
Game Concept
Building
Buildings are unique examples of Building Types in a Location.
Buildings have a wide variety of different functions, from increasing the Supply of manufactured Goods to unlocking unique Unit Types. Their efficiency is based on how many Pops are currently Employed there.
Most buildings have an upfront construction cost in Ducats, and thereafter place additional Demand upon certain Goods in the Location's Market. If a building runs at a loss, its Owner may Subsidize it.
Estates may also construct buildings.
Buildings can also be destroyed.
A building has one or more Production Methods that can be changed, which impacts its output.
Scripting 1
Referenced by 1
Building Maintenancefamily
alias = {
buildings
}
texture = "outliner/categories/buildings"