Economy
Buildings
501 buildings in the game files: compare what they require and what they do.
'Ablaq Palaceablaq_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 90 days | No | 5 | Yes | — | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)ModifiersOn the country, when in its capital+0.02 Monthly Legitimacy+2.5% Silk OutputPer level, by goods access+5% Local Cloth Output | ||||||||||||
Academy of Sciencesacademy_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)ModifiersPer level, by goods access+1% Local Max Literacy+0.5 Migration AttractionOn the country, when in its capital+5% Monthly Research Progress+0.05 Monthly Progress to Individualism | ||||||||||||
Academy of Sciencesbavarian_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (4 checks)ModifiersPer level, by goods access+20% Local Max LiteracyOn the country, when in its capital+5% Monthly Research Progress+0.05 Monthly Progress to Individualism | ||||||||||||
Administration Center of Bulgariabulgarian_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Government Buildings | City Megalopolis |
Requirements Show requirements (3 checks)Modifiers+50% Local Proximity Efficiency+75 Local Proximity Source−20% Unrest | ||||||||||||
Admiraltyadmiralty | 300 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (4 checks)ModifiersIn the capital, per level+200 Monthly SailorsOn the country, when in its capital+5% Navy Morale | ||||||||||||
Agadirfortress_ | 50 | Peasants | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Only some countries | Defensive Buildings | City Megalopolis Town |
Requirements Country potential CultureBelongs to the Maghrebi Culture Group Exact conditionsModifiers+100 Garrison Size+500 Local Food Capacity+25% Fort Defense | ||||||||||||
Al-Ḥamrā'alhambra | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | Alhambra max level | Yes | Yes | — | Only some countries | Government Buildings | City Megalopolis |
Requirements Show requirements (5 checks)ModifiersIn the capital, per level+10% Fort DefenseOn the country, when in its capital+5% Crown Power+5% Cultural Influence+0.03 Monthly Legitimacy | ||||||||||||
Al-Qarawiyyīnmonument_ | 10 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Religious Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)ModifiersPer level, by goods access+10% Local Max LiteracyOn the country, when in its capital+10% Monthly Research Progress | ||||||||||||
Al-Qaysariyyaal_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Only some countries | Trade Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+10% Local Trade CapacityIn a market center, per level+10% Market AttractionOn the country, when in its capital+2% Export Efficiency | ||||||||||||
Ambras Castleambras_ | 1,000 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Modifiers+0.2 Cultural Tradition+20% Fort Defense+100% Local Crown Power | ||||||||||||
American Academy of Arts and Sciencesusa_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow The American Academy of Arts and Sciences may only be constructed via event. Never (always = no) Exact conditionsModifiersPer level, by goods access+1 Cultural Tradition+10% Local Max LiteracyOn the country, when in its capital+0.1 Monthly Progress to Humanist | ||||||||||||
American Philosophical Societyusa_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow The American Philosophical Society may only be constructed via event. Never (always = no) Exact conditionsModifiersPer level, by goods access+0.5 Cultural Tradition+0.5 Local Cultural Influence+5% Local Max LiteracyOn the country, when in its capital+0.1 Monthly Progress to Humanist+10% Skill of New Artists | ||||||||||||
Amsterdam Admiraltyamsterdam_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Ancient Great Wall of Chinaruined_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 5 years | No | 1 | Yes | Yes | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiersPer level, by goods access+100 Garrison SizeNot scaled+1 Fort Level | ||||||||||||
Apothecaryapothecary | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Aqueduct Systemaqueduct_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Aqueduct system max level | — | — | — | Only some countries | Infrastructure Buildings | City Megalopolis Town |
Requirements Location potential This: ConstantinopleorRomeorAvignonorSegovia Exact conditionsModifiersPer level, by goods access+10% Disease Resistance+7.5% Local Food Production+0.1% Local Monthly Prosperity+10% Local Monthly Development GrowthOn the country, when in its capital+0.1 Monthly Legitimacy+0.1 Monthly Republican Tradition+0.1 Monthly Devotion | ||||||||||||
Archive of the Indiesarchive_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Trade Buildings | City Megalopolis Town |
Requirements Show requirements (4 checks)Modifiers+0.1 Trade Advantage+10% Burghers Trade Capacity+1 Local Trade Capacity | ||||||||||||
Armoryarmory | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 + population × 0.025 | — | — | — | Any country | Military Buildings | City Megalopolis Town |
Requirements Allow OwnerHas PreviousDominant Culture as a Primary Culture or Accepted Culture Removed if None of
Exact conditionsModifiers+10 Monthly ManpowerCan Recruit Regiments Here | ||||||||||||
Art Schoolart_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (4 checks)ModifiersIn the capital, per level+0.1 Local Cultural Influence+0.1 Cultural TraditionOn the country, when in its capital+10% Skill of New Artists+10% Work of Art Sale Value | ||||||||||||
Artillery Academy of Segoviasegovia_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Military Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+12 Monthly Manpower+10% Local Max Literacy for SoldiersCan Recruit Regiments Here | ||||||||||||
Artisan Guildsartisan_ | 10 | Burghers | Burghers Cossacks Dhimmi Tribes | 120 days | No | 1 + development × 0.1 + max_rgo_workers × 0.5 | — | — | — | Any country | Estate Buildings | City Megalopolis Town |
Modifiers+10% Local Burghers Power+0.5% Production Efficiency−5% Local Pop Promotion Speed | ||||||||||||
Arts Academyarts_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (4 checks)ModifiersIn the capital, per level+0.25 Local Cultural Influence+0.25 Cultural TraditionOn the country, when in its capital+25% Skill of New Artists+20% Work of Art Sale Value | ||||||||||||
