO Size+25% Local Food Production+5 Supply Limit | |||||
Forestforest | 150% | −10% | −25% | 1 | — |
Modifiers−3 Possible Frontage+33% Expanding Raw Materials Time+100% Road Building Time+25,000 Local Population Capacity−25% Local Monthly Development GrowthBlocks Vision from LandBlocks Vision from Sea | |||||
Grasslandsgrasslands | 100% | — | — | — | — |
Modifiers+50,000 Local Population Capacity+7.5% Local Food Production+2 Supply Limit | |||||
Junglejungle | 200% | −30% | −50% | 1 | — |
Modifiers−4 Possible Frontage+50% Expanding Raw Materials Time+300% Road Building Time+50,000 Local Population Capacity−30% Local Monthly Development Growth+7.5% Local Food ProductionBlocks Vision from LandBlocks Vision from Sea | |||||
Sparsesparse | 100% | −10% | — | — | — |
Modifiers−10% Road Building Time+25,000 Local Population Capacity | |||||
Woodswoods | 125% | — | −12.5% | 1 | — |
Modifiers−2 Possible Frontage+50% Road Building Time+50,000 Local Population Capacity−20% Local Monthly Development Growth+7.5% Local Food ProductionBlocks Vision from Sea+2 Supply Limit | |||||






