'Ablaq Palaceablaq_palace100BurghersBurghersCossacksDhimmiTribes90 daysNo5Yes——Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
ModifiersOn the country, when in its capital+0.02 Monthly Legitimacy+2.5% Silk OutputPer level, by goods access+5% Local Cloth Output
Academy of Sciencesacademy_of_sciences50NoblesCossacksDhimmiNobilityTribes1 yearNo1Yes——Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
ModifiersPer level, by goods access+1% Local Max Literacy+0.5 Migration AttractionOn the country, when in its capital+5% Monthly Research Progress+0.05 Monthly Progress to Individualism
Academy of Sciencesbavarian_academy_of_sciences50NoblesCossacksDhimmiNobilityTribes1 yearNo1Yes——Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (4 checks)
ModifiersPer level, by goods access+20% Local Max LiteracyOn the country, when in its capital+5% Monthly Research Progress+0.05 Monthly Progress to Individualism
Administration Center of Bulgariabulgarian_administration_center50NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Any countryGovernment BuildingsCityMegalopolis
Requirements
Show requirements (3 checks)
Modifiers+50% Local Proximity Efficiency+75 Local Proximity Source−20% Unrest
Admiraltyadmiralty300BurghersBurghersCossacksDhimmiTribes2 yearsNo1—Yes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (4 checks)
ModifiersIn the capital, per level+200 Monthly SailorsOn the country, when in its capital+5% Navy Morale
Agadirfortress_granary50PeasantsCommonersCossacksDhimmiTribes2 yearsNo1YesYes—Only some countriesDefensive BuildingsCityMegalopolisTown
Requirements
Country potential
CultureBelongs to the Maghrebi Culture Group
Exact conditions
Modifiers+100 Garrison Size+500 Local Food Capacity+25% Fort Defense
Al-Ḥamrā'alhambra50NoblesCossacksDhimmiNobilityTribes2 yearsNoAlhambra max levelYesYes—Only some countriesGovernment BuildingsCityMegalopolis
Requirements
Show requirements (5 checks)
ModifiersIn the capital, per level+10% Fort DefenseOn the country, when in its capital+5% Crown Power+5% Cultural Influence+0.03 Monthly Legitimacy
Al-Qarawiyyīnmonument_qarawiyyin10ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryReligious BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
ModifiersPer level, by goods access+10% Local Max LiteracyOn the country, when in its capital+10% Monthly Research Progress
Al-Qaysariyyaal_qaysariyya_market100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Only some countriesTrade BuildingsCityMegalopolisTown
Requirements
Country potential
Unlocked: Al-Qaysariyya
Location potential
This: Granada
Exact conditions
ModifiersPer level, by goods access+10% Local Trade CapacityIn a market center, per level+10% Market AttractionOn the country, when in its capital+2% Export Efficiency
Ambras Castleambras_castle1,000BurghersBurghersCossacksDhimmiTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Allow
Never (always = no)
Exact conditions
Modifiers+0.2 Cultural Tradition+20% Fort Defense+100% Local Crown Power
American Academy of Arts and Sciencesusa_academy_of_arts_and_sciences100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
The American Academy of Arts and Sciences may only be constructed via event.
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+1 Cultural Tradition+10% Local Max LiteracyOn the country, when in its capital+0.1 Monthly Progress to Humanist
American Philosophical Societyusa_philosophical_society100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
The American Philosophical Society may only be constructed via event.
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+0.5 Cultural Tradition+0.5 Local Cultural Influence+5% Local Max LiteracyOn the country, when in its capital+0.1 Monthly Progress to Humanist+10% Skill of New Artists
Amsterdam Admiraltyamsterdam_admiralty1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1YesYes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Location potential
Exact conditions
Modifiers+10 Monthly SailorsCan Build Ships Here+1% Navy Repair Speed
Ancient Great Wall of Chinaruined_great_wall_of_china500SoldiersCommonersCossacksDhimmiTribes5 yearsNo1YesYes—Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+100 Garrison SizeNot scaled+1 Fort Level
Apothecaryapothecary100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryBasic IndustryCityMegalopolisTown
Aqueduct Systemaqueduct_system1,000LaborersCommonersCossacksDhimmiTribes1 yearNoAqueduct system max level———Only some countriesInfrastructure BuildingsCityMegalopolisTown
Requirements
Country potential
At least one of
Location potential
Exact conditions
ModifiersPer level, by goods access+10% Disease Resistance+7.5% Local Food Production+0.1% Local Monthly Prosperity+10% Local Monthly Development GrowthOn the country, when in its capital+0.1 Monthly Legitimacy+0.1 Monthly Republican Tradition+0.1 Monthly Devotion
Archive of the Indiesarchive_of_the_indies100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryTrade BuildingsCityMegalopolisTown
Requirements
Show requirements (4 checks)
Modifiers+0.1 Trade Advantage+10% Burghers Trade Capacity+1 Local Trade Capacity
Armoryarmory1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1 + population × 0.025———Any countryMilitary BuildingsCityMegalopolisTown
Requirements
Allow
OwnerHas PreviousDominant Culture as a Primary Culture or Accepted Culture
Removed if
None of
Exact conditions
Modifiers+10 Monthly ManpowerCan Recruit Regiments Here
Art Schoolart_school100BurghersBurghersCossacksDhimmiTribes2 yearsNo1—Yes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (4 checks)
ModifiersIn the capital, per level+0.1 Local Cultural Influence+0.1 Cultural TraditionOn the country, when in its capital+10% Skill of New Artists+10% Work of Art Sale Value
Artillery Academy of Segoviasegovia_artillery_academy1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1YesYes—Any countryMilitary BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+12 Monthly Manpower+10% Local Max Literacy for SoldiersCan Recruit Regiments Here
Artisan Guildsartisan_guilds10BurghersBurghersCossacksDhimmiTribes120 daysNo1 + development × 0.1 + max_rgo_workers × 0.5———Any countryEstate BuildingsCityMegalopolisTown
Modifiers+10% Local Burghers Power+0.5% Production Efficiency−5% Local Pop Promotion Speed
Arts Academyarts_academy100BurghersBurghersCossacksDhimmiTribes2 yearsNo1—Yes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (4 checks)
