A Base of Powermission_base_of_powerVassal TiesNoneYes
Requirements
Enabled
Mission target subject
CapitalHas ≥ Rootvar:subject_capital_buildings_variable Building levels
Exact conditions
A Great Capitala_great_capitalInfrastructure EffortsNone—
Requirements
Enabled
CapitalTotal building levels ≥ Rootvar:target_building_levels_variable
Exact conditions
A Merchant Fleetmission_merchant_fleetThe Development of Trade30 days—
Requirements
Show requirements (7 checks)
A Solid Approachmission_solid_approachThe Development of TradeNoneYes
Advances in Technologymission_advances_technologyProgress & Literacy1 year—The Scholars of Target LocationA Mind for the Court TitleThe Mind of Target Character+2 more
Requirements
Enabled
We have researched at least 3 new Advances since activating the Progress & Literacy Mission
Exact conditions
Modifiers+0.5 Monthly Progress to Innovative
All Roads Lead to Capitalmission_build_roadsInfrastructure EffortsNone—
Requirements
Show requirements (9 checks)
Art of Exportmission_get_into_profitable_exportDevelop a Capital EconomyNone—
Requirements
Enabled
Mission target market
Any exportCount ≥ 4
  • Owner: Root
  • Has a profit of > 0 Ducats
Exact conditions
Assembly Hallsmission_assembly_hallsInfrastructure EffortsNone—
Requirements
Show requirements (4 checks)
Burghers Relationsmission_burgher_relationsThe Development of TradeNone—
Requirements
Enabled
estate_satisfaction:burghers_estate ≥ var:burgher_relations_variable
Bypass
Has NOT the Burghers Estate
Exact conditions
Capital Influencemission_capital_influenceEstate CooperationNone—
Requirements
Enabled
CapitalHas an Employ percentage of ≥ Rootvar:target_employment_variable
Exact conditions
Capital Prosperitymission_capital_province_prosperityInfrastructure EffortsNone—
Requirements
Enabled
Capital
Exact conditions
Chart the Horizonmission_chart_horizonVenturing into the UnknownNone—
Requirements
Enabled
Has > 0 Exploration
Exact conditions
Coastal Expansionmission_establish_docksThe Development of TradeNone—
Requirements
Enabled
At least one of
Bypass
Does NOT have Port
Exact conditions
Colonial Ambitionsmission_colonial_ambitionsVenturing into the UnknownNoneYes
Requirements
Enabled
Any colonial countryIs a Subject of Root
Exact conditions
Commence Annexationmission_commence_annexationVassal Ties180 days—Cultural LearningsFriction Between the Target Culture and the Target CultureAnnexation ProceedingsDiplomatic Incident
Requirements
Enabled
Is Annexation Mission target subject
Bypass
Mission target subjectIs NOT a Subject of Root
Exact conditions
Complete Annexationmission_complete_annexationVassal TiesNoneYes
Requirements
Enabled
Has completed the annexation of Mission Chosen Vassal Variable Country
Exact conditions
Connect the Capitalsmission_connect_the_capitalsVassal TiesNone—
Requirements
Show requirements (8 checks)
Conquer a Provincemission_conquer_provinceRegional ExpansionNone—
Requirements
Show requirements (5 checks)
Construct Masonsmission_masonsTraditional EconomyNone—
Requirements
Show requirements (6 checks)
Construct the Manufactoriesmission_construct_goods_industryDevelop a Capital Economy——
Requirements
Show requirements (6 checks)
Control Around the Capitalmission_capital_province_controlInfrastructure EffortsNone—
Requirements
Enabled
Capital
ProvinceHas an average Control of > Rootvar:target_capital_province_control_variable
Exact conditions
Control the Regionmission_home_region_controlInfrastructure EffortsNoneYes
Requirements
Enabled
Has ≥ Rootvar:target_home_region_control_variable average Control in the Region of the Capital
Exact conditions
Create a Cabinetmission_create_cabinetA Capable CabinetNone—
Requirements
Enabled
Exact conditions
Creation of Profitmission_create_profitDevelop a Capital Economy—Yes
Requirements
Show requirements (7 checks)
Diplomatic Playmission_insult_rivalHumiliate a RivalNone—
Requirements
Show requirements (5 checks)
Embrace the Traditional Economymission_embrace_trad_economyTraditional Economy1 year—
Modifiers+0.5 Monthly Progress to Traditional Economy
Embracing the Capital Economymission_embrace_capital_economyDevelop a Capital Economy1 year—Patronage of Target LocationRural Folk Left BehindGrowth of the Target Good Industry+2 more
