
Game Concept
Section
Each side in a combat with icon has four Sections: three at the front of the Combat (Center, left Flank, and right Flank), and one at the back, the Reserves.
During combat, Regiments or Ships in the front Sections will attempt to Engage enemies in the opposite section. If the opposite Section is empty, they can attack any other front Section, where a unit with a good Flanking Ability can do extra damage.
If units get destroyed or withdraw due to too low Morale, units from the Reserves will attempt to move up to replace them by rolling combat speed with icon. The Combat ends when there are no more units in the front Sections of one side.
No links to other concepts.
alias = {
sections
}
texture = "unit_category/center"
shown_in_loading_screen = yes