Bailiffbailiff | 200 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Government Buildings | Rural Settlement |
Requirements Show requirements (6 checks)Modifiers+20% Max Control+100% Local Nobles Power−10% Peasant Enfranchisement | ||||||||||||
Bajang Ratubajang_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Only some countries | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Location potential Is the Capital or a Historical Capital Allow
Exact conditionsModifiers+1 Tolerance of the True Faith+0.05 Monthly Prestige | ||||||||||||
Bankbanking_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | 1 | Yes | — | 100 | Any country | Trade Buildings | City Megalopolis Town |
Requirements Country potential Has the Exact conditionsModifiers+0.1 Trade Advantage to Owner+2.5% Taxbase to Owner | ||||||||||||
Baraykhmer_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 5 years | No | 1 | Yes | Yes | — | Only some countries | Infrastructure Buildings | City Megalopolis Town |
Barcelona Royal Shipyardbarcelona_ | 2,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Military Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+2 Ship-building Capacity+33% Local Ship-building Speed+20 Monthly SailorsCan Build Ships Here+0.2 Harbor Capacity+2.5% Navy Repair Speed | ||||||||||||
Bardic Schoolbardic_ | 50 | Peasants | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Has the Exact conditionsModifiers+0.1 Cultural Tradition+5% Local Max Literacy for Peasants | ||||||||||||
Baroque Munich Residenzmunich_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)ModifiersPer level, by goods access+20% Local Max Literacy+0.3 Cultural TraditionOn the country, when in its capital+5% Monthly Research Progress | ||||||||||||
Barracksbarracks | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 + population × 0.025 | — | — | — | Any country | Military Buildings | City Megalopolis Town |
Requirements Allow OwnerHas PreviousDominant Culture as a Primary Culture or Accepted Culture Removed if None of
Exact conditionsModifiers+15 Monthly ManpowerCan Recruit Regiments Here+1 Regiment Training Capacity | ||||||||||||
Bastionbastion | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
ModifiersPer level, by goods access+1,000 Garrison Size−5% UnrestNot scaled+4 Fort LevelAllows Zone of Control | ||||||||||||
Beer Workshopbeer_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Belvedere Palacebelvedere_ | 200 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiersIn the capital, per level+0.1% Local Monthly ProsperityOn the country, when in its capital−0.1% Prestige Decay+0.1 Monthly Prestige | ||||||||||||
Berlin Palaceberlin_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+0.25 Cultural Tradition+0.25 Local Cultural Influence+50% Local Crown Power | ||||||||||||
Bey Fortressbey_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Defensive Buildings | City Megalopolis |
Requirements Country potential Never (always = no) Exact conditionsModifiers+25% Local Crown Power+12 Monthly Manpower+25% Fort DefenseCan Recruit Regiments Here | ||||||||||||
Bibliotheca Corvinianabibliotheca_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential We have unlocked the Bibliotheca Corviniana Building through a flavor Decision Has Variable: unlocked_bibliotheca_corviniana Allow Never (always = no) Exact conditionsModifiersPer level, by goods access+5% Local Max Literacy+0.25% Local Monthly LiteracyOn the country, when in its capital+10% Monthly Research Progress | ||||||||||||
Black Marketblack_ | 100 | Peasants | Commoners Cossacks Dhimmi Tribes | 180 days | Yes | 10 | — | — | 100 | Any country | Trade Buildings | City Megalopolis Town |
Requirements Country potential Location potential Is on the coast Exact conditionsModifiers+5% Taxbase to Owner+2 Trade Capacity to Owner | ||||||||||||
Bock Fortificationsthe_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Bock max level | Yes | Yes | — | Any country | Military Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (4 checks)Modifiers+10% Fort Defense+20% Fortification Maintenance Efficiency+100 Garrison Size | ||||||||||||
Bog Iron Smelterbog_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Raw Material Production | City Megalopolis Rural Settlement Town |
Bolshoi Theaterbolshoi_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25% Local Monthly LiteracyOn the country, when in its capital+0.1 Monthly Prestige+10% Cultural Influence | ||||||||||||
Brethren of the Marshbrethren_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | — | — | Only some countries | Naval Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (5 checks)Modifiers+1 Ship-building Capacity+10 Monthly SailorsCan Build Ships Here+1% Navy Repair Speed | ||||||||||||
Brewerybrewery | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Brewery Millbrewery_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Bridgebridge_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | — | — | — | Any country | Infrastructure Buildings | City Megalopolis Rural Settlement Town |
Requirements Location potential
Exact conditionsModifiers+10% Local Proximity Efficiency−10% Movement Cost | ||||||||||||
Brothelbrothel | 100 | Peasants | Commoners Cossacks Dhimmi Tribes | 180 days | No | 2 | — | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Has the Location potential Is on the coast Exact conditionsModifiers−5% Disease Resistance+0.05% Population Growth | ||||||||||||
Bū 'Ināniyya Madrasamonument_ | 10 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Only some countries | Religious Buildings | City Megalopolis Town |
Requirements Modifiers+0.05 Institution Growth+10% Local Max Literacy | ||||||||||||
Bubububu_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 2 | Yes | — | — | Only some countries | Infrastructure Buildings | Rural Settlement |
Requirements Location potential Raw material: FishExact conditionsModifiers+15% Local Fish Output | ||||||||||||
Bundbund | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 2 + development × 0.1 | Yes | — | — | Only some countries | Infrastructure Buildings | City Megalopolis Rural Settlement Town |
Requirements Location potential At least one of
Exact conditionsModifiers+500 Local Population Capacity+5% Local Food Production | ||||||||||||