Modifiers+0.5 Monthly Progress to Capital Economy
Enact Government Reformsmission_enact_government_reformsA Capable CabinetNone—
Requirements
Enabled
Has < 1 open slot(s) for Government Reform
Exact conditions
Ensure Book Productionmission_ensure_book_productionProgress & LiteracyNone—
Requirements
Enabled
At least one of
Exact conditions
Establish a Market Centermission_establish_market_centerThe Development of TradeNone—
Requirements
Enabled
We own the Market Center where our Capital Capital is
CapitalMarket
Any location in market
Exact conditions
Establish a Spy Networkmission_establish_spy_networksHumiliate a RivalNone—
Requirements
Enabled
We have at least 30 Spy Network on any Rival
Any rival
Root
Spy Network
  • Target: Previous
  • Value > 30
Exact conditions
Establish a Trademission_setup_tradeDevelop a Capital Economy——
Requirements
Show requirements (8 checks)
Establish Wharfsmission_establish_wharfsThe Development of TradeNone—
Requirements
Enabled
Total effective building levels (Wharf) ≥ var:total_wharf_levels_variable
Bypass
Does NOT have Port
Exact conditions
Expand Construction Materialsmission_expand_construction_materialsDevelop a Capital Economy——
Requirements
Show requirements (6 checks)
Expand into new Marketsmission_trade_in_new_marketsDevelop a Capital EconomyNone—
Requirements
Expand Irrigationmission_irrigationTraditional EconomyNone—
Requirements
Show requirements (12 checks)
Expand Resource Productionmission_increase_rgo_levelTraditional EconomyNone—
Requirements
Show requirements (6 checks)
Expand the Workforcemission_increase_workforceTraditional EconomyNone—
Requirements
Show requirements (5 checks)
Expanded Trade Capacitiesmission_expand_merchant_capacityDevelop a Capital EconomyNone—
Requirements
Show requirements (4 checks)
Export Mission Target Goodsmission_export_produced_goodsDevelop a Capital Economy——
Requirements
Show requirements (11 checks)
Flow of Construction Goodsmission_secure_construction_materialDevelop a Capital Economy——
Requirements
Show requirements (13 checks)
Food Investmentsmission_food_investmentInfrastructure EffortsNone—
Requirements
Visible
Enabled
Exact conditions
Fortify the Bordermission_fortificationsRegional ExpansionNone—
Requirements
Show requirements (7 checks)
Found a Townmission_capital_townInfrastructure EffortsNone—
Requirements
Enabled
CapitalLocation Rank: TownorCityorMegalopolis
Exact conditions
Found Librariesmission_found_librariesProgress & LiteracyNone—
Requirements
Enabled
total_effective_building_levels:library ≥ Rootvar:libraries_needed_variable
Exact conditions
Fund Construction Projectsmission_fund_construction_projectsEstate CooperationNone—
Requirements
Show requirements (23 checks)
Gain Favors with the Mission Target Estatemission_estate_satisfactionEstate CooperationNoneYes
Requirements
Show requirements (8 checks)
Gain Production Goodsmission_secure_production_resourceDevelop a Capital Economy——
Requirements
Show requirements (7 checks)
Grant Privilegesmission_estate_privilegesEstate Cooperation1 year—Arguing Estate Protest in Target LocationTarget Character Requests a DonationPetition for DecentralizationTarget pop Bring Growth to Target Province
Requirements
Show requirements (9 checks)
Modifiers+1 Stability Investment−10% Crown Power
Grant Privileges to the Burghersmission_grant_burghers_privilegesDevelop a Capital EconomyNone—
Requirements
Show requirements (5 checks)
Grow the Burghersmission_attracting_new_burghersDevelop a Capital EconomyNone—
Requirements
Show requirements (6 checks)
Head of the Cabinetmission_promote_cabinet_headA Capable CabinetNone—
Requirements
Enabled
Any cabinet characterIs Head of the Cabinet
Exact conditions
High Era of Countryhigh_era_of_countrynameA Capable CabinetNoneYes
Requirements
Exact conditions
Hire Explorersmission_hire_explorerVenturing into the UnknownNone—Rivaling Adventurers
Requirements
Enabled
Any characterIs an Explorer
Exact conditions
Houses of Wisdommission_houses_of_wisdomProgress & LiteracyNone—
Requirements
Visible
Enabled
Total effective building levels (University) ≥ var:universities_needed_variable
