Loading
465 buildings in the game files.
| Modifiers | |||||||
|---|---|---|---|---|---|---|---|
'Ablaq Palaceablaq_palace | Country potentialCustom tooltip (see exact conditions) Location potentialIs capitalandThis (see exact conditions) Mentions: enable_ablaq_palace_variable Exact conditions | generic_burgher_employment | generic_event_building | 5 | No | Government Buildings | +0.02 Monthly Legitimacy+2.5% Silk Output+5% Local Cloth Output |
Academy of Sciencesacademy_of_sciences | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | normal_noble_employment | cultural_building_time | 1 | No | Cultural Buildings | +1% Local Max Literacy+0.5 Migration Attraction+5% Monthly Research Progress %+1 |
Academy of Sciencesbavarian_academy_of_sciences | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialIs capital Mentions: BavariaExact conditions | normal_noble_employment | cultural_building_time | 1 | No | Cultural Buildings | +20% Local Max Literacy+5% Monthly Research Progress %+0.05 Monthly Progress to Individualism |
Administration Center of Bulgariabulgarian_administration_center | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | normal_noble_employment | generic_town_build_time | 1 | No | Government Buildings | +50% Local Proximity Efficiency+15 Local Proximity Source−20% Unrest |
Admiraltyadmiralty | Location potentialIs capital Exact conditions | large_burgher_employment | large_capital_build_time | 1 | No | Government Buildings | +0 Monthly Sailors+5% Navy Morale |
Agadirfortress_granary | Country potentialCulture (see exact conditions) Location potentialNo restriction Mentions: Maghrebi Exact conditions | granary_employment | medium_fort_building | 1 | No | Defensive Buildings | +0 Garrison Size+500 Local Food Capacity+25% Fort Defense |
Al-Ḥamrā'alhambra | huge_noble_employment | large_capital_build_time | 1 | No | Government Buildings | +10% Crown Power+10% Cultural Influence % | |
Ambras Castleambras_castle | 1 | large_cultural_building_time | 1 | No | Cultural Buildings | +0.2 Cultural Tradition+20% Fort Defense+100% Local Crown Power | |
American Academy of Arts and Sciencesusa_academy_of_arts_and_sciences | Country potentialNever (always = no) AllowCustom tooltip (see exact conditions) Exact conditions | cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +1 Cultural Tradition+10% Local Max Literacy+0.1 Monthly Progress to Humanist |
American Philosophical Societyusa_philosophical_society | Country potentialNever (always = no) AllowCustom tooltip (see exact conditions) Exact conditions | cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.5 Cultural Tradition+0.5 Local Cultural Influence+5% Local Max Literacy+2 |
Amsterdam Admiraltyamsterdam_admiralty | Country potentialNever (always = no) Location potentialThis (see exact conditions)andNot Is capital Exact conditions | dock_employment | large_port_building_time | 1 | No | Government Buildings | +0 Monthly SailorsYes Can Build Ships Here+1% Navy Repair Speed |
Ancient Great Wall of Chinaruined_great_wall_of_china | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | great_wall_of_china_employment | huge_unique_build_time | 1 | No | Defensive Buildings | +0 Garrison Size+1 Fort Level |
Apothecaryapothecary | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Basic Industry | |
Aqueduct Systemaqueduct_system | Country potentialCountry: ByzantiumorCountry: RomeorOwns (see exact conditions)orOwns (see exact conditions)orOwns (see exact conditions)orOwns (see exact conditions)Location potentialThis (see exact conditions)orThis (see exact conditions)orThis (see exact conditions)orThis (see exact conditions) Exact conditions | aqueduct_system_employment | infrastructure_build_time | aqueduct_system_max_level | No | Infrastructure Buildings | +10% Disease Resistance+15% Local Food Production %+0.1% Local Monthly Prosperity+4 |
Archive of the Indiesarchive_of_the_indies | trade_employment | government_build_time | 1 | No | Trade Buildings | +0.1 Trade Advantage+10% Burghers Trade Capacity+1 Trade Capacity | |
Armoryarmory | AllowOwner (see exact conditions) Exact conditions | manpower_employment | soldier_building | manpower_max_level | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here |
Art Schoolart_school | Location potentialIs capital Exact conditions | cultural_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +0.1 Local Cultural Influence+0.1 Cultural Tradition+10% Skill of New Artists+1 |
Artillery Academy of Segoviasegovia_artillery_academy | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | manpower_employment | soldier_building | 1 | No | Military Buildings | +0 Monthly Manpower+10% Local Max Literacy for SoldiersYes Can Recruit Regiments Here |
Artisan Guildsartisan_guilds | No listed conditions | minor_burgher_employment | estate_build_time | estate_building_stackable_level | No | Estate Buildings | +10% Local Burghers Power+1% Production Efficiency−5% Local Pop Promotion Speed % |
Arts Academyarts_academy | Location potentialIs capital Country potentialNo restriction Exact conditions | generic_burgher_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +0.25 Local Cultural Influence+0.25 Cultural Tradition+25% Skill of New Artists+1 |
Bailiffbailiff | Location potentialNot Is overseas for owner AllowTrigger if (see exact conditions)andTrigger else (see exact conditions)andOwner (see exact conditions) Mentions: Number of BailiffsExact conditions | bailiff_employment | rural_build_time | 1 | No | Government Buildings | +20% Max Control+100% Local Nobles Power−10% Peasant Enfranchisement |
Bajang Ratubajang_ratu | Location potentialIs capital Exact conditions | huge_religious_building_employment | large_capital_build_time | 1 | No | Government Buildings | +1 Tolerance of the True Faith+0.05 Monthly Prestige |
Bankbanking_office | Country potentialHas reform (see exact conditions) Exact conditions | foreign_trade_employment | bank_office_build_time | 1 | Yes | Trade Buildings | +0.1 Trade Advantage to Owner+2.5% Taxbase to Owner |
Baraykhmer_baray | special_medium_peasant_building | huge_unique_build_time | 1 | No | Infrastructure Buildings | +2000 Local Population Capacity+20% Local Food Production %+0.1% Monthly Prosperity | |
