
Game Concept
Market Food
Every Province will either Buy Food or Sell Food in the Market they belong to, at a price that depends on the amount of Food stored in the Market Stockpile. The Owner of the Province will be the one affected by the cost or profit of the transaction, meaning that Provinces with a surplus of Food will add to the Income of the Owner, while deficits will result in Expenses.
You can create Trades of Food Raw Materials to move Food between Markets.
No links to other concepts.
texture = "unit_types/food_storage"