Burgher Mansionburgher_ | 10 | Burghers | Burghers Cossacks Dhimmi Tribes | 120 days | No | 1 | — | — | — | Any country | Estate Buildings | City Megalopolis Rural Settlement Town |
Modifiers+50% Local Burghers Power+25% Local Burghers Food Consumption | ||||||||||||
Burgtorhsa_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | Yes | 2 | Yes | Yes | 500 | Only some countries | Defensive Buildings | City Megalopolis |
Requirements Show requirements (5 checks)Modifiers+100 Garrison Size+10% Fort Defense+5 Manpower to Building Owner | ||||||||||||
Calmecaccalmecac | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Only some countries | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (4 checks)ModifiersPer level, by goods access+20% Local Max Literacy for Nobles+50% Local Pop Promotion SpeedOn the country, when in its capital+5% Efficiency of Our Cabinet+10% Max Literacy for Nobles | ||||||||||||
Calvinist Preacherscalvinist_ | 50 | Clerics | Clergy Cossacks Dhimmi Tribes | 90 days | — | Reformation preachers max level | Yes | — | — | Only some countries | Religious Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (11 checks)Modifiers+25% Calvinism Growth Modifier | ||||||||||||
Cámara de Comptoscamara_ | 50 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Only some countries | Government Buildings | City Megalopolis Town |
Requirements Show requirements (8 checks)Modifiers−0.05% Monthly Inflation | ||||||||||||
Cannon Foundrycannon_ | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 450 days | No | Manufactory max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Cannon Makercannon_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Cannon Workshopcannon_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Cannons Factorycannons_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Cantonmentscantonments | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 90 days | No | 1 | Yes | — | — | Any country | Military Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+10 Monthly ManpowerCan Recruit Regiments Here | ||||||||||||
Caravan Stopcaravan_ | 100 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Only some countries | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (3 checks)Modifiers+0.5 Trade Advantage+1 Local Trade Capacity | ||||||||||||
Caravanseraicaravanserai | 100 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Any country | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (3 checks)Modifiers+0.5 Trade Advantage+1 Local Trade Capacity | ||||||||||||
Cardinal Seatseat_ | 50 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Any country | Religious Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (5 checks)ModifiersPer level, by goods access+2.5% Local Max Literacy+20% Local Clergy Food ConsumptionNot scaledGrants Cardinal | ||||||||||||
Carpenters' Guildfurniture_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Castel Sant'Angelocastel_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (3 checks)Modifiers+20% Fort Defense+200 Garrison Size | ||||||||||||
Castlecastle | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
ModifiersPer level, by goods access+500 Garrison Size−5% Unrest+100% Local Nobles PowerNot scaled+2 Fort Level+20 Possible NoblesAllows Zone of Control | ||||||||||||
Cathedralcathedral | 300 | Clerics | Clergy Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Only some countries | Estate Buildings | City Megalopolis |
Modifiers+100% Local Clergy Power+10% Local Max Literacy for Clergy+20% Local Pop Conversion Speed | ||||||||||||
Cattle-Rearing Penfulani_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Fulani cattle rearing pen max level | Yes | — | — | Only some countries | Infrastructure Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (4 checks)Modifiers+20% Local Livestock Output−10% Pop Assimilation Speed | ||||||||||||
Ç̌äwa Barrackscawa_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Janissary barracks size | Yes | — | — | Only some countries | Military Buildings | City Megalopolis Rural Settlement Town |
Modifiers+10 Monthly ManpowerCan Recruit Regiments Here | ||||||||||||
Central Bankcentral_ | 300 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (8 checks)Modifiers+10 Maximum Government Bonds−1% Bond Interest+10% Government Bond Size Modifier | ||||||||||||
Chancerychancery | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 + owner.modifier:chancery_cap_level | — | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (6 checks)ModifiersIn the capital, per level+2.5% Local Max Literacy for Burghers+2.5% Local Max Literacy for NoblesOn the country, when in its capital+2.5% Efficiency of Our Cabinet+0.1 Monthly Political Influence | ||||||||||||
Charcoal Burnerimproved_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Raw Material Production | City Megalopolis Rural Settlement Town |
Charcoal Kilncharcoal_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Raw Material Production | Rural Settlement |
Charitécharite_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Religious Buildings | City Megalopolis |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiersPer level, by goods access+5% Disease ResistanceOn the country, when in its capital+5% Monthly Research Progress | ||||||||||||
Chellah Necropolismonument_ | 10 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Only some countries | Cultural Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+0.1 Cultural TraditionOn the country, when in its capital+0.1 Monthly Legitimacy | ||||||||||||
Chieftain's Hallchieftain_ | 100 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (6 checks)Modifiers+0.1 Monthly Tribal Cohesion+5% Efficiency of Our Cabinet | ||||||||||||
Cinque Portcinque_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | — | — | Any country | Military Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (3 checks)Modifiers+100% Navy Levy Size+2 Monthly Sailors+100% Local Burghers Power | ||||||||||||
City Corporationcorporation_ | 300 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+100% Local Burghers Power | ||||||||||||
City Guardcity_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | — | — | — | Any country | Military Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)Modifiers+15 Monthly ManpowerCan Recruit Regiments Here | ||||||||||||
City of Victorycity_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+5% Local Max Literacy+0.1% Local Monthly Literacy+0.1 Migration Attraction+2 Local Pop Promotion Speed+0.5 Local Cultural Influence | ||||||||||||
City Wallscity_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 5 years | No | 1 | — | Yes | — | Any country | Defensive Buildings | City Megalopolis |
Requirements Allow Does NOT have a Theodosian Wallsor Walls of LuccaExact conditionsModifiersPer level, by goods access+1,000 Garrison Size+25% Fort DefenseBlocks Vision from LandBlocks Vision from Sea+20% Movement Cost−5% Unrest+10% Local Burghers Power−10% Local Crown Power+3 more | ||||||||||||
Clan Seatdun_ | 100 | Tribesmen | Cossacks Tribes | 1 year | No | 1 | Yes | — | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Location potential At least one of
Exact conditionsModifiersPer level, by goods access−20% Local Nobles Food Consumption−5% Unrest−50% Pop Assimilation Speed+200% Tribes PowerNot scaled+10 Possible Nobles | ||||||||||||
Clan Shipyardsclan_ | 1,000 | Peasants | Commoners Cossacks Dhimmi Tribes | 120 days | Yes | 1 + development × 0.05 + max_rgo_workers × 0.2 | Yes | — | 1,000 | Any country | Basic Industry | Rural Settlement Town |
Requirements Show requirements (7 checks)Modifiers+0.5 Maritime Presence to Owner+1 Ship-building Capacity+1 Sailors to OwnerCan Build Ships Here+1% Navy Repair Speed | ||||||||||||
Clay Pitclay_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Raw Material Production | City Megalopolis Rural Settlement Town |
Requirements Location potential
Exact conditions | ||||||||||||
Clearing Houseclearing_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Trade Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+5 Local Trade CapacityIn a market center, per level+10% Market Attraction+100 Maximum Stockpile Capacity | ||||||||||||
Clerical Archivesclerical_ | 50 | Clerics | Clergy Cossacks Dhimmi Tribes | 120 days | No | 1 | — | — | — | Any country | Estate Buildings | City Megalopolis |
Requirements Country potential Exact conditionsModifiers+50% Local Clergy Power+1% Local Max Literacy for Clergy | ||||||||||||
Cloth Workshopcloth_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Coastal Fortcoastal_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | — | — | — | Any country | Defensive Buildings | City Megalopolis Town |
Requirements Location potential Is Port Exact conditionsModifiers+100% Hostile Disembark Time Modifier+1% Hostile Naval AttritionBlocks Privateer Raids+0.15 Local Maritime Presence | ||||||||||||
Coastal Gunnerykorean_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Only some countries | Defensive Buildings | City Megalopolis Town |
Requirements Modifiers+10% Fort Defense+100% Hostile Disembark Time Modifier+1% Hostile Naval Attrition+0.03 Maritime Presence to Owner | ||||||||||||
Coastal Settlementcoastal_ | 1,000 | Peasants | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Only some countries | Government Buildings | Rural Settlement Town |
Requirements Show requirements (3 checks)Modifiers+1.5 Migration Attraction+10% Local Pop Promotion Speed | ||||||||||||
Collegium Helveticumswi_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | Yes | 1 | Yes | Yes | 100 | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Is or was Switzerlandor Churor St. Gallenor Zürichor Schwyzor Glarusor Urior Obwaldenor Lucerneor Sionor Bernor Solothurnor Neuchâtelor Baselor Lausanneor Kyburgor Turnor Genèveor Saint-Claudeor WerdenbergAllow The Collegium Helveticum may only be constructed via event. Never (always = no) Exact conditionsModifiers+10% Education of Heirs+2.5% Monthly Research Progress | ||||||||||||
Collegium Poetarum et Mathematicorumcollege_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25% Local Monthly LiteracyOn the country, when in its capital+0.1 Monthly Progress to Humanist+10% Skill of New Artists | ||||||||||||
Colonial Administrationcolonial_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | Guild max level | — | — | 100 | Any country | Colonial Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)Modifiers+0.2 Trade Capacity to Owner+0.2 Trade Advantage to Owner | ||||||||||||
Commerce Centercommerce_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | No | Market max level | — | — | — | Any country | Trade Buildings | City Megalopolis Town |
Modifiers+1% Pop Assimilation Speed+10% Local Burghers Power+1% Market Access+4 Trade Advantage+400% Burghers Trade Capacity+4 Local Trade Capacity | ||||||||||||
Company Foreign Influencetrade_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | Yes | 2 | — | — | 200 | Any country | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (7 checks)Modifiers+0.005 Local Monthly Development+5% Max Control | ||||||||||||
Company Garrisontrade_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | Yes | 2 | — | — | 200 | Any country | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (7 checks)Modifiers+25% Fort Defense+500 Garrison Size | ||||||||||||
Company Governancetrade_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | Yes | 2 | — | — | 200 | Any country | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (7 checks)Modifiers+5 Manpower to Building Owner+5 Sailors to OwnerCan Recruit Regiments Here | ||||||||||||
Company Harbortrade_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | Yes | 2 | — | — | 200 | Any country | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (8 checks)Modifiers+0.5 Trade Advantage to Owner+0.01 Maritime Presence to Owner+0.02 Maritime Presence for the Overlord | ||||||||||||
Company Local Venturestrade_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | Yes | 2 | — | — | 200 | Any country | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (7 checks)Modifiers+33% Raw Materials Output | ||||||||||||
Confucian Academyconfucian_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Allow Is a Core location of owner Exact conditionsModifiersPer level, by goods access+10% Local Max Literacy for Burghers+1 Local Pop Promotion Speed+50% Institution GrowthOn the country, when in its capital+0.03 Monthly Progress to Sinicized | ||||||||||||
Confucian Schoolconfucian_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (7 checks)ModifiersPer level, by goods access+5% Local Max Literacy+1 Local Pop Promotion Speed+25% Institution GrowthOn the country, when in its capital+0.03 Monthly Progress to Sinicized | ||||||||||||
Conscription Centerconscription_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 + population × 0.025 | — | — | — | Any country | Military Buildings | City Megalopolis Rural Settlement Town |
Requirements Allow OwnerHas PreviousDominant Culture as a Primary Culture or Accepted Culture Removed if None of
Exact conditionsModifiers+25 Monthly ManpowerCan Recruit Regiments Here+5 Regiment Training Capacity | ||||||||||||
Construction Centerconstruction_ | 500 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 + scope:owner.modifier:construction_center_max_level | — | — | — | Any country | Infrastructure Buildings | City Megalopolis Town |
Modifiers+1 Constructions Capacity | ||||||||||||
Consulado de Bilbaomonument_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Only some countries | Trade Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)Modifiers+0.1 Trade Advantage+50% Local Burghers Power | ||||||||||||
Copenhagen Dockyardcopenhagen_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Only some countries | Military Buildings | City Megalopolis Town |
Requirements Location potential Is the Capital or a Historical Capital Allow
Exact conditionsModifiers+2 Ship-building Capacity+30 Monthly Sailors+33% Local Ship-building SpeedCan Build Ships Here+0.2 Harbor Capacity+2.5% Navy Repair Speed | ||||||||||||
Cotton Plantationcotton_ | 1,000 | Slaves | Commoners Cossacks Dhimmi | 180 days | No | max_rgo_workers × 2 | — | — | — | Any country | Colonial Buildings | City Megalopolis Rural Settlement Town |
Council Hallcouncil_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Modifiers+5% Max Control+20% Local Crown Power | ||||||||||||
Counting Housecounting_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Modifiers+33% Local Crown Power | ||||||||||||
Customs Housecustoms_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Trade Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+5 Local Trade CapacityIn a market center, per level+10% Market Attraction+50 Maximum Stockpile Capacity | ||||||||||||
Dār al-Maḵzanmonument_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)ModifiersPer level, by goods access+50% Local Crown PowerOn the country, when in its capital+10% Efficiency of Our Cabinet | ||||||||||||
Darüşşifadarussifa | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Infrastructure Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+20% Disease Resistance+10 Character Life Expectancy | ||||||||||||
Debere Meshwa'edebere_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | — | — | Any country | Religious Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (3 checks)ModifiersPer level, by goods access+10% Local Max Literacy for Clergy+10% Local Clergy PowerOn the country, when in its capital+0.1 Monthly Religious Influence | ||||||||||||
Distiller Milldistiller_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Distillers Workshopdistillers_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Distillers' Guilddistillers_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Dockdock | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | — | — | — | Any country | Naval Buildings | City Megalopolis Town |
Requirements Location potential Is Port Exact conditionsModifiers+1 Ship-building Capacity+16 Monthly SailorsCan Build Ships Here+0.1 Harbor Capacity+2% Navy Repair Speed | ||||||||||||
Doge's Palacedoges_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis |
Requirements ModifiersPer level, by goods access+0.1% Local Monthly Prosperity+25% Local Crown PowerOn the country, when in its capital+2 Diplomatic Reputation | ||||||||||||
Dry Dockdry_ | 2,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | — | — | — | Any country | Naval Buildings | City Megalopolis Town |
Requirements Location potential Is Port Exact conditionsModifiers+2 Ship-building Capacity+32 Monthly SailorsCan Build Ships Here+0.15 Harbor Capacity+4% Navy Repair Speed | ||||||||||||
Dutch Trade Outpostdutch_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | 1 | Yes | Yes | 100 | Any country | Trade Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+1 Trade Capacity to Owner+0.03 Maritime Presence to Owner | ||||||||||||
Dye Makerdyes_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Dyes Milldyes_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Dyes Workshopdyes_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Dyesworksdyesworks | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 450 days | No | Manufactory max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Eghabho N'ore Mansioneghabho_ | 5 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | Eghabho nore mansion max level | Yes | — | — | Only some countries | Defensive Buildings | City Megalopolis Town |
Requirements Country potential Unlocked: Eghabho N'ore MansionExact conditionsModifiers+10% Local Crown Power+5% Max Control | ||||||||||||
El Escorialel_ | 200 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+100% Local Crown Power+0.1% Local Monthly Prosperity+0.25 Cultural Tradition | ||||||||||||
Elephant Hunting Groundselephant_ | 2,500 | Peasants | Commoners Cossacks Dhimmi Tribes | 1 year | No | Depends on conditions | — | — | — | Any country | Raw Material Production | Rural Settlement |
Requirements Country potential produced_in_country:elephants > 0Location potential Raw material: ElephantsExact conditionsModifiersPer level, by goods access−5% Local Food ProductionNot scaled+10 Possible Nobles | ||||||||||||
Embassyembassy | 10 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | Yes | 1 | — | — | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (7 checks)Modifiers+0.1 Diplomatic Capacity | ||||||||||||
Enderûn Academyenderun_ | 2,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Any country | Military Buildings | Rural Settlement |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiersPer level, by goods access+20 Monthly ManpowerCan Recruit Regiments HereOn the country, when in its capital+5% Efficiency of Our Cabinet | ||||||||||||
Entrepôtentrepot | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Trade Buildings | City Megalopolis Town |
Requirements ModifiersPer level, by goods access+5 Local Trade CapacityIn a market center, per level+10% Market Attraction+20 Maximum Stockpile Capacity | ||||||||||||
Expanded Council Hallmodern_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Modifiers+10% Max Control+50% Local Crown Power | ||||||||||||