ModifiersIn the capital, per level+0.25 Local Cultural Influence+0.25 Cultural TraditionOn the country, when in its capital+25% Skill of New Artists+20% Work of Art Sale Value
Bailiffbailiff200SoldiersCommonersCossacksDhimmiTribes1 yearNo1—Yes—Any countryGovernment BuildingsRural Settlement
Requirements
Show requirements (6 checks)
Modifiers+20% Max Control+100% Local Nobles Power−10% Peasant Enfranchisement
Bajang Ratubajang_ratu500ClericsClergyCossacksDhimmiTribes2 yearsNo1YesYes—Only some countriesGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Location potential
Allow
Exact conditions
Modifiers+1 Tolerance of the True Faith+0.05 Monthly Prestige
Bankbanking_office100BurghersBurghersCossacksDhimmiTribes1 yearYes1Yes—100Any countryTrade BuildingsCityMegalopolisTown
Requirements
Country potential
Exact conditions
Modifiers+0.1 Trade Advantage to Owner+2.5% Taxbase to Owner
Baraykhmer_baray1,000LaborersCommonersCossacksDhimmiTribes5 yearsNo1YesYes—Only some countriesInfrastructure BuildingsCityMegalopolisTown
Requirements
Location potential
Dominant Culture: Khmer
Country potential
At least one of
Exact conditions
ModifiersPer level, by goods access+2,000 Local Population Capacity+10% Local Food ProductionOn the country, when in its capital+0.1% Monthly Prosperity
Barcelona Royal Shipyardbarcelona_royal_shipyard2,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1YesYes—Any countryMilitary BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+2 Ship-building Capacity+33% Local Ship-building Speed+20 Monthly SailorsCan Build Ships Here+0.2 Harbor Capacity+2.5% Navy Repair Speed
Bardic Schoolbardic_school50PeasantsCommonersCossacksDhimmiTribes1 yearNo1Yes——Any countryCultural BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Exact conditions
Modifiers+0.1 Cultural Tradition+5% Local Max Literacy for Peasants
Baroque Munich Residenzmunich_residenz_baroque_expansion50NoblesCossacksDhimmiNobilityTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
ModifiersPer level, by goods access+20% Local Max Literacy+0.3 Cultural TraditionOn the country, when in its capital+5% Monthly Research Progress
Barracksbarracks1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1 + population × 0.025———Any countryMilitary BuildingsCityMegalopolisTown
Requirements
Allow
OwnerHas PreviousDominant Culture as a Primary Culture or Accepted Culture
Removed if
None of
Exact conditions
Modifiers+15 Monthly ManpowerCan Recruit Regiments Here+1 Regiment Training Capacity
Bastionbastion1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1—Yes—Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
ModifiersPer level, by goods access+1,000 Garrison Size−5% UnrestNot scaled+4 Fort LevelAllows Zone of Control
Beer Workshopbeer_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryConsumer GoodsCityMegalopolisTown
Belvedere Palacebelvedere_palace200NoblesCossacksDhimmiNobilityTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
ModifiersIn the capital, per level+0.1% Local Monthly ProsperityOn the country, when in its capital−0.1% Prestige Decay+0.1 Monthly Prestige
Berlin Palaceberlin_palace50NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+0.25 Cultural Tradition+0.25 Local Cultural Influence+50% Local Crown Power
Bey Fortressbey_fortress1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1YesYes—Any countryDefensive BuildingsCityMegalopolis
Requirements
Country potential
Never (always = no)
Exact conditions
Modifiers+25% Local Crown Power+12 Monthly Manpower+25% Fort DefenseCan Recruit Regiments Here
Bibliotheca Corvinianabibliotheca_corviniana500ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
We have unlocked the Bibliotheca Corviniana Building through a flavor Decision
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+5% Local Max Literacy+0.25% Local Monthly LiteracyOn the country, when in its capital+10% Monthly Research Progress
Black Marketblack_market100PeasantsCommonersCossacksDhimmiTribes180 daysYes10——100Any countryTrade BuildingsCityMegalopolisTown
Requirements
Location potential
Is on the coast
Exact conditions
Modifiers+5% Taxbase to Owner+2 Trade Capacity to Owner
Bock Fortificationsthe_bock_fortifications1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNoBock max levelYesYes—Any countryMilitary BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (4 checks)
Modifiers+10% Fort Defense+20% Fortification Maintenance Efficiency+100 Garrison Size
Bog Iron Smelterbog_iron_smelter1,000LaborersCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryRaw Material ProductionCityMegalopolisRural SettlementTown
Requirements
Location potential
  • At least one of
    • Is adjacent to a lake
    • Topography: Wetlands
  • Raw material: NotIron
Exact conditions
Bolshoi Theaterbolshoi_theater100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Is or was MuscovyorRussia
Allow
The Bolshoi Theater may only be constructed via event.
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25% Local Monthly LiteracyOn the country, when in its capital+0.1 Monthly Prestige+10% Cultural Influence
Brethren of the Marshbrethren_marsh1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1Yes——Only some countriesNaval BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (5 checks)
Modifiers+1 Ship-building Capacity+10 Monthly SailorsCan Build Ships Here+1% Navy Repair Speed
Brewerybrewery100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryConsumer GoodsCityMegalopolisTown
Brewery Millbrewery_mill250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryConsumer GoodsCityMegalopolisTown
Modifiers+50 Possible Burghers
Bridgebridge_infrastructure250LaborersCommonersCossacksDhimmiTribes1 yearNo1———Any countryInfrastructure BuildingsCityMegalopolisRural SettlementTown
Requirements
Location potential
  • Has a river
  • There are > 0 Road
Exact conditions
Modifiers+10% Local Proximity Efficiency−10% Movement Cost
Brothelbrothel100PeasantsCommonersCossacksDhimmiTribes180 daysNo2———Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Location potential
Is on the coast
Exact conditions
Modifiers−5% Disease Resistance+0.05% Population Growth
Bū 'Ināniyya Madrasamonument_bou_inania_madrasa10ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Only some countriesReligious BuildingsCityMegalopolisTown
Requirements
Location potential
This: Fez
Country potential
Exact conditions
Modifiers+0.05 Institution Growth+10% Local Max Literacy
Bubububu_building250LaborersCommonersCossacksDhimmiTribes1 yearNo2Yes——Only some countriesInfrastructure BuildingsRural Settlement
Requirements
Location potential
Raw material: Fish
Exact conditions
Modifiers+15% Local Fish Output
Bundbund250LaborersCommonersCossacksDhimmiTribes1 yearNo2 + development × 0.1Yes——Only some countriesInfrastructure BuildingsCityMegalopolisRural SettlementTown
Requirements
Location potential
At least one of
  • Has a river
  • Is adjacent to a lake
Exact conditions
Modifiers+500 Local Population Capacity+5% Local Food Production
Burgher Mansionburgher_mansion10BurghersBurghersCossacksDhimmiTribes120 daysNo1———Any countryEstate BuildingsCityMegalopolisRural SettlementTown
Modifiers+50% Local Burghers Power+25% Local Burghers Food Consumption
Burgtorhsa_burgtor500SoldiersCommonersCossacksDhimmiTribes1 yearYes2YesYes500Only some countriesDefensive BuildingsCityMegalopolis
Requirements
Show requirements (5 checks)
Modifiers+100 Garrison Size+10% Fort Defense+5 Manpower to Building Owner
Calmecaccalmecac100ClericsClergyCossacksDhimmiTribes1 yearNo1Yes——Only some countriesGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (4 checks)
ModifiersPer level, by goods access+20% Local Max Literacy for Nobles+50% Local Pop Promotion SpeedOn the country, when in its capital+5% Efficiency of Our Cabinet+10% Max Literacy for Nobles
Calvinist Preacherscalvinist_preachers50ClericsClergyCossacksDhimmiTribes90 days—Reformation preachers max levelYes——Only some countriesReligious BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (11 checks)
Modifiers+25% Calvinism Growth Modifier
Cámara de Comptoscamara_comptos50BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Only some countriesGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (8 checks)
Modifiers−0.05% Monthly Inflation
Cannon Foundrycannon_foundry160BurghersBurghersCossacksDhimmiTribes450 daysNoManufactory max level———Any countryWeapons IndustryCityMegalopolisTown
Cannon Makercannon_maker100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryWeapons IndustryCityMegalopolisTown
Cannon Workshopcannon_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryWeapons IndustryCityMegalopolisTown
Cannons Factorycannons_factory250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryWeapons IndustryCityMegalopolisTown
Modifiers+50 Possible Burghers
Cantonmentscantonments1,000SoldiersCommonersCossacksDhimmiTribes90 daysNo1Yes——Any countryMilitary BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+10 Monthly ManpowerCan Recruit Regiments Here
Caravan Stopcaravan_stop100LaborersCommonersCossacksDhimmiTribes1 yearNo1Yes——Only some countriesTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (3 checks)
Modifiers+0.5 Trade Advantage+1 Local Trade Capacity
Caravanseraicaravanserai100LaborersCommonersCossacksDhimmiTribes1 yearNo1Yes——Any countryTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (3 checks)
Modifiers+0.5 Trade Advantage+1 Local Trade Capacity
Cardinal Seatseat_of_cardinal50ClericsClergyCossacksDhimmiTribes1 yearNo1Yes——Any countryReligious BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (5 checks)
ModifiersPer level, by goods access+2.5% Local Max Literacy+20% Local Clergy Food ConsumptionNot scaledGrants Cardinal
Carpenters' Guildfurniture_guild100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryConsumer GoodsCityMegalopolisTown
Castel Sant'Angelocastel_sant_angelo500SoldiersCommonersCossacksDhimmiTribes1 yearNo1YesYes—Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (3 checks)
Modifiers+20% Fort Defense+200 Garrison Size
Castlecastle500SoldiersCommonersCossacksDhimmiTribes2 yearsNo1—Yes—Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
ModifiersPer level, by goods access+500 Garrison Size−5% Unrest+100% Local Nobles PowerNot scaled+2 Fort Level+20 Possible NoblesAllows Zone of Control
Cathedralcathedral300ClericsClergyCossacksDhimmiTribes2 yearsNo1—Yes—Only some countriesEstate BuildingsCityMegalopolis
Modifiers+100% Local Clergy Power+10% Local Max Literacy for Clergy+20% Local Pop Conversion Speed
Cattle-Rearing Penfulani_cattle_rearing_pen1,000LaborersCommonersCossacksDhimmiTribes1 yearNoFulani cattle rearing pen max levelYes——Only some countriesInfrastructure BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (4 checks)
Modifiers+20% Local Livestock Output−10% Pop Assimilation Speed
Ç̌äwa Barrackscawa_barracks1,000SoldiersCommonersCossacksDhimmiTribes1 yearNoJanissary barracks sizeYes——Only some countriesMilitary BuildingsCityMegalopolisRural SettlementTown
Modifiers+10 Monthly ManpowerCan Recruit Regiments Here
Central Bankcentral_bank300BurghersBurghersCossacksDhimmiTribes2 yearsNo1—Yes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (8 checks)
Modifiers+10 Maximum Government Bonds−1% Bond Interest+10% Government Bond Size Modifier
Chancerychancery100BurghersBurghersCossacksDhimmiTribes2 yearsNo1 + owner.modifier:chancery_cap_level—Yes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (6 checks)
ModifiersIn the capital, per level+2.5% Local Max Literacy for Burghers+2.5% Local Max Literacy for NoblesOn the country, when in its capital+2.5% Efficiency of Our Cabinet+0.1 Monthly Political Influence
Charcoal Burnerimproved_charcoal_maker1,000LaborersCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryRaw Material ProductionCityMegalopolisRural SettlementTown
Charcoal Kilncharcoal_maker1,000LaborersCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryRaw Material ProductionRural Settlement
Charitécharite_of_berlin100ClericsClergyCossacksDhimmiTribes2 yearsNo1YesYes—Any countryReligious BuildingsCityMegalopolis
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+5% Disease ResistanceOn the country, when in its capital+5% Monthly Research Progress
Chellah Necropolismonument_chellah10NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Only some countriesCultural BuildingsCityMegalopolisTown
Requirements
Location potential
This: Rabat
Country potential
Exact conditions
ModifiersPer level, by goods access+0.1 Cultural TraditionOn the country, when in its capital+0.1 Monthly Legitimacy
Chieftain's Hallchieftain_hall100NoblesCossacksDhimmiNobilityTribes2 yearsNo1—Yes—Any countryGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (6 checks)
Modifiers+0.1 Monthly Tribal Cohesion+5% Efficiency of Our Cabinet
Cinque Portcinque_port200BurghersBurghersCossacksDhimmiTribes2 yearsNo1Yes——Any countryMilitary BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (3 checks)
Modifiers+100% Navy Levy Size+2 Monthly Sailors+100% Local Burghers Power
City Corporationcorporation_of_london300BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+100% Local Burghers Power
City Guardcity_guard1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1———Any countryMilitary BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
Modifiers+15 Monthly ManpowerCan Recruit Regiments Here
City of Victorycity_of_victory500ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolis
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+5% Local Max Literacy+0.1% Local Monthly Literacy+0.1 Migration Attraction+2 Local Pop Promotion Speed+0.5 Local Cultural Influence
City Wallscity_walls500SoldiersCommonersCossacksDhimmiTribes5 yearsNo1—Yes—Any countryDefensive BuildingsCityMegalopolis
Requirements
Allow
Exact conditions
ModifiersPer level, by goods access+1,000 Garrison Size+25% Fort DefenseBlocks Vision from LandBlocks Vision from Sea+20% Movement Cost−5% Unrest+10% Local Burghers Power−10% Local Crown Power+3 more
Clan Seatdun_fort100TribesmenCossacksTribes1 yearNo1Yes——Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Location potential
At least one of
Exact conditions
ModifiersPer level, by goods access−20% Local Nobles Food Consumption−5% Unrest−50% Pop Assimilation Speed+200% Tribes PowerNot scaled+10 Possible Nobles
Clan Shipyardsclan_shipyards1,000PeasantsCommonersCossacksDhimmiTribes120 daysYes1 + development × 0.05 + max_rgo_workers × 0.2Yes—1,000Any countryBasic IndustryRural SettlementTown
Requirements
Show requirements (7 checks)
Modifiers+0.5 Maritime Presence to Owner+1 Ship-building Capacity+1 Sailors to OwnerCan Build Ships Here+1% Navy Repair Speed
Clay Pitclay_pit1,000LaborersCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryRaw Material ProductionCityMegalopolisRural SettlementTown
Requirements
Location potential
  • At least one of
    • Is on the coast
    • Has a river
    • Is adjacent to a lake
  • Raw material: NotClay
Exact conditions
Clearing Houseclearing_house100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Any countryTrade BuildingsCityMegalopolisTown
Requirements
Location potential
Removed if
LocationIs NOT a Market Center
Exact conditions
ModifiersPer level, by goods access+5 Local Trade CapacityIn a market center, per level+10% Market Attraction+100 Maximum Stockpile Capacity
Clerical Archivesclerical_archives50ClericsClergyCossacksDhimmiTribes120 daysNo1———Any countryEstate BuildingsCityMegalopolis
Requirements
Country potential
Exact conditions
Modifiers+50% Local Clergy Power+1% Local Max Literacy for Clergy
Cloth Workshopcloth_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryConsumer GoodsCityMegalopolisTown
Coastal Fortcoastal_fort1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1———Any countryDefensive BuildingsCityMegalopolisTown
Requirements
Location potential
Is Port
Exact conditions
Modifiers+100% Hostile Disembark Time Modifier+1% Hostile Naval AttritionBlocks Privateer Raids+0.15 Local Maritime Presence
Coastal Gunnerykorean_gunnery_coastal_defense500SoldiersCommonersCossacksDhimmiTribes1 yearNo1Yes——Only some countriesDefensive BuildingsCityMegalopolisTown
Requirements
Allow
Location potential
Is Port
Exact conditions
Modifiers+10% Fort Defense+100% Hostile Disembark Time Modifier+1% Hostile Naval Attrition+0.03 Maritime Presence to Owner
Coastal Settlementcoastal_settlements1,000PeasantsCommonersCossacksDhimmiTribes1 yearNo1Yes——Only some countriesGovernment BuildingsRural SettlementTown
Requirements
Show requirements (3 checks)
Modifiers+1.5 Migration Attraction+10% Local Pop Promotion Speed
Collegium Helveticumswi_collegium_helveticum100ClericsClergyCossacksDhimmiTribes1 yearYes1YesYes100Any countryCultural BuildingsCityMegalopolisTown
Requirements
Allow
The Collegium Helveticum may only be constructed via event.
Never (always = no)
Exact conditions
Modifiers+10% Education of Heirs+2.5% Monthly Research Progress
Collegium Poetarum et Mathematicorumcollege_of_poets100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Is or was AustriaorTyrolorStyria
Allow
The Collegium Poetarum et Mathematicorum may only be constructed via event.
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25% Local Monthly LiteracyOn the country, when in its capital+0.1 Monthly Progress to Humanist+10% Skill of New Artists
Colonial Administrationcolonial_administration100BurghersBurghersCossacksDhimmiTribes1 yearYesGuild max level——100Any countryColonial BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
Modifiers+0.2 Trade Capacity to Owner+0.2 Trade Advantage to Owner
Commerce Centercommerce_center100BurghersBurghersCossacksDhimmiTribes180 daysNoMarket max level———Any countryTrade BuildingsCityMegalopolisTown
Modifiers+1% Pop Assimilation Speed+10% Local Burghers Power+1% Market Access+4 Trade Advantage+400% Burghers Trade Capacity+4 Local Trade Capacity
Company Foreign Influencetrade_company_foreign_influence200BurghersBurghersCossacksDhimmiTribes180 daysYes2——200Any countryTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (7 checks)
Modifiers+0.005 Local Monthly Development+5% Max Control
Company Garrisontrade_company_garrison200BurghersBurghersCossacksDhimmiTribes180 daysYes2——200Any countryTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (7 checks)
Modifiers+25% Fort Defense+500 Garrison Size
Company Governancetrade_company_governance200BurghersBurghersCossacksDhimmiTribes180 daysYes2——200Any countryTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (7 checks)
Modifiers+5 Manpower to Building Owner+5 Sailors to OwnerCan Recruit Regiments Here
Company Harbortrade_company_harbor200BurghersBurghersCossacksDhimmiTribes180 daysYes2——200Any countryTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (8 checks)
Modifiers+0.5 Trade Advantage to Owner+0.01 Maritime Presence to Owner+0.02 Maritime Presence for the Overlord
Company Local Venturestrade_company_local_venture200BurghersBurghersCossacksDhimmiTribes180 daysYes2——200Any countryTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (7 checks)
Modifiers+33% Raw Materials Output
Confucian Academyconfucian_academy50NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Allow
Is a Core location of owner
Exact conditions