Exact conditions
Humiliate a Rivalmission_humiliate_rivalHumiliate a RivalNone—
Requirements
Enabled
Has recently humiliated a Rival through the Humiliation Peace Treaty in the last 10 years
Exact conditions
Import Construction Materialsmission_import_construction_materialsDevelop a Capital Economy——
Requirements
Show requirements (4 checks)
Impose an Embargomission_impose_embargoHumiliate a RivalNone—
Requirements
Show requirements (6 checks)
Improve Relations with Mission Chosen Vassal Variable Countrymission_improve_relations_with_vassalVassal TiesNone—
Requirements
Enabled
Mission target subject
Opinion
Exact conditions
Increase Cabinet Efficiencymission_increase_cabinet_efficiencyA Capable Cabinet180 days—
Requirements
Exact conditions
Modifiers−20% Court Spending Efficiency+10% Efficiency of Our Cabinet
Influential Merchantsmission_expand_merchant_powerDevelop a Capital EconomyNone—
Requirements
Show requirements (6 checks)
Integrate our Conquestmission_peace_integrate_provinceRegional Expansion2 yearsYesReligious Spread in Target ProvinceLocal Nobility Demand Collaboration in Target ProvinceIntegration Progress in Target Province+2 more
Requirements
Show requirements (5 checks)
Modifiers+10% Speed of Integration
Islamic Collegesmission_islamic_collegesProgress & LiteracyNone—
Requirements
Visible
Religion group: Islam
Enabled
At least one of
Exact conditions
Joint Military Developmentmission_joint_military_developmentVassal TiesNone—
Requirements
Enabled
Giving scripted relation
Exact conditions
Luxuries for the Peoplemission_get_into_profitable_importDevelop a Capital EconomyNone—
Requirements
Enabled
Mission target market
Any importCount ≥ 4
  • Owner: Root
  • Has a profit of > 0 Ducats
Exact conditions
Manufactory Focusmission_prepare_industry_focusDevelop a Capital EconomyNone—
Requirements
Show requirements (17 checks)
Maritime Presencemission_increase_maritime_presenceThe Development of TradeNoneYes
Requirements
Enabled
Target maritime mission location
Location maritime presence power
Exact conditions
Meritocratic Approachmeritocratic_approachA Capable CabinetNone—
Requirements
Show requirements (9 checks)
Monetary Assistancemission_monetary_assistanceVassal TiesNone—
Requirements
Enabled
Has sent a gift to Mission target subject
Exact conditions
New Institutionsmission_new_institutionsProgress & LiteracyNone—
Requirements
Visible
Has Variable: institution_variable
Exact conditions
New Mapsmission_new_mapsVenturing into the UnknownNoneYes
Requirements
Enabled
Any exploration from countryHas > 50 progress
Exact conditions
Obtain a Casus Bellimission_obtain_casus_belliRegional ExpansionNone—
Requirements
Show requirements (6 checks)
Overseas Effortsmission_overseas_effortsVenturing into the Unknown1 year—
Peasant Contentmentmission_peasants_estate_satisfactionTraditional EconomyNone—
Requirements
Show requirements (5 checks)
Powerful Burghersmission_burgher_privilegesThe Development of TradeNone—
Requirements
Enabled
At least one of
Exact conditions
Prosperous Productionmission_prosperous_productionTraditional EconomyNoneYes
Requirements
Enabled
IfMission target location does not exist
Then
This Mission Task will activate when we select a Rural Location in Peasant Contentment
Never (always = no)
Otherwise
Mission target locationHas > Rootvar:target_location_building_num_variable Building
Exact conditions
Protect our Coastsmission_protect_our_coastsThe Development of TradeNone—
Requirements
Enabled
At least one of
Bypass
Target maritime mission location does not exist
Exact conditions
Push for Centralizationmission_push_for_centralizationInfrastructure Efforts2 years—The Growth of Target LocationTarget Province Resists CentralizationRural Neglect+3 more
Modifiers+0.5 Monthly Progress to Centralization
Raise a Navyraise_a_navyRegional ExpansionNone—
Requirements
Show requirements (9 checks)
Raise a War Chestmission_war_chestRegional Expansion1 year—Donation for the War EffortCommoners Protest the War ChestWar Loans
Modifiers+10% Maximum Tax
Raise Literacymission_raise_literacyProgress & LiteracyNoneYes
Requirements
Enabled
Exact conditions