Falajoma_ | 50 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 2 | Yes | — | — | Only some countries | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (4 checks)Modifiers+250 Local Food Capacity+0.05% Population Growth | ||||||||||||
Family Shrineclan_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 120 days | Yes | 1 | Yes | — | 100 | Any country | Religious Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (6 checks)Modifiers+0.01 Gold to Owner+1 Manpower to Building Owner | ||||||||||||
Farming Villagefarming_ | 1,000 | Peasants | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Villages | Rural Settlement |
Requirements ModifiersPer level, by goods access+100 Local Food Capacity+2.5% Raw Materials Output+25% Local Peasants Power+1% Peasant EnfranchisementNot scaled+100 Possible Laborers+50 Possible Soldiers | ||||||||||||
Feitoriapor_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | 1 | Yes | — | 100 | Only some countries | Trade Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (5 checks)Modifiers+0.03 Maritime Presence to Owner+1 Trade Capacity to Owner+1 Trade Advantage to Owner | ||||||||||||
Festival Groundsfestival_ | 50 | Peasants | Commoners Cossacks Dhimmi Tribes | 120 days | No | 1 | — | — | — | Any country | Estate Buildings | City Megalopolis Rural Settlement Town |
Modifiers+20% Local Peasants Power+5% Local Peasants Food Consumption | ||||||||||||
Fiber Crops Farmsfiber_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Raw Material Production | City Megalopolis Rural Settlement Town |
Requirements Location potential
Exact conditions | ||||||||||||
Fine Cloth Manufactoryfine_ | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 450 days | No | Manufactory max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Fine Cloth Millfine_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Fine Cloth Workshopfine_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Firearms Factoryfirearms_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Firearms Manufactoryfirearms_ | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 450 days | No | Manufactory max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
First Bank of Americausa_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Trade Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow The First Bank of America may only be constructed via event. Never (always = no) Exact conditionsModifiers+4% Minting Threshold+2 Maximum Government Bonds | ||||||||||||
Fishing Villagefishing_ | 1,000 | Peasants | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Villages | Rural Settlement |
Requirements Location potential At least one of
Exact conditionsModifiersPer level, by goods access+0.25 Local Trade Capacity+25% Local Peasants Power+50 Local Food Capacity+1% Peasant Enfranchisement+0.01 Local Maritime Presence+0.02 Harbor Capacity+1 Monthly SailorsNot scaled+100 Possible Laborers+1 more | ||||||||||||
Fondacofondaco | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | Guild max level | Yes | — | 100 | Any country | Trade Buildings | City Megalopolis Town |
Requirements Show requirements (6 checks)Modifiers+1 Trade Advantage to Owner+0.03 Maritime Presence to Owner+0.2 Trade Capacity to Owner+0.03 Migration Attraction | ||||||||||||
Forbidden Cityforbidden_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiersPer level, by goods access+0.25 Cultural Tradition+0.25 Local Cultural InfluenceOn the country, when in its capital−0.1% Prestige Decay | ||||||||||||
Forest Villageforest_ | 1,000 | Peasants | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Villages | Rural Settlement |
Fortezza di Sant'Andreafortezza_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Defensive Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+25% Fort Defense+100 Garrison Size | ||||||||||||
Fortressfortress | 4,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1,080 days | No | 1 | — | Yes | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
ModifiersPer level, by goods access+4,000 Garrison Size−5% UnrestNot scaled+8 Fort LevelAllows Zone of Control | ||||||||||||
Fortress Churchfortress_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Defensive Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (10 checks)ModifiersPer level, by goods access+10% Local Clergy Food Consumption+10% Local Max Literacy for Clergy+20% Local Clergy Power+50 Garrison SizeNot scaled+10% Fort Defense | ||||||||||||
Franciscan Missionchi_ | 50 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | Yes | 1 | Yes | — | 50 | Any country | Colonial Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+10 Monthly Religious Conversion+10% Local Max Literacy for Burghers | ||||||||||||
Free Economic Societyfree_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | — | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Show requirements (6 checks)ModifiersPer level, by goods access+0.1% Local Monthly Literacy+3% Local Max Literacy for PeasantsOn the country, when in its capital+10 Food Capacity+0.05 Monthly Progress to Traditional Economy+0.001 Monthly Development | ||||||||||||
Free Villagefree_ | 50 | Peasants | Commoners Cossacks Dhimmi Tribes | 120 days | No | 1 + development × 0.1 + max_rgo_workers × 0.5 | — | — | — | Any country | Estate Buildings | Rural Settlement |
Modifiers+2% Peasant Enfranchisement+20% Local Peasants Power | ||||||||||||
Friesland Admiraltyfriesland_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Government Buildings | City Megalopolis Town |
Fruit Orchardfruit_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Rural building cap | — | — | — | Any country | Raw Material Production | City Megalopolis Rural Settlement Town |
Requirements Location potential Vegetation: Grasslandsor Farmlandsor Woodsor JungleExact conditions | ||||||||||||
Funduqfunduq | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Only some countries | Trade Buildings | City Megalopolis |
Furniture Manufactoryfurniture_ | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 450 days | No | Manufactory max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Furniture Millfurniture_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Furniture Workshopfurniture_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Consumer Goods | City Megalopolis Town |