ModifiersPer level, by goods access+10% Local Max Literacy for Burghers+1 Local Pop Promotion Speed+50% Institution GrowthOn the country, when in its capital+0.03 Monthly Progress to Sinicized
Confucian Schoolconfucian_school50NoblesCossacksDhimmiNobilityTribes1 yearNo1Yes——Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (7 checks)
ModifiersPer level, by goods access+5% Local Max Literacy+1 Local Pop Promotion Speed+25% Institution GrowthOn the country, when in its capital+0.03 Monthly Progress to Sinicized
Conscription Centerconscription_center1,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1 + population × 0.025———Any countryMilitary BuildingsCityMegalopolisRural SettlementTown
Requirements
Allow
OwnerHas PreviousDominant Culture as a Primary Culture or Accepted Culture
Removed if
None of
Exact conditions
Modifiers+25 Monthly ManpowerCan Recruit Regiments Here+5 Regiment Training Capacity
Construction Centerconstruction_center500LaborersCommonersCossacksDhimmiTribes1 yearNo1 + scope:owner.modifier:construction_center_max_level———Any countryInfrastructure BuildingsCityMegalopolisTown
Modifiers+1 Constructions Capacity
Consulado de Bilbaomonument_consulado_de_bilbao100BurghersBurghersCossacksDhimmiTribes1 yearNo1Yes——Only some countriesTrade BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
Modifiers+0.1 Trade Advantage+50% Local Burghers Power
Copenhagen Dockyardcopenhagen_dockyard1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1YesYes—Only some countriesMilitary BuildingsCityMegalopolisTown
Requirements
Location potential
Allow
Exact conditions
Modifiers+2 Ship-building Capacity+30 Monthly Sailors+33% Local Ship-building SpeedCan Build Ships Here+0.2 Harbor Capacity+2.5% Navy Repair Speed
Cotton Plantationcotton_plantation1,000SlavesCommonersCossacksDhimmi180 daysNomax_rgo_workers × 2———Any countryColonial BuildingsCityMegalopolisRural SettlementTown
Requirements
Location potential
Exact conditions
Modifiers+10% Local Cotton Output−0.5% Satisfaction of Slaves+10 Monthly Enslavement
Council Hallcouncil_hall100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Any countryGovernment BuildingsCityMegalopolisTown
Modifiers+5% Max Control+20% Local Crown Power
Counting Housecounting_house100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Any countryGovernment BuildingsCityMegalopolisTown
Modifiers+33% Local Crown Power
Customs Housecustoms_house100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Any countryTrade BuildingsCityMegalopolisTown
Requirements
Location potential
Removed if
LocationIs NOT a Market Center
Exact conditions
ModifiersPer level, by goods access+5 Local Trade CapacityIn a market center, per level+10% Market Attraction+50 Maximum Stockpile Capacity
Dār al-Maḵzanmonument_dar_al_makhzen50NoblesCossacksDhimmiNobilityTribes2 yearsNo1YesYes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
ModifiersPer level, by goods access+50% Local Crown PowerOn the country, when in its capital+10% Efficiency of Our Cabinet
Darüşşifadarussifa100ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryInfrastructure BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+20% Disease Resistance+10 Character Life Expectancy
Debere Meshwa'edebere_meshwae100ClericsClergyCossacksDhimmiTribes2 yearsNo1Yes——Any countryReligious BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (3 checks)
ModifiersPer level, by goods access+10% Local Max Literacy for Clergy+10% Local Clergy PowerOn the country, when in its capital+0.1 Monthly Religious Influence
Distiller Milldistiller_mill250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryConsumer GoodsCityMegalopolisTown
Modifiers+50 Possible Burghers
Distillers Workshopdistillers_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryConsumer GoodsCityMegalopolisTown
Distillers' Guilddistillers_guild100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryConsumer GoodsCityMegalopolisTown
Dockdock1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1———Any countryNaval BuildingsCityMegalopolisTown
Requirements
Location potential
Is Port
Exact conditions
Modifiers+1 Ship-building Capacity+16 Monthly SailorsCan Build Ships Here+0.1 Harbor Capacity+2% Navy Repair Speed
Doge's Palacedoges_palace100BurghersBurghersCossacksDhimmiTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolis
Requirements
Country potential
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+0.1% Local Monthly Prosperity+25% Local Crown PowerOn the country, when in its capital+2 Diplomatic Reputation
Dry Dockdry_dock2,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1———Any countryNaval BuildingsCityMegalopolisTown
Requirements
Location potential
Is Port
Exact conditions
Modifiers+2 Ship-building Capacity+32 Monthly SailorsCan Build Ships Here+0.15 Harbor Capacity+4% Navy Repair Speed
Dutch Trade Outpostdutch_trade_outpost100BurghersBurghersCossacksDhimmiTribes1 yearYes1YesYes100Any countryTrade BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+1 Trade Capacity to Owner+0.03 Maritime Presence to Owner
Dye Makerdyes_guild100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryBasic IndustryCityMegalopolisTown
Dyes Milldyes_mill250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryBasic IndustryCityMegalopolisTown
Modifiers+50 Possible Burghers
Dyes Workshopdyes_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryBasic IndustryCityMegalopolisTown
Dyesworksdyesworks160BurghersBurghersCossacksDhimmiTribes450 daysNoManufactory max level———Any countryBasic IndustryCityMegalopolisTown
Eghabho N'ore Mansioneghabho_nore_mansion5NoblesCossacksDhimmiNobilityTribes1 yearNoEghabho nore mansion max levelYes——Only some countriesDefensive BuildingsCityMegalopolisTown
Requirements
Country potential
Exact conditions
Modifiers+10% Local Crown Power+5% Max Control
El Escorialel_escorial_palace200NoblesCossacksDhimmiNobilityTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+100% Local Crown Power+0.1% Local Monthly Prosperity+0.25 Cultural Tradition
Elephant Hunting Groundselephant_hunting_grounds2,500PeasantsCommonersCossacksDhimmiTribes1 yearNoDepends on conditions———Any countryRaw Material ProductionRural Settlement
Requirements
Country potential
produced_in_country:elephants > 0
Location potential
Raw material: Elephants
Exact conditions
ModifiersPer level, by goods access−5% Local Food ProductionNot scaled+10 Possible Nobles
Embassyembassy10NoblesCossacksDhimmiNobilityTribes1 yearYes1———Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (7 checks)
