Apply modifier
Part of
0timeout_0Multiplayer Unpause Timeout—
120timeout_120Multiplayer Unpause Timeout—
1346black_death_date_historicalBlack Death Outbreak Year—
30timeout_30Multiplayer Unpause Timeout—
60timeout_60Multiplayer Unpause Timeout—
All Countriesall_countries_colonizeAI Colonization—
All Countriesall_countries_exploreAI Exploration—
Allow Ahistoricalallow_ahistorical_formable_countriesFormable Countries—
Allow browsing of Historical Eventsinmersion_mode_show_eventsImmersion Mode—
Allow clients pause/unpauseallow_client_pauseMultiplayer Pause Settings—
Allow Plausibleallow_plausible_ahistorical_formable_countriesFormable Countries—
Any Cultureany_cultureCulture Conversions—
Any Religionany_religionReligion Conversions—
Any Religionfree_conversionAI Religious Conversion—
Basileía tōn Rhōmaíōnbyz_name_greekByzantium Name—
Block browsing of Historical Eventsinmersion_mode_hide_eventsImmersion Mode—
Block clients pause/unpauseblock_client_pauseMultiplayer Pause Settings—
Block clients unpause from host/systemblock_client_system_unpauseMultiplayer Pause Settings—
Central Asiablack_death_origin_historicalBlack Death Origin—
conditional_defaultVictory Cards—
Country change Allowedcountry_change_allowedCountry Change—
Country change Prohibitedcountry_change_prohibitedCountry Change—
Defaultbyz_name_defaultByzantium Name—
Disabledblack_death_date_offBlack Death Outbreak Year—
Disabledinstitution_could_have_spawned_spread_disabledCould-Have-Spawned Spread—
Dynamicinstitution_spawn_plausibleInstitution Spawn—
Dynamic rulesdynamic_cultureCulture Conversions—
Dynamic rulesdynamic_religionReligion Conversions—
Eastern Roman Empirebyz_name_ereByzantium Name—
Easyai_easy_difficultyAI Difficultyai:difficulty_ai_easy
Easyplayer_easy_difficultyPlayer Difficultyplayer:difficulty_player_easy
Enabledinstitution_could_have_spawned_spread_enabledCould-Have-Spawned Spread—
Every Task Rewardsevery_task_rewardMission Rewards—
Hardai_hard_difficultyAI Difficultyai:difficulty_ai_hard
Hardplayer_hard_difficultyPlayer Difficultyplayer:difficulty_player_hard
Hide Country and Goodslimit_ledger_limitedLedger Information—
High Aggressionai_high_aggressionAI Aggressionai:high_aggression
Historicalai_personalities_historicalAI Personalities—
Historicalhistorical_ai_choicesHistorical AI—
Historicalhistorical_rank_restrictionRank Restrictions for the Holy Roman Empire—
Historicalinstitution_spawn_fixed_historicalInstitution Spawn—
Inside Culture Group onlyculture_group_onlyCulture Conversions—
Inside Religion Group onlyonly_within_religion_groupAI Religious Conversion—
Inside Religion Group onlyreligion_group_onlyReligion Conversions—
Low Aggressionai_low_aggressionAI Aggressionai:low_aggression
Missions Disabledmission_packs_disabledMissions—
Missions Enabledmission_packs_enabledMissions—
Nodo_not_change_countries_dynastic_namingChange Countries Dynastic Naming—
Nodo_not_change_speedChange speed in multiplayer wars—
Nonot_go_to_lobbyGo to Country Selection after Hotjoin—
Nopause_on_leave_disabledPause when a player leaves the game—
No Restrictionno_rank_restrictionRank Restrictions for the Holy Roman Empire—
No Rewardsmission_no_rewardsMission Rewards—
Normalai_normal_difficultyAI Difficultyai:difficulty_ai_normal
Normalplayer_normal_difficultyPlayer Difficultyplayer:difficulty_player_normal
Normal Aggressionai_normal_aggressionAI Aggressionai:normal_aggression
Only Historicalno_ahistorical_formable_countriesFormable Countries—
Only Mission End Rewardsonly_end_mission_rewardsMission Rewards—
Only Western Countrieswestern_colonisation_onlyAI Colonization—
Only Western Countrieswestern_exploration_onlyAI Exploration—
Present in Countryculture_present_in_countryCulture Conversions—
Present in Countryreligion_present_in_countryReligion Conversions—
Randomai_personalities_randomAI Personalities—
Randomblack_death_date_randomBlack Death Outbreak Year—
Randomblack_death_origin_randomBlack Death Origin—
Randomrandom_ai_choicesHistorical AI—
Random Cityinstitution_spawn_random_cityInstitution Spawn—
Random per Ageai_personalities_random_per_ageAI Personalities—
Random per Rulerai_personalities_random_per_rulerAI Personalities—
Renaming Locations Allowedrename_locations_allowedRenaming Locations—
Renaming Locations Prohibitedrename_locations_prohibitedRenaming Locations—
Restricted by Numbersrank_restriction_by_numbersRank Restrictions for the Holy Roman Empire—
Show Alllimit_ledger_defaultLedger Information—
Very Easyai_very_easy_difficultyAI Difficultyai:difficulty_ai_very_easy
Very Easyplayer_very_easy_difficultyPlayer Difficultyplayer:difficulty_player_very_easy
Very Hardai_very_hard_difficultyAI Difficultyai:difficulty_ai_very_hard
Very Hardplayer_very_hard_difficultyPlayer Difficultyplayer:difficulty_player_very_hard
Victory Cards Disabledvictory_cards_disabledVictory Cards—
Victory Cards Enabledvictory_cards_enabledVictory Cards—
Weightedweighted_ai_choicesHistorical AI—
Yeschange_countries_dynastic_namingChange Countries Dynastic Naming—
Yeschange_speedChange speed in multiplayer wars—
Yesgo_to_lobbyGo to Country Selection after Hotjoin—
Yespause_on_leave_enabledPause when a player leaves the game—
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