Loading
17 societal values in the game files.
| Modifiers | |||
|---|---|---|---|
Absolutism vs Liberalismabsolutism_vs_liberalism | No listed conditions | Absolutism | +100% Crown Power−30% Revoke Privilege Cost−2.5% Pop Join Rebels Threshold+5 |
Aristocracy vs Plutocracyaristocracy_vs_plutocracy | No listed conditions | +10% Discipline+50% Nobles Power+1% Possible Nobles in Towns and Cities for each 1,000 population+13 | |
Belligerent vs Conciliatorybelligerent_vs_conciliatory | No listed conditions | +25% War Score Efficiency+10% Spy Network Construction+33% Casus Belli Creation Speed+21 | |
Capital Economy vs Traditional Economycapital_economy_vs_traditional_economy | No listed conditions | +20% Production Efficiency−3% Bank Interest+20% Building Establishment Speed+11 | |
Centralization vs Decentralizationcentralization_vs_decentralization | No listed conditions | +50% Crown Power+20% Proximity Efficiency−20 Loyalty of Subjects+7 | |
Individualism vs Communalismindividualism_vs_communalism | No listed conditions | +10% Army Morale+10% Navy Morale−2.5% Estates Satisfaction Equilibrium+7 | |
Land vs Navalland_vs_naval | No listed conditions | +20% Proximity Efficiency through Land+5% Maximum RGO Size−66% Trade Sea Efficiency+8 | |
Latinitas vs Rōmanismóslatinization_vs_hellenization | AllowHas dlc: Fate of the PhoenixandCurrent or former country: ByzantiumExact conditions | −20% Expected Diplomatic Spending+2.5% Selling EfficiencyYes Allow Latin Revival Movement+6 | |
Mercantilism vs Free Trademercantilism_vs_free_trade | No listed conditions | Reformation | +20% Merchant Maintenance Efficiency−10% Foreign Export Efficiency from Market+10% Export Impact on Demand+12 |
Mysticism vs Jurisprudencemysticism_vs_jurisprudence | AllowModifier:allow mysticism vs jurisprudence (see exact conditions) Mentions: Allow Mysticism vs JurisprudenceExact conditions | +10% Army Morale+10% Pop Conversion Speed %+10% Clergy Estate Satisfaction Equilibrium+3 | |
Offensive vs Defensiveoffensive_vs_defensive | No listed conditions | +10% Siege Ability+10% Assault Ability−50% Fort Defense+13 | |
Outward vs Inwardoutward_vs_inward | No listed conditions | Discovery | +5 Power Projection+33% Diplomatic Capacity+100% Monthly Colonial Migration+17 |
Quality vs Quantityquality_vs_quantity | No listed conditions | +0.1 Military Tactics+2% Army Morale Recovery Speed+25% Army Initiative+7 | |
Serfdom vs Free Subjectsserfdom_vs_free_subjects | No listed conditions | +20% Raw Materials Output+50% Levy Recovery+10% Noble Estate Satisfaction Equilibrium+13 | |
Sinicized vs Unsinicizedsinicized_vs_unsinicized | AllowNot (Culture (see exact conditions))and(Is subject of: Chinaor(Exists: capitalandCapital (see exact conditions))or(Exists: Middle KingdomandIs member of international organization: Middle Kingdom))Exact conditions | +25% Legislative Efficiency+10% Monthly Research Progress %−50% Cultural Tradition %+6 | |
Spiritualist vs Humanistspiritualist_vs_humanist | No listed conditions | +2% Possible Clerics in Towns and Cities for each 1,000 population+2 Tolerance of the True Faith+50% Pop Conversion Speed %+19 | |
Traditionalist vs Innovativetraditionalist_vs_innovative | No listed conditions | +2.5% Estates Satisfaction Equilibrium+100% Cultural Tradition %+40% Stability Investment Efficiency+17 |