Modifiers+0.1 Diplomatic Capacity
Enderûn Academyenderun_academy2,000SoldiersCommonersCossacksDhimmiTribes1 yearNo1Yes——Any countryMilitary BuildingsRural Settlement
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+20 Monthly ManpowerCan Recruit Regiments HereOn the country, when in its capital+5% Efficiency of Our Cabinet
Entrepôtentrepot100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Any countryTrade BuildingsCityMegalopolisTown
Requirements
Location potential
Removed if
LocationIs NOT a Market Center
Exact conditions
ModifiersPer level, by goods access+5 Local Trade CapacityIn a market center, per level+10% Market Attraction+20 Maximum Stockpile Capacity
Expanded Council Hallmodern_council_hall100BurghersBurghersCossacksDhimmiTribes1 yearNo1—Yes—Any countryGovernment BuildingsCityMegalopolisTown
Modifiers+10% Max Control+50% Local Crown Power
Falajoma_falaj50LaborersCommonersCossacksDhimmiTribes1 yearNo2Yes——Only some countriesGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (4 checks)
Modifiers+250 Local Food Capacity+0.05% Population Growth
Family Shrineclan_family_shrine100ClericsClergyCossacksDhimmiTribes120 daysYes1Yes—100Any countryReligious BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (6 checks)
Modifiers+0.01 Gold to Owner+1 Manpower to Building Owner
Farming Villagefarming_village1,000PeasantsCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryVillagesRural Settlement
Requirements
Location potential
Exact conditions
ModifiersPer level, by goods access+100 Local Food Capacity+2.5% Raw Materials Output+25% Local Peasants Power+1% Peasant EnfranchisementNot scaled+100 Possible Laborers+50 Possible Soldiers
Feitoriapor_feitoria100BurghersBurghersCossacksDhimmiTribes1 yearYes1Yes—100Only some countriesTrade BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (5 checks)
Modifiers+0.03 Maritime Presence to Owner+1 Trade Capacity to Owner+1 Trade Advantage to Owner
Festival Groundsfestival_grounds50PeasantsCommonersCossacksDhimmiTribes120 daysNo1———Any countryEstate BuildingsCityMegalopolisRural SettlementTown
Modifiers+20% Local Peasants Power+5% Local Peasants Food Consumption
Fiber Crops Farmsfiber_crops_farm1,000LaborersCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryRaw Material ProductionCityMegalopolisRural SettlementTown
Requirements
Location potential
Exact conditions
Fine Cloth Manufactoryfine_cloth_manufactory160BurghersBurghersCossacksDhimmiTribes450 daysNoManufactory max level———Any countryConsumer GoodsCityMegalopolisTown
Fine Cloth Millfine_cloth_mill250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryConsumer GoodsCityMegalopolisTown
Modifiers+50 Possible Burghers
Fine Cloth Workshopfine_cloth_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryConsumer GoodsCityMegalopolisTown
Firearms Factoryfirearms_factory250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryWeapons IndustryCityMegalopolisTown
Modifiers+50 Possible Burghers
Firearms Manufactoryfirearms_manufactory160BurghersBurghersCossacksDhimmiTribes450 daysNoManufactory max level———Any countryWeapons IndustryCityMegalopolisTown
First Bank of Americausa_national_bank100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryTrade BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
The First Bank of America may only be constructed via event.
Never (always = no)
Exact conditions
Modifiers+4% Minting Threshold+2 Maximum Government Bonds
Fishing Villagefishing_village1,000PeasantsCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryVillagesRural Settlement
Requirements
Location potential
At least one of
  • Is on the coast
  • Has a river
Exact conditions
ModifiersPer level, by goods access+0.25 Local Trade Capacity+25% Local Peasants Power+50 Local Food Capacity+1% Peasant Enfranchisement+0.01 Local Maritime Presence+0.02 Harbor Capacity+1 Monthly SailorsNot scaled+100 Possible Laborers+1 more
Fondacofondaco100BurghersBurghersCossacksDhimmiTribes1 yearYesGuild max levelYes—100Any countryTrade BuildingsCityMegalopolisTown
Requirements
Show requirements (6 checks)
Modifiers+1 Trade Advantage to Owner+0.03 Maritime Presence to Owner+0.2 Trade Capacity to Owner+0.03 Migration Attraction
Forbidden Cityforbidden_city50NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25 Local Cultural InfluenceOn the country, when in its capital−0.1% Prestige Decay
Forest Villageforest_village1,000PeasantsCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryVillagesRural Settlement
Requirements
Location potential
At least one of
Exact conditions
ModifiersPer level, by goods access+1 Local Food Production+25% Local Peasants Power+1% Peasant EnfranchisementNot scaled+100 Possible Laborers+50 Possible Soldiers
Fortezza di Sant'Andreafortezza_di_sant_andrea500SoldiersCommonersCossacksDhimmiTribes1 yearNo1YesYes—Any countryDefensive BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+25% Fort Defense+100 Garrison Size
Fortressfortress4,000SoldiersCommonersCossacksDhimmiTribes1,080 daysNo1—Yes—Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
ModifiersPer level, by goods access+4,000 Garrison Size−5% UnrestNot scaled+8 Fort LevelAllows Zone of Control
Fortress Churchfortress_church100ClericsClergyCossacksDhimmiTribes1 yearNo1—Yes—Any countryDefensive BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (10 checks)
ModifiersPer level, by goods access+10% Local Clergy Food Consumption+10% Local Max Literacy for Clergy+20% Local Clergy Power+50 Garrison SizeNot scaled+10% Fort Defense
Franciscan Missionchi_missionary_building50ClericsClergyCossacksDhimmiTribes1 yearYes1Yes—50Any countryColonial BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+10 Monthly Religious Conversion+10% Local Max Literacy for Burghers
Free Economic Societyfree_economic_society50NoblesCossacksDhimmiNobilityTribes1 yearNo1Yes——Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Show requirements (6 checks)
ModifiersPer level, by goods access+0.1% Local Monthly Literacy+3% Local Max Literacy for PeasantsOn the country, when in its capital+10 Food Capacity+0.05 Monthly Progress to Traditional Economy+0.001 Monthly Development
Free Villagefree_village50PeasantsCommonersCossacksDhimmiTribes120 daysNo1 + development × 0.1 + max_rgo_workers × 0.5———Any countryEstate BuildingsRural Settlement
Modifiers+2% Peasant Enfranchisement+20% Local Peasants Power
