
Game Concept
Raw Goods
Every Location Produces one type of Raw Good. The amount that it Produces depends on how much that Location has been developed. What differs raw materials from Produced Goods is that they do not require Buildings to be produced, and rely solely on Laborers or Slaves. There are some Raw Goods, though, that can also be produced by Buildings.
No links to other concepts.
alias = {
raw_material
}
texture = "flat_icons/raw_goods"