Galatagalata | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | Italian merchant quarters max level | Yes | Yes | 200 | Only some countries | Trade Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)Modifiers+1 Trade Capacity to Owner+0.03 Maritime Presence to Owner | ||||||||||||
Galley Barracksgalley_ | 2,000 | Slaves | Commoners Cossacks Dhimmi | 2 years | No | 5 | Yes | — | — | Only some countries | Military Buildings | City Megalopolis |
Requirements Location potential Is Port Exact conditionsModifiers+20 Monthly SailorsCan Build Ships Here+1% Navy Repair Speed | ||||||||||||
Gallowglass Septgallowglass_ | 100 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Guild max level | Yes | — | — | Any country | Military Buildings | Rural Settlement |
Requirements Location potential Any pop
Exact conditionsModifiersPer level, by goods access+50% Tribes Power+10% Fort Defense+25% Pop Mercenary DrainNot scaled+5 Possible Nobles | ||||||||||||
General Archive of Simancasgeneral_ | 200 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiersPer level, by goods access+0.1% Local Monthly Literacy+0.5 Local Cultural InfluenceOn the country, when in its capital+5% Efficiency of Our Cabinet+0.05 Monthly Progress to Centralization | ||||||||||||
Ḡilmān Barracksghilman_ | 2,000 | Slaves | Commoners Cossacks Dhimmi | 1 year | No | 1 | Yes | — | — | Only some countries | Military Buildings | City Megalopolis Town |
Modifiers+25 Monthly ManpowerCan Recruit Regiments Here | ||||||||||||
Glass Guildglass_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Glass Millglass_ | 250 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | No | Mills max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Modifiers+50 Possible Burghers | ||||||||||||
Glass Workshopglass_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Glassworksglassworks | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 450 days | No | Manufactory max level | — | — | — | Any country | Basic Industry | City Megalopolis Town |
Globe Theatreglobe_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis |
Requirements Show requirements (4 checks)ModifiersPer level, by goods access+0.25 Cultural Tradition+0.25% Local Monthly LiteracyOn the country, when in its capital+10% Max Literacy for Peasants+10% Max Literacy for Soldiers+10% Max Literacy for Laborers+5% Cultural Influence | ||||||||||||
Goshogosho | 100 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | Yes | 1 | Yes | — | 100 | Any country | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (6 checks)Modifiers+1 Manpower to Building OwnerCan Recruit Regiments Here+0.05 Gold to Owner | ||||||||||||
Grain Housegrain_ | 50 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Infrastructure Buildings | City Megalopolis Town |
Requirements Country potential Exact conditionsModifiers+100 Local Food Capacity+1% Supply Limit | ||||||||||||
Granarygranary | 50 | Laborers | Commoners Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Infrastructure Buildings | City Megalopolis Town |
Modifiers+500 Local Food Capacity+5% Food Preservation Efficiency | ||||||||||||
Grand Apartmentgrand_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | — | — | Any country | Government Buildings | City Megalopolis Town |
Requirements Country potential Never (always = no) Allow Never (always = no) Exact conditionsModifiers+100% Local Crown Power | ||||||||||||
Grand Marketplacegrand_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 180 days | No | Market max level | — | — | — | Any country | Trade Buildings | City Megalopolis Town |
Modifiers+1% Pop Assimilation Speed+10% Local Burghers Power+1% Market Access+2 Trade Advantage+200% Burghers Trade Capacity+2 Local Trade Capacity | ||||||||||||
Grand Palacegrand_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)Modifiers+0.25 Cultural Tradition+0.25 Local Cultural Influence | ||||||||||||
Grand Shipyardgrand_ | 4,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 2 years | No | 1 | — | — | — | Any country | Naval Buildings | City Megalopolis Town |
Requirements Location potential Is Port Exact conditionsModifiers+8 Ship-building Capacity+125 Monthly SailorsCan Build Ships Here+0.25 Harbor Capacity+8% Navy Repair Speed | ||||||||||||
Great Enclosuregreat_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 5 years | No | 1 | Yes | Yes | — | Only some countries | Infrastructure Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (5 checks)Modifiers+25% Local Crown Power | ||||||||||||
Great Hill Complexgreat_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 5 years | No | 1 | Yes | Yes | — | Only some countries | Religious Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (5 checks)Modifiers+10% Local Max Literacy for Clergy | ||||||||||||
Great Madrasagreat_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Religious Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)Modifiers+25% Local Clergy Power+10% Local Max Literacy for Clergy+20 Local Pop Conversion Speed+10% Tribesmen to Peasants | ||||||||||||
Great Mosque of Algiersmonument_ | 10 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Religious Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)Modifiers−10% Burghers Unrest+0.1 Cultural Tradition | ||||||||||||
Great Mosque of Kairouanmonument_ | 10 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Religious Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)ModifiersPer level, by goods access+0.1 Cultural TraditionOn the country, when in its capital+0.1 Monthly Devotion | ||||||||||||
Great Temple of Tenōchtitlangreat_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 7 | Yes | Yes | — | Only some countries | Religious Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)ModifiersOn the country, when in its capital−0.01 Monthly DoomPer level, by goods access+20% Local Clergy Power+10 Local Pop Conversion Speed+0.1 Cultural Tradition | ||||||||||||
Great Tibetan Monasterytibetan_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Religious Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)Modifiers+10% Local Clergy Power+10% Local Max Literacy for Clergy+20 Local Pop Conversion Speed | ||||||||||||
Great Valley Complexgreat_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 5 years | No | 1 | Yes | Yes | — | Only some countries | Cultural Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (5 checks)Modifiers+25% Raw Materials Output | ||||||||||||