Barcelona Royal Shipyardbarcelona_royal_shipyard | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | dry_dock_employment | large_port_building_time | 1 | No | Military Buildings | +2 Ship-building Capacity+33% Local Ship-building Speed+0 Monthly Sailors+3 |
Bardic Schoolbardic_school | Country potentialHas reform (see exact conditions) AllowNo restriction Exact conditions | cultural_employment | guild_build_time | 1 | No | Cultural Buildings | +0.1 Cultural Tradition+1% Local Max Literacy |
Baroque Munich Residenzmunich_residenz_baroque_expansion | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions)andHas building: Renaissance Munich ResidenzExact conditions | noble_cultural_employment | large_capital_build_time | 1 | No | Cultural Buildings | +20% Local Max Literacy+0.3 Cultural Tradition+5% Monthly Research Progress % |
Barracksbarracks | AllowOwner (see exact conditions) Exact conditions | manpower_employment | soldier_building | manpower_max_level | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here+1 Regiment Training Capacity |
Bastionbastion | No listed conditions | bastion_employment | medium_fort_building | 1 | No | Defensive Buildings | +1 Garrison Size−5% Unrest+4 Fort Level+1 |
Beer Workshopbeer_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Consumer Goods | |
Belvedere Palacebelvedere_palace | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | huge_noble_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +0.1% Local Monthly Prosperity−0.1% Prestige Decay+0.1 Monthly Prestige |
Berlin Palaceberlin_palace | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | noble_cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25 Local Cultural Influence+50% Local Crown Power |
Bey Fortressbey_fortress | Country potentialNever (always = no) Exact conditions | manpower_employment | small_fort_building | 1 | No | Defensive Buildings | +25% Local Crown Power+0 Monthly Manpower+25% Fort Defense+1 |
Bibliotheca Corvinianabibliotheca_corviniana | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Mentions: unlocked_bibliotheca_corviniana Exact conditions | huge_religious_building_employment | cultural_building_time | 1 | No | Cultural Buildings | +5% Local Max Literacy+0.25% Local Monthly Literacy+10% Monthly Research Progress % |
Black Marketblack_market | Country potentialHas reform (see exact conditions)andModifier:enable black market buildings (see exact conditions) Location potentialIs coastal Mentions: Allow Black Market BuildingsExact conditions | pirate_building_employment | pirate_build_time | 10 | Yes | Trade Buildings | +5% Taxbase to Owner+2 Trade Capacity to Owner |
Bock Fortificationsthe_bock_fortifications | Country potentialNever (always = no) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | bastion_employment | medium_fort_building | bock_max_level | No | Military Buildings | +10% Fort Defense+20% Fortification Maintenance Efficiency+0 Garrison Size |
Bog Iron Smelterbog_iron_smelter | rural_peasant_produce_employment | rural_build_time | rural_building_cap | No | Raw Material Production | ||
Bolshoi Theaterbolshoi_theater | cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25% Local Monthly Literacy+0.1 Monthly Prestige+1 | |
Brethren of the Marshbrethren_marsh | dock_employment | medium_port_building_time | 1 | No | Naval Buildings | +1 Ship-building Capacity+0 Monthly SailorsYes Can Build Ships Here+1 | |
Brewerybrewery | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Consumer Goods | |
Brewery Millbrewery_mill | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Consumer Goods | +50 Possible Burghers |
Bridgebridge_infrastructure | Location potentialHas riverandNum roads > 0 AllowNo restriction Exact conditions | generic_peasant_building_employment | infrastructure_build_time | 1 | No | Infrastructure Buildings | +10% Local Proximity Efficiency−10% Movement Cost |
Brothelbrothel | Country potentialHas reform (see exact conditions) Location potentialIs coastal Exact conditions | pirate_building_employment | pirate_build_time | 2 | No | Cultural Buildings | −5% Disease Resistance+0.05% Population Growth |
Bubububu_building | Location potentialRaw material: FishExact conditions | tiny_rural_peasant_produce_employment | rural_build_time | 2 | No | Raw Material Production | +15% Local Fish Output |
Bundbund | Location potentialHas riverorIs adjacent to lake Exact conditions | small_peasant_employment | infrastructure_build_time | bund_cap | No | Infrastructure Buildings | +500 Local Population Capacity+10% Local Food Production % |
Burgher Mansionburgher_mansion | No listed conditions | minor_burgher_employment | estate_build_time | estate_building_single_level | No | Estate Buildings | +50% Local Burghers Power+25% Local Burghers Food Consumption |
Burgtorhsa_burgtor | castle_employment | small_fort_building | 2 | Yes | Defensive Buildings | +0 Garrison Size+10% Fort Defense+0.01 Manpower to Owner | |
Calmecaccalmecac | Country potentialCulture (see exact conditions) Location potentialIs capital Mentions: Nahua Exact conditions | large_religious_building_employment | government_build_time | 1 | No | Government Buildings | +20% Local Max Literacy for Nobles+50% Local Pop Promotion Speed %+5% Efficiency of Our Cabinet+1 |
Calvinist Preacherscalvinist_preachers | Country potentialReligion (see exact conditions)andSituation:reformation (see exact conditions) AllowOwner (see exact conditions)andIs city Exact conditions | religious_building_employment | generic_event_building | reformation_preachers_max_level | — | Religious Buildings | +25% Calvinism Growth Modifier |
Cámara de Comptoscamara_comptos | Location potentialIs capital Country potentialCustom tooltip (see exact conditions)and(Culture (see exact conditions)orCurrent or former country: Navarre)Exact conditions | small_burgher_employment | government_build_time | 1 | No | Government Buildings | −0.05% Monthly Inflation |
Cannon Foundrycannon_foundry | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Weapons Industry | |