Friesland Admiraltyfriesland_admiralty1,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1YesYes—Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Location potential
Exact conditions
Modifiers+10 Monthly SailorsCan Build Ships Here+1% Navy Repair Speed
Fruit Orchardfruit_orchard1,000LaborersCommonersCossacksDhimmiTribes1 yearNoRural building cap———Any countryRaw Material ProductionCityMegalopolisRural SettlementTown
Requirements
Location potential
Exact conditions
Funduqfunduq100BurghersBurghersCossacksDhimmiTribes1 yearNo1Yes——Only some countriesTrade BuildingsCityMegalopolis
Requirements
Country potential
ReligionGroup: Islam
Exact conditions
ModifiersPer level, by goods access+0.5 Trade Advantage+1 Local Trade Capacity+10% Burghers Trade CapacityIn a market center, per level+50 Maximum Stockpile Capacity
Furniture Manufactoryfurniture_manufactory160BurghersBurghersCossacksDhimmiTribes450 daysNoManufactory max level———Any countryConsumer GoodsCityMegalopolisTown
Furniture Millfurniture_mill250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryConsumer GoodsCityMegalopolisTown
Modifiers+50 Possible Burghers
Furniture Workshopfurniture_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryConsumer GoodsCityMegalopolisTown
Galatagalata200BurghersBurghersCossacksDhimmiTribes1 yearYesItalian merchant quarters max levelYesYes200Only some countriesTrade BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
Modifiers+1 Trade Capacity to Owner+0.03 Maritime Presence to Owner
Galley Barracksgalley_barracks2,000SlavesCommonersCossacksDhimmi2 yearsNo5Yes——Only some countriesMilitary BuildingsCityMegalopolis
Requirements
Location potential
Is Port
Exact conditions
Modifiers+20 Monthly SailorsCan Build Ships Here+1% Navy Repair Speed
Gallowglass Septgallowglass_sept100SoldiersCommonersCossacksDhimmiTribes1 yearNoGuild max levelYes——Any countryMilitary BuildingsRural Settlement
Requirements
Location potential
Exact conditions
ModifiersPer level, by goods access+50% Tribes Power+10% Fort Defense+25% Pop Mercenary DrainNot scaled+5 Possible Nobles
General Archive of Simancasgeneral_archive_of_simancas200NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Any countryGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
ModifiersPer level, by goods access+0.1% Local Monthly Literacy+0.5 Local Cultural InfluenceOn the country, when in its capital+5% Efficiency of Our Cabinet+0.05 Monthly Progress to Centralization
Ḡilmān Barracksghilman_barracks2,000SlavesCommonersCossacksDhimmi1 yearNo1Yes——Only some countriesMilitary BuildingsCityMegalopolisTown
Modifiers+25 Monthly ManpowerCan Recruit Regiments Here
Glass Guildglass_guild100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryBasic IndustryCityMegalopolisTown
Requirements
Location potential
Sand is produced in this Location's Market
Exact conditions
Glass Millglass_mill250LaborersCommonersCossacksDhimmiTribes2 yearsNoMills max level———Any countryBasic IndustryCityMegalopolisTown
Modifiers+50 Possible Burghers
Glass Workshopglass_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryBasic IndustryCityMegalopolisTown
Glassworksglassworks160BurghersBurghersCossacksDhimmiTribes450 daysNoManufactory max level———Any countryBasic IndustryCityMegalopolisTown
Globe Theatreglobe_theatre100BurghersBurghersCossacksDhimmiTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolis
Requirements
Show requirements (4 checks)
ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25% Local Monthly LiteracyOn the country, when in its capital+10% Max Literacy for Peasants+10% Max Literacy for Soldiers+10% Max Literacy for Laborers+5% Cultural Influence
Goshogosho100NoblesCossacksDhimmiNobilityTribes1 yearYes1Yes—100Any countryGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (6 checks)
Modifiers+1 Manpower to Building OwnerCan Recruit Regiments Here+0.05 Gold to Owner
Grain Housegrain_house50LaborersCommonersCossacksDhimmiTribes1 yearNoGuild max level———Any countryInfrastructure BuildingsCityMegalopolisTown
Requirements
Country potential
Exact conditions
Modifiers+100 Local Food Capacity+1% Supply Limit
Granarygranary50LaborersCommonersCossacksDhimmiTribes1 yearNoGuild max level———Any countryInfrastructure BuildingsCityMegalopolisTown
Modifiers+500 Local Food Capacity+5% Food Preservation Efficiency
Grand Apartmentgrand_apartment50NoblesCossacksDhimmiNobilityTribes1 yearNo1Yes——Any countryGovernment BuildingsCityMegalopolisTown
Requirements
Country potential
Never (always = no)
Allow
Never (always = no)
Exact conditions
Modifiers+100% Local Crown Power
Grand Marketplacegrand_marketplace100BurghersBurghersCossacksDhimmiTribes180 daysNoMarket max level———Any countryTrade BuildingsCityMegalopolisTown
Modifiers+1% Pop Assimilation Speed+10% Local Burghers Power+1% Market Access+2 Trade Advantage+200% Burghers Trade Capacity+2 Local Trade Capacity
Grand Palacegrand_palace50NoblesCossacksDhimmiNobilityTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
Modifiers+0.25 Cultural Tradition+0.25 Local Cultural Influence
Grand Shipyardgrand_shipyard4,000SoldiersCommonersCossacksDhimmiTribes2 yearsNo1———Any countryNaval BuildingsCityMegalopolisTown
Requirements
Location potential
Is Port
Exact conditions
Modifiers+8 Ship-building Capacity+125 Monthly SailorsCan Build Ships Here+0.25 Harbor Capacity+8% Navy Repair Speed
Great Enclosuregreat_enclosure50NoblesCossacksDhimmiNobilityTribes5 yearsNo1YesYes—Only some countriesInfrastructure BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (5 checks)
Modifiers+25% Local Crown Power
Great Hill Complexgreat_hill_complex100ClericsClergyCossacksDhimmiTribes5 yearsNo1YesYes—Only some countriesReligious BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (5 checks)
Modifiers+10% Local Max Literacy for Clergy
Great Madrasagreat_madrasa500ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryReligious BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
Modifiers+25% Local Clergy Power+10% Local Max Literacy for Clergy+20 Local Pop Conversion Speed+10% Tribesmen to Peasants
Great Mosque of Algiersmonument_great_mosque_algiers10ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryReligious BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
Modifiers−10% Burghers Unrest+0.1 Cultural Tradition
Great Mosque of Kairouanmonument_kairouan_mosque10ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryReligious BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
ModifiersPer level, by goods access+0.1 Cultural TraditionOn the country, when in its capital+0.1 Monthly Devotion
Great Temple of Tenōchtitlangreat_temple_of_tenochtitlan100ClericsClergyCossacksDhimmiTribes1 yearNo7YesYes—Only some countriesReligious BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
ModifiersOn the country, when in its capital−0.01 Monthly DoomPer level, by goods access+20% Local Clergy Power+10 Local Pop Conversion Speed+0.1 Cultural Tradition
Great Tibetan Monasterytibetan_great_monastery500ClericsClergyCossacksDhimmiTribes1 yearNo1YesYes—Any countryReligious BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
Modifiers+10% Local Clergy Power+10% Local Max Literacy for Clergy+20 Local Pop Conversion Speed
Great Valley Complexgreat_valley_complex1,000LaborersCommonersCossacksDhimmiTribes5 yearsNo1YesYes—Only some countriesCultural BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (5 checks)
Modifiers+25% Raw Materials Output
Great Wall of Chinarepaired_great_wall_of_china500SoldiersCommonersCossacksDhimmiTribes5 yearsNo1YesYes—Only some countriesDefensive BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Exact conditions
ModifiersPer level, by goods access+200 Garrison SizeNot scaled+1 Fort LevelAllows Zone of Control
Greek-Latin Academygreek_latin_academy500ClericsClergyCossacksDhimmiTribes1 yearNo1Yes——Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
Modifiers+5% Max Literacy for Nobles+0.05 Monthly Progress to Spiritualist+15% Artist Monthly Start Chance+5% Max Literacy for Peasants+5% Max Literacy for Soldiers+5% Max Literacy for Laborers
Guild Hallguild_hall20BurghersBurghersCossacksDhimmiTribes120 daysNo1———Any countryEstate BuildingsCityMegalopolis
Requirements
Country potential
Exact conditions
Modifiers+50% Local Burghers Power−10% Local Pop Promotion Speed+1% Production Efficiency
Guns Workshopguns_workshop100BurghersBurghersCossacksDhimmiTribes1 yearNoWorkshop max level———Any countryWeapons IndustryCityMegalopolisTown
Gunsmithgun_smith100BurghersBurghersCossacksDhimmiTribes1 yearNoGuild max level———Any countryWeapons IndustryCityMegalopolisTown
Gurgaddigurgaddi50ClericsClergyCossacksDhimmiTribes1 yearYes1Yes—50Any countryReligious BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Is SIKH
Exact conditions
Modifiers+10% Local Max Literacy for Clergy+0.05 Gold to Owner+0.1 Trade Advantage to Owner+0.1 Trade Capacity to Owner
Gymnasiumgymnasium_building500ClericsClergyCossacksDhimmiTribes2 yearsNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (5 checks)
ModifiersPer level, by goods access+0.5 Cultural Tradition+10% Local Max Literacy for Nobles+0.1% Local Monthly Literacy+33% Institution GrowthOn the country, when in its capital+5% Monthly Research Progress+5% Max Literacy
Hand Cannon Guildhand_cannon_guild160BurghersBurghersCossacksDhimmiTribes1 yearNo1———Only some countriesWeapons IndustryCityMegalopolisTown
Hanseatic Kontorhanseatic_kontor200BurghersBurghersCossacksDhimmiTribes1 yearYesHanseatic kontor max levelYes—200Any countryTrade BuildingsCityMegalopolisTown
Requirements
Exact conditions
Modifiers+1 Trade Advantage to Owner+0.1 Maritime Presence to Owner+0.25 Trade Capacity to Owner
Hanseatic Shipwright Guildhanseatic_shipwright_guild1,000LaborersCommonersCossacksDhimmiTribes2 yearsYes1 + scope:owner.modifier:hanseatic_shipwright_guild_max_levelYesYes1,000Any countryMilitary BuildingsCityMegalopolisTown
Requirements
Location potential
Exact conditions
Modifiers+1 Ship-building Capacity+10 Sailors to OwnerCan Build Ships Here+0.1 Harbor Capacity+1% Navy Repair Speed
Hanseatic Town Hallhanseatic_town_hall50NoblesCossacksDhimmiNobilityTribes2 yearsYes2YesYes50Any countryTrade BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
Modifiers+10% Efficiency of Our Cabinet+0.05 Monthly Republican Tradition+5% Parliament Base Support
Harbor Tavernpirate_tavern1,000SoldiersCommonersCossacksDhimmiTribes180 daysNo2———Any countryMilitary BuildingsCityMegalopolisTown
Requirements
Country potential
Location potential
Is on the coast
Exact conditions
Modifiers+1 Monthly Sailors+1 Monthly Manpower−2% Pop Join Rebels Threshold
Hassan Towermonument_hassan_tower10NoblesCossacksDhimmiNobilityTribes1 yearNo1YesYes—Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (3 checks)
ModifiersPer level, by goods access+0.1 Cultural TraditionOn the country, when in its capital+0.05 Monthly Prestige
Herrenchiemsee Abbeyherrenchiemsee_abbey100ClericsClergyCossacksDhimmiTribes2 yearsNo1Yes——Any countryCultural BuildingsCityMegalopolisTown
Requirements
Show requirements (4 checks)
ModifiersPer level, by goods access+15% Local Max Literacy+0.1 Cultural TraditionOn the country, when in its capital+5% Monthly Research Progress+1 Tolerance of the True Faith
Hexamilion Wallhexamilion_wall500SoldiersCommonersCossacksDhimmiTribes1 yearNo1YesYes—Only some countriesDefensive BuildingsCityMegalopolisRural SettlementTown
Requirements
Country potential
Unlocked: Hexamilion Wall
Location potential
Exact conditions
ModifiersPer level, by goods access+50% Local Proximity Efficiency+100 Garrison SizeNot scaled+1 Fort Level
Hippodromehippodrome500LaborersCommonersCossacksDhimmiTribes5 yearsNo1———Only some countriesCultural BuildingsCityMegalopolis
Requirements
Show requirements (5 checks)
Modifiers+2.5% Estates Satisfaction Equilibrium+20% Crown Power
Hospitalhospital100ClericsClergyCossacksDhimmiTribes1 yearNo1—Yes—Any countryInfrastructure BuildingsCityMegalopolisTown
Requirements
Location potential
Has ≥ 20 Development
Exact conditions
Modifiers+10% Disease Resistance+5 Character Life Expectancy
House of Parliamenthouse_of_parliament200NoblesCossacksDhimmiNobilityTribes2 yearsNo1—Yes—Any countryGovernment BuildingsCityMegalopolisRural SettlementTown
Requirements
Show requirements (6 checks)
ModifiersPermanent Parliament+20% Crown Power+0.1 Monthly Progress to Liberalism+0.25 Monthly Political Influence
Husuni Kubwahusuni_kubwa100BurghersBurghersCossacksDhimmiTribes1 yearNo1Yes——Any countryCultural BuildingsCityMegalopolisTown
Requirements
Country potential
We have unlocked the Husuni Kubwa Building through a flavor Event
Exact conditions
ModifiersIn the capital, per level+5 Local Trade Capacity+0.15 Trade AdvantageOn the country, when in its capital+0.05 Monthly LegitimacyIn a market center, per level+50 Maximum Stockpile Capacity
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