Great Wall of Chinarepaired_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 5 years | No | 1 | Yes | Yes | — | Only some countries | Defensive Buildings | City Megalopolis Rural Settlement Town |
Requirements ModifiersPer level, by goods access+200 Garrison SizeNot scaled+1 Fort LevelAllows Zone of Control | ||||||||||||
Greek-Latin Academygreek_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)Modifiers+5% Max Literacy for Nobles+0.05 Monthly Progress to Spiritualist+15% Artist Monthly Start Chance+5% Max Literacy for Peasants+5% Max Literacy for Soldiers+5% Max Literacy for Laborers | ||||||||||||
Guild Hallguild_ | 20 | Burghers | Burghers Cossacks Dhimmi Tribes | 120 days | No | 1 | — | — | — | Any country | Estate Buildings | City Megalopolis |
Requirements Country potential Exact conditionsModifiers+50% Local Burghers Power−10% Local Pop Promotion Speed+1% Production Efficiency | ||||||||||||
Guns Workshopguns_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Workshop max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Gunsmithgun_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | Guild max level | — | — | — | Any country | Weapons Industry | City Megalopolis Town |
Gurgaddigurgaddi | 50 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | Yes | 1 | Yes | — | 50 | Any country | Religious Buildings | City Megalopolis Rural Settlement Town |
Requirements Country potential Is SIKH Exact conditionsModifiers+10% Local Max Literacy for Clergy+0.05 Gold to Owner+0.1 Trade Advantage to Owner+0.1 Trade Capacity to Owner | ||||||||||||
Gymnasiumgymnasium_ | 500 | Clerics | Clergy Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (5 checks)ModifiersPer level, by goods access+0.5 Cultural Tradition+10% Local Max Literacy for Nobles+0.1% Local Monthly Literacy+33% Institution GrowthOn the country, when in its capital+5% Monthly Research Progress+5% Max Literacy | ||||||||||||
Hand Cannon Guildhand_ | 160 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | — | — | — | Only some countries | Weapons Industry | City Megalopolis Town |
Hanseatic Kontorhanseatic_ | 200 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | Yes | Hanseatic kontor max level | Yes | — | 200 | Any country | Trade Buildings | City Megalopolis Town |
Requirements Country potential Exact conditionsModifiers+1 Trade Advantage to Owner+0.1 Maritime Presence to Owner+0.25 Trade Capacity to Owner | ||||||||||||
Hanseatic Shipwright Guildhanseatic_ | 1,000 | Laborers | Commoners Cossacks Dhimmi Tribes | 2 years | Yes | 1 + scope:owner.modifier:hanseatic_shipwright_guild_max_level | Yes | Yes | 1,000 | Any country | Military Buildings | City Megalopolis Town |
Requirements Country potential Exact conditionsModifiers+1 Ship-building Capacity+10 Sailors to OwnerCan Build Ships Here+0.1 Harbor Capacity+1% Navy Repair Speed | ||||||||||||
Hanseatic Town Hallhanseatic_ | 50 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | Yes | 2 | Yes | Yes | 50 | Any country | Trade Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)Modifiers+10% Efficiency of Our Cabinet+0.05 Monthly Republican Tradition+5% Parliament Base Support | ||||||||||||
Harbor Tavernpirate_ | 1,000 | Soldiers | Commoners Cossacks Dhimmi Tribes | 180 days | No | 2 | — | — | — | Any country | Military Buildings | City Megalopolis Town |
Requirements Country potential Has the Location potential Is on the coast Exact conditionsModifiers+1 Monthly Sailors+1 Monthly Manpower−2% Pop Join Rebels Threshold | ||||||||||||
Hassan Towermonument_ | 10 | Nobles | Cossacks Dhimmi Nobility Tribes | 1 year | No | 1 | Yes | Yes | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (3 checks)ModifiersPer level, by goods access+0.1 Cultural TraditionOn the country, when in its capital+0.05 Monthly Prestige | ||||||||||||
Herrenchiemsee Abbeyherrenchiemsee_ | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 2 years | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Show requirements (4 checks)ModifiersPer level, by goods access+15% Local Max Literacy+0.1 Cultural TraditionOn the country, when in its capital+5% Monthly Research Progress+1 Tolerance of the True Faith | ||||||||||||
Hexamilion Wallhexamilion_ | 500 | Soldiers | Commoners Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | Yes | — | Only some countries | Defensive Buildings | City Megalopolis Rural Settlement Town |
Requirements ModifiersPer level, by goods access+50% Local Proximity Efficiency+100 Garrison SizeNot scaled+1 Fort Level | ||||||||||||
Hippodromehippodrome | 500 | Laborers | Commoners Cossacks Dhimmi Tribes | 5 years | No | 1 | — | — | — | Only some countries | Cultural Buildings | City Megalopolis |
Requirements Show requirements (5 checks)Modifiers+2.5% Estates Satisfaction Equilibrium+20% Crown Power | ||||||||||||
Hospitalhospital | 100 | Clerics | Clergy Cossacks Dhimmi Tribes | 1 year | No | 1 | — | Yes | — | Any country | Infrastructure Buildings | City Megalopolis Town |
Requirements Location potential Has ≥ 20 Development Exact conditionsModifiers+10% Disease Resistance+5 Character Life Expectancy | ||||||||||||
House of Parliamenthouse_ | 200 | Nobles | Cossacks Dhimmi Nobility Tribes | 2 years | No | 1 | — | Yes | — | Any country | Government Buildings | City Megalopolis Rural Settlement Town |
Requirements Show requirements (6 checks)ModifiersPermanent Parliament+20% Crown Power+0.1 Monthly Progress to Liberalism+0.25 Monthly Political Influence | ||||||||||||
Husuni Kubwahusuni_ | 100 | Burghers | Burghers Cossacks Dhimmi Tribes | 1 year | No | 1 | Yes | — | — | Any country | Cultural Buildings | City Megalopolis Town |
Requirements Country potential We have unlocked the Husuni Kubwa Building through a flavor Event Has Variable: unlocked_husuni_kubwa_variable Exact conditionsModifiersIn the capital, per level+5 Local Trade Capacity+0.15 Trade AdvantageOn the country, when in its capital+0.05 Monthly LegitimacyIn a market center, per level+50 Maximum Stockpile Capacity | ||||||||||||










































































































































































































































































