Cannon Makercannon_maker | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Weapons Industry | |
Cannon Workshopcannon_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Weapons Industry | |
Cannons Factorycannons_factory | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Weapons Industry | +50 Possible Burghers |
Cantonmentscantonments | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | manpower_employment | generic_event_building | 1 | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here |
Caravan Stopcaravan_stop | Country potentialHas advance: Saharan Caravan StopAllowRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions) Mentions: Saharan Caravan StopExact conditions | trade_employment | trade_post_build_time | 1 | No | Trade Buildings | +0.5 Trade Advantage+1 Trade Capacity |
Caravanseraicaravanserai | Country potentialHas advance: CaravanseraiAllowRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions) Mentions: CaravanseraiExact conditions | trade_employment | trade_post_build_time | 1 | No | Trade Buildings | +0.5 Trade Advantage+1 Trade Capacity |
Cardinal Seatseat_of_cardinal | AllowNever (always = no) Country potentialCustom tooltip (see exact conditions) Exact conditions | religious_building_employment | religious_building_time | 1 | No | Religious Buildings | +2.5% Local Max Literacy+20% Local Clergy Food ConsumptionYes Grants Cardinal |
Carpenters' Guildfurniture_guild | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Consumer Goods | |
Castel Sant'Angelocastel_sant_angelo | Country potentialNever (always = no) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | castle_employment | small_fort_building | 1 | No | Defensive Buildings | +20% Fort Defense+0 Garrison Size |
Castlecastle | No listed conditions | castle_employment | medium_fort_building | 1 | No | Defensive Buildings | +1 Garrison Size−5% Unrest+100% Local Nobles Power+3 |
Cathedralcathedral | No listed conditions | cathedral_building_employment | large_religious_building_time | 1 | No | Estate Buildings | +100% Local Clergy Power+10% Local Max Literacy for Clergy+20% Local Pop Conversion Speed % |
Cattle-Rearing Penfulani_cattle_rearing_pen | Country potentialHas unlocked building trigger (see exact conditions) Location potentialRaw material: LivestockandRegion (see exact conditions)andAny pop (see exact conditions)Exact conditions | rural_peasant_produce_employment | rural_build_time | fulani_cattle_rearing_pen_max_level | No | Infrastructure Buildings | +20% Local Livestock Output−10% Pop Assimilation Speed |
Ç̌äwa Barrackscawa_barracks | No listed conditions | manpower_employment | soldier_building | janissary_barracks_size | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here |
Central Bankcentral_bank | AllowCustom tooltip (see exact conditions)andOwner (see exact conditions) Location potentialIs capitalandNOR (see exact conditions) Exact conditions | large_burgher_employment | large_capital_build_time | 1 | No | Government Buildings | +10 Maximum Government Bonds−1% Bond Interest+10% Government Bond Size Modifier |
Chancerychancery | generic_burgher_employment | large_capital_build_time | chancery_max_level | No | Government Buildings | +2.5% Local Max Literacy for Burghers+2.5% Local Max Literacy for Nobles+2.5% Efficiency of Our Cabinet | |
Charcoal Burnerimproved_charcoal_maker | No listed conditions | rural_peasant_produce_employment | rural_build_time | rural_building_cap | No | Raw Material Production | |
Charcoal Kilncharcoal_maker | No listed conditions | rural_peasant_produce_employment | rural_build_time | rural_building_cap | No | Raw Material Production | |
Charitécharite_of_berlin | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | clergy_medical_employment | large_cultural_building_time | 1 | No | Religious Buildings | +5% Disease Resistance+5% Monthly Research Progress % |
Cinque Portcinque_port | military_support_employment | medium_port_building_time | 1 | No | Military Buildings | +100% Navy Levy Size+0 Monthly Sailors+100% Local Burghers Power | |
City Corporationcorporation_of_london | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | large_burgher_employment | generic_town_build_time | 1 | No | Government Buildings | +100% Local Burghers Power |
City Guardcity_guard | Location potentialIs capital Country potentialGovernment type (see exact conditions) Mentions: RepublicExact conditions | manpower_employment | medium_soldier_building | 1 | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here |
City of Victorycity_of_victory | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | huge_religious_building_employment | religious_building_time | 1 | No | Cultural Buildings | +5% Local Max Literacy+0.1% Local Monthly Literacy+0.1 Migration Attraction+2 |
City Wallscity_walls | AllowNot Has building: Theodosian WallsandNot Has building: Walls of LuccaExact conditions | castle_employment | huge_unique_build_time | 1 | No | Defensive Buildings | +1 Garrison Size+25% Fort DefenseYes Blocks Vision from Land+8 |
Clan Seatdun_fort | Country potentialModifier:allow dun fort (see exact conditions) Location potentialDominant culture.language (see exact conditions)orDominant culture (see exact conditions) Exact conditions | stockade_employment | small_fort_building | 1 | No | Defensive Buildings | −20% Local Nobles Food Consumption−5% Unrest−50% Pop Assimilation Speed+2 |
Clan Shipyardsclan_shipyards | Location potentialDominant culture (see exact conditions)andIs port Country potential(Has reform (see exact conditions)andCountry type: building)orHas reform (see exact conditions) AllowDominant culture (see exact conditions)andAny foreign building countries in location (see exact conditions) Mentions: Japanese Exact conditions | manpower_employment | estate_build_time | japanese_clan_building_cap | Yes | Basic Industry | +0.5 Maritime Presence to Owner+1 Ship-building Capacity+0 Sailors to Owner+2 |
Clay Pitclay_pit | Location potential(Is coastalorHas riverorIs adjacent to lake)andNot Raw material: ClayExact conditions | rural_peasant_produce_employment | rural_build_time | rural_building_cap | No | Raw Material Production | |
Clearing Houseclearing_house | Location potentialIs market center Exact conditions | trade_employment | market_build_time | 1 | No | Trade Buildings | +5 Trade Capacity+10% Market Attraction+100 Maximum Stockpile Capacity |
Clerical Archivesclerical_archives | Country potentialModifier:allow clerical archives (see exact conditions) Mentions: Allows Clerical ArchivesExact conditions | estate_clergy_employment | estate_build_time | estate_building_single_level | No | Estate Buildings | +50% Local Clergy Power+1% Local Max Literacy for Clergy |
Cloth Workshopcloth_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Consumer Goods | |
Coastal Fortcoastal_fort | Location potentialIs port Exact conditions | coastal_fort_employment | small_fort_building | 1 | No | Defensive Buildings | +100% Hostile Disembark Time Modifier+1% Hostile Naval AttritionYes Blocks Privateer Raids+1 |
Coastal Gunnerykorean_gunnery_coastal_defense | AllowModifier:fort level (see exact conditions)andNot Has building: Land GunneryLocation potentialIs port Exact conditions | castle_employment | small_fort_building | 1 | No | Defensive Buildings | +10% Fort Defense+100% Hostile Disembark Time Modifier+1% Hostile Naval Attrition+1 |
Coastal Settlementcoastal_settlements | Country potentialHas unlocked building trigger (see exact conditions) Location potentialIs coastal Mentions: has_unlocked_building_trigger Exact conditions | village_employment_size | colonise_build_time | 1 | No | Government Buildings | +1.5 Migration Attraction+10% Local Pop Promotion Speed % |
Collegium Helveticumswi_collegium_helveticum | large_religious_building_employment | cultural_building_time | 1 | Yes | Cultural Buildings | ||
Collegium Poetarum et Mathematicorumcollege_of_poets | cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25% Local Monthly Literacy+0.1 Monthly Progress to Humanist+1 | |
Colonial Administrationcolonial_administration | foreign_trade_employment | colonise_build_time | guild_max_level | Yes | Colonial Buildings | +0.2 Trade Capacity to Owner+0.2 Trade Advantage to Owner | |
Commerce Centercommerce_center | No listed conditions | trade_employment | merchant_build_time | market_max_level | No | Trade Buildings | +1% Pop Assimilation Speed+10% Local Burghers Power+1% Market Access+3 |
Company Foreign Influencetrade_company_foreign_influence | Location potentialScope:actor (see exact conditions) Country potentialTotal effective building levels:trade company headquarters (see exact conditions)orAny subject (see exact conditions) AllowMarket (see exact conditions)andCan build satellite trade building (see exact conditions) Exact conditions | large_foreign_trade_employment | trade_company_build_time | trade_company_building_max_level | Yes | Trade Buildings | +0.005 Local Monthly Development+5% Max Control |
Company Garrisontrade_company_garrison | Location potentialScope:actor (see exact conditions) Country potentialTotal effective building levels:trade company headquarters (see exact conditions)orAny subject (see exact conditions) AllowMarket (see exact conditions)andCan build satellite trade building (see exact conditions) Exact conditions | large_foreign_trade_employment | trade_company_build_time | trade_company_building_max_level | Yes | Trade Buildings | +25% Fort Defense+1 Garrison Size |
Company Governancetrade_company_governance | Location potentialScope:actor (see exact conditions) Country potentialTotal effective building levels:trade company headquarters (see exact conditions)orAny subject (see exact conditions) AllowMarket (see exact conditions)andCan build satellite trade building (see exact conditions) Exact conditions | large_foreign_trade_employment | trade_company_build_time | trade_company_building_max_level | Yes | Trade Buildings | +0.01 Manpower to Owner+0.01 Sailors to OwnerYes Can Recruit Regiments Here |
Company Harbortrade_company_harbor | Location potentialScope:actor (see exact conditions) Country potentialTotal effective building levels:trade company headquarters (see exact conditions)orAny subject (see exact conditions) AllowIs portandMarket (see exact conditions)andCan build satellite trade building (see exact conditions) Exact conditions | large_foreign_trade_employment | trade_company_build_time | trade_company_building_max_level | Yes | Trade Buildings | +0.5 Trade Advantage to Owner+0.01 Maritime Presence to Owner+0.02 Maritime Presence for the Overlord |
Company Local Venturestrade_company_local_venture | Location potentialScope:actor (see exact conditions) Country potentialTotal effective building levels:trade company headquarters (see exact conditions)orAny subject (see exact conditions) AllowMarket (see exact conditions)andCan build satellite trade building (see exact conditions) Exact conditions | large_foreign_trade_employment | trade_company_build_time | trade_company_building_max_level | Yes | Trade Buildings | +33% Raw Materials Output |
Confucian Academyconfucian_academy | AllowIs core of: owner Exact conditions | noble_cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +10% Local Max Literacy for Burghers+1 Local Pop Promotion Speed+50% Institution Growth+1 |
Confucian Schoolconfucian_school | Country potentialCulture (see exact conditions)orReligion (see exact conditions)orAny international organizations member of (see exact conditions)orCustom tooltip (see exact conditions)orIs member of international organization: Middle KingdomExact conditions | noble_cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +5% Local Max Literacy+1 Local Pop Promotion Speed+25% Institution Growth+1 |
Conscription Centerconscription_center | AllowOwner (see exact conditions) Exact conditions | manpower_employment | soldier_building | manpower_max_level | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here+5 Regiment Training Capacity |
Construction Centerconstruction_center | No listed conditions | construction_employment | government_build_time | construction_center_max_level | No | Infrastructure Buildings | +1 Constructions Capacity |
Copenhagen Dockyardcopenhagen_dockyard | Location potentialIs capital Exact conditions | dock_employment | large_port_building_time | 1 | No | Military Buildings | +2 Ship-building Capacity+0 Monthly Sailors+33% Local Ship-building Speed+3 |
Cotton Plantationcotton_plantation | plantation_employment | plantation_build_time | plantation_cap | No | Colonial Buildings | +10% Local Cotton Output−0.5% Satisfaction of Slaves+10 Monthly Enslavement | |
Council Hallcouncil_hall | No listed conditions | generic_burgher_employment | government_build_time | 1 | No | Government Buildings | +5% Max Control+20% Local Crown Power |
Counting Housecounting_house | No listed conditions | generic_burgher_employment | government_build_time | 1 | No | Government Buildings | +33% Local Crown Power |
Customs Housecustoms_house | Location potentialIs market center Exact conditions | trade_employment | market_build_time | 1 | No | Trade Buildings | +5 Trade Capacity+10% Market Attraction+50 Maximum Stockpile Capacity |
Darüşşifadarussifa | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | clergy_medical_employment | generic_town_build_time | 1 | No | Infrastructure Buildings | +20% Disease Resistance+10 Character Life Expectancy |
Debere Meshwa'edebere_meshwae | AllowNever (always = no) Country potentialReligion (see exact conditions) Location potentialNever (always = no) Mentions: MiaphysitismExact conditions | large_religious_building_employment | large_cultural_building_time | 1 | No | Religious Buildings | +10% Local Max Literacy for Clergy+10% Local Clergy Power+0.1 Monthly Religious Influence |
Distiller Milldistiller_mill | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Consumer Goods | +50 Possible Burghers |
Distillers Workshopdistillers_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Consumer Goods | |
Distillers' Guilddistillers_guild | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Consumer Goods | |
Dockdock | Location potentialIs port Exact conditions | dock_employment | medium_port_building_time | 1 | No | Naval Buildings | +1 Ship-building Capacity+0 Monthly SailorsYes Can Build Ships Here+2 |
Doge's Palacedoges_palace | cultural_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +0.1% Local Monthly Prosperity+25% Local Crown Power+2 Diplomatic Reputation | |
Dry Dockdry_dock | Location potentialIs port Exact conditions | dry_dock_employment | medium_port_building_time | 1 | No | Naval Buildings | +2 Ship-building Capacity+0 Monthly SailorsYes Can Build Ships Here+2 |
Dutch Trade Outpostdutch_trade_outpost | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | foreign_trade_employment | trade_post_build_time | 1 | Yes | Trade Buildings | +1 Trade Capacity to Owner+0.03 Maritime Presence to Owner |
Dye Makerdyes_guild | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Basic Industry | |
Dyes Milldyes_mill | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Basic Industry | +50 Possible Burghers |
Dyes Workshopdyes_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Basic Industry | |
Dyesworksdyesworks | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Basic Industry | |
Eghabho N'ore Mansioneghabho_nore_mansion | Country potentialHas unlocked building trigger (see exact conditions) Mentions: has_unlocked_building_trigger Exact conditions | tiny_estate_noble_employment | religious_building_time | eghabho_nore_mansion_max_level | No | Defensive Buildings | +10% Local Crown Power+5% Max Control |
El Escorialel_escorial_palace | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | huge_noble_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +100% Local Crown Power+0.1% Local Monthly Prosperity+0.25 Cultural Tradition |
Elephant Hunting Groundselephant_hunting_grounds | elephant_hunting_grounds_employment | rural_build_time | If: Add: Desc: INCREASED_MAX_LEVEL_ELEPHANT_HUNTING_GROUND · Value: 2 · Limit: Owner: Has variable: ori_double_elephant_hunting_ground_level_flag · Value: rural_building_cap | No | Raw Material Production | −5% Local Food Production %+10 Possible Nobles | |
Embassyembassy | Country potentialNOR (see exact conditions) AllowIs capitalandCustom tooltip (see exact conditions) Exact conditions | minor_noble_employment | trade_post_build_time | 1 | Yes | Government Buildings | |
Enderûn Academyenderun_academy | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | manpower_100_employment | soldier_building | 1 | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here+5% Efficiency of Our Cabinet |
Entrepôtentrepot | Location potentialIs market center Exact conditions | trade_employment | market_build_time | 1 | No | Trade Buildings | +5 Trade Capacity+10% Market Attraction+20 Maximum Stockpile Capacity |
Expanded Council Hallmodern_council_hall | No listed conditions | generic_burgher_employment | government_build_time | 1 | No | Government Buildings | +10% Max Control+50% Local Crown Power |
Falajoma_falaj | Country potentialHas unlocked building trigger (see exact conditions) Exact conditions | granary_employment | small_fort_building | 2 | No | Government Buildings | +250 Local Food Capacity+0.05% Population Growth |
Family Shrineclan_family_shrine | Location potentialDominant culture (see exact conditions) Country potential(Has reform (see exact conditions)andCountry type: building)orHas reform (see exact conditions) AllowDominant culture (see exact conditions)andAny foreign building countries in location (see exact conditions) Mentions: Japanese Exact conditions | large_religious_building_employment | estate_build_time | 1 | Yes | Religious Buildings | +0.01 Gold to Owner+0 Manpower to Owner |
Farming Villagefarming_village | village_employment_size | village_build_time | rural_building_cap | No | Villages | +100 Local Food Capacity+2.5% Raw Materials Output+25% Local Peasants Power+3 | |
Feitoriapor_feitoria | Location potentialIs portandCustom tooltip (see exact conditions) Exact conditions | foreign_trade_employment | trade_post_build_time | 1 | Yes | Trade Buildings | +0.03 Maritime Presence to Owner+0.25 Trade Capacity to Owner+1 Trade Advantage to Owner |
Festival Groundsfestival_grounds | No listed conditions Exact conditions | estate_peasants_employment | estate_build_time | estate_building_single_level | No | Estate Buildings | +20% Local Peasants Power+5% Local Peasants Food Consumption |
Fiber Crops Farmsfiber_crops_farm | Location potentialNot Raw material: Fiber CropsandNot Climate: ArcticExact conditions | rural_peasant_produce_employment | rural_build_time | rural_building_cap | No | Raw Material Production | |
Fine Cloth Manufactoryfine_cloth_manufactory | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Consumer Goods | |
Fine Cloth Millfine_cloth_mill | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Consumer Goods | +50 Possible Burghers |
Fine Cloth Workshopfine_cloth_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Consumer Goods | |
Firearms Factoryfirearms_factory | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Weapons Industry | +50 Possible Burghers |
Firearms Manufactoryfirearms_manufactory | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Weapons Industry | |
First Bank of Americausa_national_bank | Country potentialNever (always = no) AllowCustom tooltip (see exact conditions) Exact conditions | generic_burgher_employment | generic_town_build_time | 1 | No | Trade Buildings | +4% Minting Threshold+2 Maximum Government Bonds |
Fishing Villagefishing_village | Location potentialIs coastal Exact conditions | village_employment_size | village_build_time | rural_building_cap | No | Villages | +0.25 Trade Capacity+25% Local Peasants Power+50 Local Food Capacity+6 |
Fondacofondaco | Country potentialIs merchant republicandCulture (see exact conditions) AllowWithin naval range of (see exact conditions)andOwner (see exact conditions) Exact conditions | foreign_trade_employment | trade_post_build_time | guild_max_level | Yes | Trade Buildings | +1 Trade Advantage to Owner+0.03 Maritime Presence to Owner+0.2 Trade Capacity to Owner+1 |
Forbidden Cityforbidden_city | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | noble_cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25 Local Cultural Influence−0.1% Prestige Decay |
Forest Villageforest_village | village_employment_size | village_build_time | rural_building_cap | No | Villages | +1 Local Food Production+25% Local Peasants Power+1% Peasant Enfranchisement+2 | |
Fortezza di Sant'Andreafortezza_di_sant_andrea | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | castle_employment | generic_town_build_time | 1 | No | Defensive Buildings | +25% Fort Defense+0 Garrison Size |
Fortressfortress | No listed conditions | fortress_employment | large_fort_building | 1 | No | Defensive Buildings | +4 Garrison Size−5% Unrest+8 Fort Level+1 |
Fortress Churchfortress_church | Country potentialModifier:can have monasteries (see exact conditions)orHas reform (see exact conditions)orReligion (see exact conditions) Location potentialLocation building level (see exact conditions)orLocation building level (see exact conditions)orOwner (see exact conditions) Exact conditions | large_religious_building_employment | religious_building_time | 1 | No | Defensive Buildings | +10% Local Clergy Food Consumption+10% Local Max Literacy for Clergy+20% Local Clergy Power+2 |
Franciscan Missionchi_missionary_building | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | religious_building_employment | colonise_build_time | 1 | Yes | Colonial Buildings | +10 Monthly Religious Conversion+10% Local Max Literacy for Burghers |
Free Economic Societyfree_economic_society | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | normal_noble_employment | government_build_time | 1 | No | Government Buildings | +0.1% Local Monthly Literacy+3% Local Max Literacy for Peasants+10 Food Capacity+2 |
Free Villagefree_village | No listed conditions | estate_peasants_employment | estate_build_time | estate_building_stackable_level | No | Estate Buildings | +2% Peasant Enfranchisement+20% Local Peasants Power |
Friesland Admiraltyfriesland_admiralty | Country potentialNever (always = no) Location potentialThis (see exact conditions)andNot Is capital Exact conditions | dock_employment | large_port_building_time | 1 | No | Government Buildings | +0 Monthly SailorsYes Can Build Ships Here+1% Navy Repair Speed |
Fruit Orchardfruit_orchard | Location potentialVegetation: GrasslandsorVegetation: FarmlandsorVegetation: WoodsorVegetation: JungleExact conditions | rural_peasant_produce_employment | rural_build_time | rural_building_cap | No | Raw Material Production | |
Funduqfunduq | Country potentialReligion (see exact conditions) AllowRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions)orRegion (see exact conditions) Mentions: IslamExact conditions | trade_employment | market_build_time | 1 | No | Trade Buildings | +0.5 Trade Advantage+1 Trade Capacity+10% Burghers Trade Capacity+1 |
Furniture Manufactoryfurniture_manufactory | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Consumer Goods | |
Furniture Millfurniture_mill | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Consumer Goods | +50 Possible Burghers |
Furniture Workshopfurniture_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Consumer Goods | |
Galatagalata | large_foreign_trade_employment | trade_post_build_time | italian_merchant_quarters_max_level | Yes | Trade Buildings | +1 Trade Capacity to Owner+0.03 Maritime Presence to Owner | |
Galley Barracksgalley_barracks | Location potentialIs port Exact conditions | galley_barracks | medium_port_building_time | 5 | No | Military Buildings | +0 Monthly SailorsYes Can Build Ships Here+1% Navy Repair Speed |
Gallowglass Septgallowglass_sept | Location potentialAny pop (see exact conditions) Country potentialNo restriction Exact conditions | tiny_soldier_employment | soldier_building | guild_max_level | No | Military Buildings | +50% Tribes Power+10% Fort Defense+25% Mercenary Size+1 |
General Archive of Simancasgeneral_archive_of_simancas | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | huge_noble_employment | cultural_building_time | 1 | No | Government Buildings | +0.1% Local Monthly Literacy+0.5 Local Cultural Influence+5% Efficiency of Our Cabinet+1 |
Ḡilmān Barracksghilman_barracks | No listed conditions | slave_soldier_barracks | soldier_building | 1 | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here |