Raise the Armymission_armyRegional ExpansionNone—
Requirements
Show requirements (10 checks)
Recover Prosperitymission_restore_provinceRegional ExpansionNone—
Requirements
Enabled
IfConquest province exists
ThenConquest provinceHas > 0 average Prosperity
Otherwise
The requirements of this task will be unveiled after we complete the Conquer a Province Mission Task
Never (always = no)
Exact conditions
Road to Capitalmission_connect_location_to_capitalTraditional EconomyNone—
Requirements
Enabled
ThenMission target locationHas a distance to the owner's Capital of ≥ Rootvar:target_location_proximity_goal_variable
Otherwise
This Mission Task will activate when we select a Rural Location in Peasant Contentment
Never (always = no)
Exact conditions
Royal Authorityroyal_authorityA Capable CabinetNone—
Requirements
Enabled
Exact conditions
Satisfy our Demandsmission_satisfy_own_demandsDevelop a Capital Economy——
Requirements
Visible
Enabled
Mission target market
Exact conditions
Secure the Sea Trademission_light_shipsDevelop a Capital EconomyNone—
Requirements
Show requirements (7 checks)
Settle the Horizonmission_settle_horizonVenturing into the Unknown180 days—The Future of ExplorationColony Gains Traction
Requirements
Enabled
Exact conditions
Shape Societymission_shape_societyEstate CooperationNone—
Requirements
Show requirements (10 checks)
Shared Enrichmentmission_shared_enrichmentEstate CooperationNone—
Requirements
Enabled
At least one of
  • We have used the Bribe the Estate Action for Mission Target Estate in the last 5 years
  • Mission target estate
    Estate gold
    • Value: RootMonthly Trade & Tax Income
    • Multiply: 4
Exact conditions
Sow Discontent in Rivalmission_destabilize_rivalHumiliate a RivalNone—Foreign Interference
Requirements
Enabled
Exact conditions
Support Fishing Villagesmission_fishing_villagesTraditional EconomyNone—
Requirements
Show requirements (12 checks)
Support Rural Clothmission_cloth_makersTraditional EconomyNone—
Requirements
Show requirements (6 checks)
Surpass our Foesmission_surpass_rivalHumiliate a RivalNoneYes
Requirements
Enabled
Any rival
Relative strength
  • Target: Root
  • Value < 0.5
Exact conditions
The Chancerymission_build_chanceryProgress & LiteracyNone—
Requirements
Visible
Enabled
Capital
Exact conditions
The Marketplace of Capitalmission_marketplace_of_capitalThe Development of TradeNone—
Requirements
Show requirements (11 checks)
The Rich Merchantmission_embrace_capital_economy_trade_focusDevelop a Capital EconomyNoneYes
Requirements
Exact conditions
The Wealth of the Mission Target Marketmission_improve_market_worthDevelop a Capital EconomyNone—
Requirements
Enabled
Exact conditions
The Winds of Trademission_winds_of_tradeThe Development of TradeNone—
Requirements
Exact conditions
Theatrical Expressionmission_theatrical_expressionProgress & LiteracyNone—
Requirements
Visible
Enabled
Total effective building levels (Theater)
Value
  • Add: RootNum of non rural
  • Min: 1
Exact conditions
To War!mission_declare_warRegional Expansion1 year—Looting in Target Loot LocationThe Ravages of WarWar Innovations
Requirements
Enabled
Any current war
At least one of
  • All of
    • Attacker leader: Root
    • Defender leaderIs a neighbor of Root
  • All of
    • Defender leader: Root
    • Attacker leaderIs a neighbor of Root
Exact conditions
Trade Capacitymission_trade_capacityThe Development of TradeNone—
Requirements
Enabled
Exact conditions
Trade Focusmission_prepare_trade_focusDevelop a Capital EconomyNone—
Requirements
Show requirements (5 checks)
Village Marketplacesmission_market_villagesTraditional Economy——
Requirements
Show requirements (6 checks)
Wave of Innovationmission_wave_of_innovationProgress & LiteracyNone—
Wave of Urbanizationmission_capital_cityInfrastructure EffortsNone—
Requirements
Show requirements (5 checks)
Wave of Urbanizationmission_capital_city2Infrastructure EffortsNone—
Requirements
Show requirements (6 checks)
Country Adjective Entrepôtsmission_build_entrepotThe Development of TradeNone—
Requirements
Enabled
Total effective building levels (Entrepôt) > 0
Exact conditions
© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice