a ƭat Rooga_fat_roog_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Abwoiabwoi_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Adamawaadamawa_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Adat Musiadat_musi_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Adat Pu'unadat_puun_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Adroa-Adrolugbara_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Ainuainu_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Ajokajok_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Akinhá Ekuguakinha_ekugu_religion1Brazilian Folk Religions
Modifiers+10% Army Disembark Speed−10% Burghers Power−10% Nobles Power
Akomakan_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Akujakuj_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Alan Paganismalan_paganism1European Folk Religions
Modifiers+10% Light Cavalry Power+5% Movement Speed without Road
Alukaluk_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Andamaneseandamanese_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Anglicanismanglican3Christianity
Modifiers+5% Max Literacy+10% Buildings Construction Efficiency+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Anitismanitism_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Annaanna_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Arat Sabulunganarat_sabulungan_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Arosiarosi_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Arútamarutam_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Asisasis_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Atakapaatakapa_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Athabaskanismdene_shamanism1North American Folk Religions
Modifiers−1% Naval Morale Attrition Cost+10% Market Protection
Badimobadimo_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Bahnarbahnar_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Bandabanda_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Bantubantu_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Banunutbanunut_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Bathouismbathou_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Besavikbesavik_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Bimoismbimoism1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Blangblang_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Bogomilismbogomilism3Christianity
Modifiers−50% Clergy Power+50% Peasants PowerEverything is Preordained+20 Retreat Delay+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Bönbon—Buddhism
Modifiers+5% Max Literacy+2.5% Estates Satisfaction Equilibrium+0.1 Monthly KarmaMonasteries Allowed
Boribori_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Bozic Iemuisca_religion1South American Folk Religions
Modifiers+10% Levy Size−10% Unit Food Consumption
Brubru_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Buabua_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Bughlibuyli_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Butonbuton_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Cáhitacahita_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Calvinismcalvinist3Christianity
Modifiers+10% Clergy Estate Satisfaction EquilibriumEverything is Preordained+20 Retreat Delay−10% Artist Monthly Start Chance+5% Discipline+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Catharismcatharism3Christianity
Modifiers−50% Clergy Power+25% Burghers Power+5% Max Literacy+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Catholicismcatholic—Christianity
Modifiers−100% Maximum Tax for Clergy Estate+0.1 Monthly Religious Influence+25% Max Literacy for ClergyMonasteries AllowedPapal Ban on Empires+900 Maximum Religious InfluenceDeclaring War on the Head of Faith Requires a Casus BelliAllow Canonization
Cebilcebil_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Ceremonialismmississippian_ceremonial1North American Folk Religions
Modifiers+0.001 Monthly Development−10% Pop Food Consumption
Changochango_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Chankachanka_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Cheke Holocheke_holo_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Chibchachibcha_religion1Central American Folk Religions
Modifiers+10% Prestige from Land Battles+10% Levy Size
Chīchīmēcahchichimecah_religion1Tonal Religions
Modifiers+10% Prestige from Land Battles+10% Levy Size
Chinchachincha_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Chukchee Shamanismchukchi_shamanism1Asian Folk Religions
Modifiers−0.1% Army Morale Attrition Cost−0.1% Naval Morale Attrition Cost
Chutiachutia_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Čimarii Jülamari_paganism1European Folk Religions
Modifiers+10% Wild Game Output+10% Fort Defense
Coahuiltecocoahuilteco_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Comcaacseri_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Cwezicwezi_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Degardegar_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Denedene_religion1North American Folk Religions
Modifiers+2% Import Efficiency−10% Pop Food Consumption
Dene Totemismdene_totemism1North American Folk Religions
Modifiers−1% Naval Morale Attrition Cost+10% Market Protection
Dimasadimasa_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Dogondogon_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Doí Wahirêdoi_wahire_religion1Brazilian Folk Religions
Modifiers+10% Army Disembark Speed−10% Burghers Power−10% Nobles Power
Dongbaismdongba_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+2.5% Estates Satisfaction Equilibrium+5% Efficiency of Our CabinetMonasteries Allowed
Donyi Polodonyi_polo_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Druzismdruzism—Druze
Modifiers+10% Pop Migration SpeedAllow Mysticism vs Jurisprudence+1 Tolerance of Heathen Beliefs
Du'a Ngga'edua_nggae_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Eastern Buddhismmahayana—Buddhism
Modifiers+1 Tolerance of Heretical Beliefs+0.1 Monthly Karma+5% Max LiteracyMonasteries Allowed
Eboreebore_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Emitemit_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Engganoenggano_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Esoeso_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Fomba Gasyfomba_gasy_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Formosanformosan_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Genogeno_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Gharighari_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Godalagodala_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Gomagoma_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Gorontalogorontalo_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Gosgos_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Gosaingosain_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Guancheguanche_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Guasaveguasave_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Hanihani_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Hellenismhellenism_religion2European Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+5% Heavy Infantry Power+10% Skill of New Artists+3 Omens Offered+0.1 Monthly Religious Influence
Hinduismhindu—Dharma
Modifiers+1 Tolerance of Heathen Beliefs+1 Tolerance of the True Faith+1 Religious Figures Allowed
Hussitismhussite3Christianity
Modifiers−25% Auxiliary Maintenance Cost+10% Pop Promotion Speed+10% Pop Conversion Speed+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Ibadismibadi—Islam
Modifiers+5% Trade Advantage+5% Ship-building SpeedAllow Mysticism vs JurisprudenceBan Imports of WineBan Imports of BeerBan Imports of Liquor+1 Religious Figures Allowed
Ijawijaw_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Imunuimunu_religion1Papuan Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+5% Levy Combat Efficiency
Inmarismudmurt_paganism1European Folk Religions
Modifiers+10% Wild Game Output−10% Pop Food Consumption
Intiinti1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Inuitinuit_religion1North American Folk Religions
Modifiers+2% Import Efficiency−10% Pop Food Consumption
Ipokipok_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Irritilairritila_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Iseseisese_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Itaukeiitaukei_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Jaijai_religion1South American Folk Religions
Modifiers+10% Levy Size−10% Unit Food Consumption
Jainismjain—Dharma
ModifiersCannot Declare Wars without Casus Belli+0.03% Monthly LiteracyEnable Self ControlMonasteries Allowed+1 Religious Figures Allowed
Jamajama_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Jingpojingpo_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Jinojino_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Juangjuang_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Judaismjudaism—Israelite
Modifiers+5% Max Literacy+5% Clergy Estate Satisfaction Equilibrium+1% Hostile Attrition
Jukurrpadreamtime_religion1Australian Folk Religions
Modifiers−10% Pop Food Consumption−5 Retreat Delay
Juremajurema_religion1Brazilian Folk Religions
Modifiers+10% Army Disembark Speed−10% Burghers Power−10% Nobles Power
Ka Niam Khasika_niam_khasi_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kachinakachina_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Kaggenkaggen_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Kaharingankaharingan_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Kajoor Ri Majelkajoor_ri_majel_religion1Micronesian Folk Religions
Modifiers+10% Army Disembark Speed+10% Navy Movement Speed
Kalgekalge_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Kamkam_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kan Khwankan_khwan_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Kanakkanak_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Karachay-Balkar Paganismkarachay_balkar_paganism1European Folk Religions
Modifiers+10% Fort Defense−5 Retreat Delay
Karamakarama_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Karankawakarankawa_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Karbikarbi_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Karenkaren_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kénoskenos_religion1Argentinian Folk Religions
Modifiers+20% Navy Initiative−10% Unit Food Consumption+5% Sailors
Kev Dab Qhuashmongism1Asian Folk Religions
Modifiers+1 Tolerance of Heathen Beliefs+10% Population Capacity
Khabzeismkhabzeism1European Folk Religions
Modifiers+10% Light Infantry Power+0.01 Stability Investment
Khariakharia_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Khondkhond_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kilyikhamakilyikhama_religion1Argentinian Folk Religions
Modifiers+20% Navy Initiative−10% Unit Food Consumption+5% Sailors
Kirat Mundhumkirat_mundhum_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kirin Kodakirin_koda_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Kochkoch_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kolanokolano_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Koyapunemkoyapunem_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Krstjanibosnian_church—Christianity
Modifiers+1.5 Tolerance of Heretical Beliefs+5% Clergy Estate Satisfaction Equilibrium+5% Noble Estate Satisfaction Equilibrium+0.1 Monthly Religious InfluenceMonasteries Allowed+900 Maximum Religious InfluenceAllow Canonization
Kuksu Shamanismpomo_shamanism1North American Folk Religions
Modifiers+5% Food Production+10% Market Protection
Kundismkundism_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Kuru Masabakuru_masaba_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Kwaioabu_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Lahulahu_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Lamatuanlamatuan_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Lamoalamoa_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Lencalenca_religion1Central American Folk Religions
Modifiers+10% Prestige from Land Battles+10% Levy Size
Lezgin Paganismlezgin_paganism1European Folk Religions
Modifiers+10% Fort Defense+1 Tolerance of Heathen Beliefs
Lisulisu_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Lollardylollardy3Christianity
Modifiers−50% Clergy Power+50% Peasants Power+10% Max Literacy+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Lutheranismlutheran3Christianity
Modifiers+5% Clergy Estate Satisfaction Equilibrium+3% Tax Efficiency+0.1 Monthly Religious Influence+400 Maximum Religious Influence
Maleiwamaleiwa_religion1South American Folk Religions
Modifiers+10% Levy Size−10% Unit Food Consumption
Malekumaleku_religion1Central American Folk Religions
Modifiers+10% Prestige from Land Battles+10% Levy Size
Malesungmalesung_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Mandaeaismmandeaism—Mandaean
Modifiers+5% Monthly Research Progress+10% Fort Defense
Manichaeismmanichaeism—Manichaeism
ModifiersEnable Self Control+1 Tolerance of Heathen Beliefs
Maonanmaonan_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Marapumarapu_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Mayamayan1Tonal Religions
Modifiers+10% Prestige from Land Battles+10% Levy Recovery
Mborimbori_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Mebegefang_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Miaphysitismmiaphysite3Christianity
Modifiers−50% Maximum Tax for Clergy Estate+1 Tolerance of the True Faith−1 Tolerance of Heretical BeliefsClergy Cannot Marry+0.1 Monthly Religious Influence+400 Maximum Religious InfluenceAllow Canonization
Midewiwinmidewiwin_religion1North American Folk Religions
Modifiers+2% Import Efficiency−10% Pop Food Consumption
Minangkabauminangkabau_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Mishmimishmi_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Mitumitu_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Mizomizo_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Moismmoism1Asian Folk Religions
Modifiers+2.5% Estates Satisfaction Equilibrium+0.01 Stability Investment
Momolianismmomolianism_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Monpamonpa_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Mororumamororuma_religion1Argentinian Folk Religions
Modifiers+20% Navy Initiative−10% Unit Food Consumption+5% Sailors
Mu Ngavamu_ngava_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Mua Muapech_religion1Central American Folk Religions
Modifiers+10% Prestige from Land Battles+10% Levy Size
Muinaisuskomuinaisusko1European Folk Religions
Modifiers+10% Wild Game Output−0.1% Army Morale Attrition Cost
Mulammulam_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Muongmuong_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Muonyjangmuonyjang_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Musalamusala_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Mwene Nyagamaasai_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
N'haalanhaala_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Naa-wuninaa_wuni_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Nacuconacuco_religion1South American Folk Religions
Modifiers+10% Levy Size−10% Unit Food Consumption
Naganaga_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Nahuanahuatl1Tonal Religions
Modifiers+10% Army MoraleMay Build Eagle and Jaguar WarriorsUnrestricted SlaveryDoom
Nallagdiguanallagdigua_religion1Brazilian Folk Religions
Modifiers+10% Army Disembark Speed−10% Burghers Power−10% Nobles Power
Ñamandúnamandu_religion1Brazilian Folk Religions
Modifiers+10% Army Disembark Speed−10% Burghers Power−10% Nobles Power
Naomanaoma_religion1South American Folk Religions
Modifiers+10% Levy Size−10% Unit Food Consumption
Natugunatugu_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Naurusnaurus_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Naylampnaylamp_religion1Andean Folk Religions
Modifiers+10% Army Movement Speed+20% Army Reinforcement Efficiency+5% Cultural Tradition
Ndukenduke_religion1Melanesian Folk Religions
Modifiers+5% Sailors+10% Army Disembark Speed
Nestorianismnestorianism—Christianity
Modifiers−50% Maximum Tax for Clergy Estate+1 Tolerance of the True Faith+20% Stability Investment Efficiency+0.1 Monthly Religious Influence+400 Maximum Religious InfluenceAllow Canonization
Ngac'angngacang_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Ngbandingbandi_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Nicobaresenicobarese_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Niparayapericu_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Norse Paganismnorse1European Folk Religions
ModifiersRaid Religious Enemies for Slaves
Nunu_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Nuonuo_religion1Asian Folk Religions
Modifiers+1 Tolerance of Heretical Beliefs+1 Tolerance of Heathen Beliefs+20% Merchant Maintenance Efficiency
Nyamanyama_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Nyang Serainyang_serai_religion1South East Asian Folk Religions
Modifiers+10% Cultural Influence+20% Trade Sea Efficiency
Nyasayenyasaye_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Nyesoanyesoa_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
Obian Shamanismobian_paganism1European Folk Religions
Modifiers+5% Selling Efficiency+10% Wild Game Output
Ódamitepehuan_religion1Aridoamerican Folk Religions
Modifiers−10% Pop Food Consumption+10% Army Movement Speed
Odinalaodinala_religion1African Folk Religions
Modifiers−20% Burghers Power+10% Prestige from Land Battles+5% Army Morale
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