Glass Guildglass_guild | Location potentialIs produced in location market: SandExact conditions | guild_employment | guild_build_time | guild_max_level | No | Basic Industry | |
Glass Millglass_mill | No listed conditions | mills_employment | mills_build_time | mills_max_level | No | Basic Industry | +50 Possible Burghers |
Glass Workshopglass_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Basic Industry | |
Glassworksglassworks | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Basic Industry | |
Globe Theatreglobe_theatre | Country potentialCustom tooltip: The Globe Theatre may only be constructed via event.and(Current or former country: EnglandorCurrent or former country: Great Britain)AllowCustom tooltip (see exact conditions) Exact conditions | cultural_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25% Local Monthly Literacy+10% Max Literacy for Peasants+3 |
Goshogosho | Location potentialDominant culture (see exact conditions) Country potentialHas reform (see exact conditions) AllowDominant culture (see exact conditions)and(This (see exact conditions)or(Scope:actor (see exact conditions)andAny foreign building countries in location (see exact conditions))) Mentions: Japanese Exact conditions | large_noble_employment | soldier_building | 1 | Yes | Government Buildings | +0 Manpower to OwnerYes Can Recruit Regiments Here+0.05 Gold to Owner |
Grain Housegrain_house | Country potentialHas reform (see exact conditions) Exact conditions | granary_employment | government_build_time | guild_max_level | No | Infrastructure Buildings | +100 Local Food Capacity+1% Supply Limit |
Granarygranary | No listed conditions | granary_employment | government_build_time | guild_max_level | No | Infrastructure Buildings | +500 Local Food Capacity−5% Food Decay |
Grand Apartmentgrand_apartment | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | noble_cultural_employment | generic_town_build_time | 1 | No | Government Buildings | +100% Local Crown Power |
Grand Marketplacegrand_marketplace | No listed conditions | trade_employment | merchant_build_time | market_max_level | No | Trade Buildings | +1% Pop Assimilation Speed+10% Local Burghers Power+1% Market Access+3 |
Grand Palacegrand_palace | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | noble_cultural_employment | large_capital_build_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25 Local Cultural Influence |
Grand Shipyardgrand_shipyard | Location potentialIs port Exact conditions | grand_shipyard_employment | large_port_building_time | 1 | No | Naval Buildings | +8 Ship-building Capacity+0 Monthly SailorsYes Can Build Ships Here+2 |
Great Enclosuregreat_enclosure | Location potentialIs capital Country potentialOwns (see exact conditions) Exact conditions | normal_noble_employment | huge_unique_build_time | 1 | No | Infrastructure Buildings | +25% Local Crown Power |
Great Hill Complexgreat_hill_complex | Location potentialIs capital Country potentialOwns (see exact conditions) Exact conditions | large_religious_building_employment | huge_unique_build_time | 1 | No | Religious Buildings | +10% Local Max Literacy for Clergy |
Great Madrasagreat_madrasa | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | huge_religious_building_employment | religious_building_time | 1 | No | Religious Buildings | +25% Local Clergy Power+10% Local Max Literacy for Clergy+20 Local Pop Conversion Speed+1 |
Great Temple of Tenōchtitlangreat_temple_of_tenochtitlan | Country potentialCurrent or former country: TenōchtitlanAllowOwner (see exact conditions) Exact conditions | large_religious_building_employment | religious_building_time | 7 | No | Religious Buildings | −0.01 Monthly Doom+20% Local Clergy Power+10 Local Pop Conversion Speed+1 |
Great Tibetan Monasterytibetan_great_monastery | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | huge_religious_building_employment | religious_building_time | 1 | No | Religious Buildings | +10% Local Clergy Power+10% Local Max Literacy for Clergy+20 Local Pop Conversion Speed |
Great Valley Complexgreat_valley_complex | Location potentialIs capital Country potentialOwns (see exact conditions) Exact conditions | rural_peasant_produce_employment | huge_unique_build_time | 1 | No | Cultural Buildings | +25% Raw Materials Output |
Great Wall of Chinarepaired_great_wall_of_china | Country potentialCountry: ChinaAllowHas building: Ancient Great Wall of ChinaorIs historical route of great wallExact conditions | great_wall_of_china_employment | huge_unique_build_time | 1 | No | Defensive Buildings | +0 Garrison Size+1 Fort LevelYes Allows Zone of Control |
Greek-Latin Academygreek_latin_academy | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | huge_religious_building_employment | cultural_building_time | 1 | No | Cultural Buildings | +5% Max Literacy for Nobles+0.05 Monthly Progress to Spiritualist+15% Artist Monthly Start Chance+3 |
Guild Hallguild_hall | Country potentialModifier:allow guild hall (see exact conditions) Mentions: Allows Guild HallExact conditions | estate_burgher_employment | estate_build_time | estate_building_single_level | No | Estate Buildings | +50% Local Burghers Power−10% Local Pop Promotion Speed %+2.5% Production Efficiency |
Guns Workshopguns_workshop | No listed conditions | workshop_employment | workshop_build_time | workshop_max_level | No | Weapons Industry | |
Gunsmithgun_smith | No listed conditions | guild_employment | guild_build_time | guild_max_level | No | Weapons Industry | |
Gurgaddigurgaddi | Country potentialTag (see exact conditions) Exact conditions | religious_building_employment | religious_building_time | 1 | Yes | Religious Buildings | +10% Local Max Literacy for Clergy+0.05 Gold to Owner+0.1 Trade Advantage to Owner+1 |
Gymnasiumgymnasium_building | Country potentialHas reform (see exact conditions) Location potentialIs capital Exact conditions | huge_religious_building_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +0.5 Cultural Tradition+10% Local Max Literacy for Nobles+0.1% Local Monthly Literacy+3 |
Hand Cannon Guildhand_cannon_guild | No listed conditions | manufactory_employment | guild_build_time | 1 | No | Weapons Industry | |
Hanseatic Kontorhanseatic_kontor | Country potentialModifier:allows hanseatic federation buildings (see exact conditions) Mentions: Allows Hanseatic Federation BuildingsExact conditions | large_foreign_trade_employment | trade_post_build_time | hanseatic_kontor_max_level | Yes | Trade Buildings | +1 Trade Advantage to Owner+0.1 Maritime Presence to Owner+0.25 Trade Capacity to Owner |
Hanseatic Shipwright Guildhanseatic_shipwright_guild | Country potentialModifier:allows hanseatic federation buildings (see exact conditions) Location potentialOwner (see exact conditions)andIs port Exact conditions | dock_employment | medium_port_building_time | hanseatic_shipwright_guild_max_level | Yes | Military Buildings | +1 Ship-building Capacity+0.01 Sailors to OwnerYes Can Build Ships Here+2 |
Hanseatic Town Hallhanseatic_town_hall | Location potentialThis: HansaCountry potentialModifier:allows hanseatic federation buildings (see exact conditions) Exact conditions | normal_noble_employment | large_capital_build_time | 2 | Yes | Trade Buildings | +10% Efficiency of Our Cabinet+0.05 Monthly Republican Tradition+5% Parliament Base Support |
Harbor Tavernpirate_tavern | Country potentialHas reform (see exact conditions) Location potentialIs coastal Exact conditions | manpower_employment | pirate_build_time | 2 | No | Military Buildings | +0 Monthly Sailors+0 Monthly Manpower−2% Pop Join Rebels Threshold |
Herrenchiemsee Abbeyherrenchiemsee_abbey | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | large_religious_building_employment | large_capital_build_time | 1 | No | Cultural Buildings | +15% Local Max Literacy+0.1 Cultural Tradition+5% Monthly Research Progress %+1 |
Hexamilion Wallhexamilion_wall | Country potentialHas unlocked building trigger (see exact conditions) Location potentialNever (always = no) Mentions: has_unlocked_building_trigger Exact conditions | castle_employment | small_fort_building | 1 | No | Defensive Buildings | +50% Local Proximity Efficiency+0 Garrison Size+1 Fort Level |
Hippodromehippodrome | Country potentialHas dlc: Fate of the Phoenixand(Current or former country: ByzantiumorCurrent or former country: Rome)Location potentialThis (see exact conditions) AllowCustom tooltip (see exact conditions) Exact conditions | construction_employment | huge_unique_build_time | 1 | No | Cultural Buildings | +2.5% Estates Satisfaction Equilibrium+20% Crown Power |
Hospitalhospital | Location potentialDevelopment ≥ 20 Exact conditions | clergy_medical_employment | generic_town_build_time | 1 | No | Infrastructure Buildings | +10% Disease Resistance+5 Character Life Expectancy |
House of Parliamenthouse_of_parliament | Location potentialIs capital Country potentialModifier:has a parliamentary system (see exact conditions) Mentions: Has a Parliamentary SystemExact conditions | huge_noble_employment | large_capital_build_time | 1 | No | Government Buildings | Yes Permanent Parliament+20% Crown Power+0.1 Monthly Progress to Liberalism |
Husuni Kubwahusuni_kubwa | Country potentialCustom tooltip (see exact conditions) Mentions: unlocked_husuni_kubwa_variable Exact conditions | trade_employment | market_build_time | 1 | No | Cultural Buildings | +5 Trade Capacity+0.15 Trade Advantage+0.05 Monthly Legitimacy+1 |
Ibadat Khanaibadat_khana | Country potentialDoes not own any copy of building type (see exact conditions) Mentions: does_not_own_any_copy_of_building_type Exact conditions | huge_religious_building_employment | cultural_building_time | 1 | No | Cultural Buildings | +10% Local Max Literacy for Clergy+0.05% Local Monthly Literacy+33% Institution Growth+2 |
Imperial Academy of Artsimperial_academy_of_arts | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions) Exact conditions | normal_noble_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.1 Cultural Tradition+25% Institution Growth+10% Cultural Influence % |
Imperial Armory (Abroad)hre_imperial_armory_foreign | Location potentialIs owned by international organization: Holy Roman Empireand(Rank index ≥ 1orIs capital)Country potentialIs emperor Exact conditions | manpower_employment | medium_soldier_building | hre_imperial_armory_max_level | Yes | Military Buildings | +0.01 Manpower to Owner |
Imperial Armory (Domestic)hre_imperial_armory_own | Location potentialIs owned by international organization: Holy Roman Empireand(Rank index ≥ 1orIs capital)Country potentialIs emperor Exact conditions | manpower_employment | medium_soldier_building | hre_imperial_armory_max_level | No | Military Buildings | +0 Monthly ManpowerYes Can Recruit Regiments Here |
Imperial Arsenalimperial_halic_shipyards | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | dry_dock_employment | large_port_building_time | 1 | No | Military Buildings | +2 Ship-building Capacity+0 Monthly SailorsYes Can Build Ships Here+1 |
Imperial City of Huếimperial_city_of_hue | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | noble_cultural_employment | large_cultural_building_time | 1 | No | Cultural Buildings | +0.25 Cultural Tradition+0.25 Local Cultural Influence+0.02 Monthly Legitimacy+1 |
Incamisanaincamisana | No listed conditions Exact conditions | tiny_rural_peasant_produce_employment | rural_build_time | 1 | No | Infrastructure Buildings | +250 Local Population Capacity+15% Local Food Production %+10 Local Pop Conversion Speed |
Indian Tombdelhi_tomb | Country potentialNever (always = no) AllowNever (always = no) Exact conditions | 1 | religious_building_time | 1 | No | Cultural Buildings | +0.2 Cultural Tradition−2% Unrest+10% Max Control |
Institute of Noble Maidensinstitute_of_noble_maidens | Country potentialCustom tooltip (see exact conditions) AllowNever (always = no) Location potentialThis (see exact conditions)orIs capital Exact conditions | normal_noble_employment | cultural_building_time | 1 | No | Cultural Buildings | +0.1% Local Monthly Literacy+50 Possible Burghers+0.05 Monthly Progress to Communalism+1 |
Iron Foundryiron_foundry | No listed conditions | manufactory_employment | manufactory_build_time | manufactory_max_level | No | Basic Industry |