Government
Societal Values
17 societal values in the game files: compare what they require and what they do.
Absolutism vs Liberalismabsolutism_ | — | Any country | Absolutism |
ModifiersLeft side0% → +100% Crown Power0% → +25% Political Influence Gain0% → −30% Revoke Privilege Cost0% → −2.5% Pop Join Rebels Threshold0% → −5% Estates Satisfaction EquilibriumWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → +20% Cultures Capacity0% → +25% Political Influence Gain0% → −10% Parliament Request Issue Support NeededWith Societal Value: ×0 at 0 → ×1 at 100+2 more | |||
Aristocracy vs Plutocracyaristocracy_ | — | Any country | |
ModifiersLeft side0% → +10% Discipline0% → +50% Nobles Power0% → +1% Possible Nobles in Towns and Cities for each 1,000 population0% → +25% Nobles Growth0% → −25% Court Spending Efficiency0 → −1.5 Prefers Court Language to be Market Language0 → +50 Bias for Patron of Arts Policies0 → +25 Bias for Militarist PoliciesWith Societal Value: ×0 at 0 → ×1 at 100+8 more | |||
Belligerent vs Conciliatorybelligerent_ | — | Any country | |
ModifiersLeft side0% → +25% War Score Efficiency0% → +10% Spy Network Construction0% → +33% Casus Belli Creation Speed0% → +200% Opinion Impact from Shared Borders0% → +15% Aggressiveness0 → +0.2 Manpower Importance Modifier0 → −0.1 Diplomacy Importance Modifier0 → +50 Bias for Militarist PoliciesWith Societal Value: ×0 at 0 → ×1 at 100+16 more | |||
Capital Economy vs Traditional Economycapital_ | — | Any country | |
ModifiersLeft side0% → +10% Production Efficiency0% → −3% Bank Interest0% → +20% Building Establishment Speed0% → +20% Buildings Construction Efficiency0% → −20% Food Production0 → +1.5 Prefers Court Language to be Market Language0 → +100 Bias for Capitalist PoliciesWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → +20% Raw Materials OutputWith Societal Value: ×0 at 0 → ×1 at 100+6 more | |||
Centralization vs Decentralizationcentralization_ | 0.5 | Any country | |
ModifiersLeft side0% → +50% Crown Power0% → +20% Proximity Efficiency0 → −20 Loyalty of Subjects0% → +33% Speed of Annexation0 → +0.2 Control Importance ModifierWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → +5% Estates Satisfaction Equilibrium0% → +0.2% Estates Satisfaction Recovery0 → +30 Loyalty of SubjectsWith Societal Value: ×0 at 0 → ×1 at 100+2 more | |||
Individualism vs Communalismindividualism_ | — | Any country | |
ModifiersLeft side0% → +10% Army Morale0% → +10% Navy Morale0% → −2.5% Estates Satisfaction Equilibrium0% → +50% Pop Migration Speed0 → −0.05 Societal Value Importance ModifierWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → −5% Pop Join Rebels Threshold0% → −50% Revoke Privilege Cost0% → +2.5% Estates Satisfaction EquilibriumWith Societal Value: ×0 at 0 → ×1 at 100+2 more | |||
Land vs Navalland_ | 0.1 | Any country | |
ModifiersLeft side0% → +20% Proximity Efficiency through Land0% → +5% Maximum RGO Size0% → −66% Trade Sea Efficiency0% → +20% Trade Land Efficiency0 → +25 Bias for Militarist Policies0 → +25 Bias for Administrative PoliciesWith Societal Value: ×0 at 0 → ×1 at 100Right side0 → −1 Proximity Cost with Maritime Presence0% → +30% Maritime PresenceWith Societal Value: ×0 at 0 → ×1 at 100+3 more | |||
Latinitas vs Rōmanismóslatinization_ | — | Only some countries | |
Requirements Allow
Exact conditionsModifiersLeft side0% → −20% Expected Diplomatic Spending0% → +5% Selling EfficiencyAllow Latin Revival Movement0 → +0.1 Monthly Progress to Humanist0 → +0.1 Monthly Progress to InnovativeWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → +40% Stability Investment Efficiency0 → +0.5 Tolerance of the True Faith0 → +0.1 Monthly Progress to SpiritualistWith Societal Value: ×0 at 0 → ×1 at 100+1 more | |||
Mercantilism vs Free Trademercantilism_ | — | Any country | Reformation |
ModifiersLeft side0% → +20% Merchant Maintenance Efficiency0% → −10% Foreign Export Efficiency from Market0% → +10% Export Impact on Demand0% → +50% Market Protection0% → −2.5% Import Efficiency0% → +50% Maximum Tariff0% → +50% Maximum Trade Subventions0 → −0.2 Trade Importance ModifierWith Societal Value: ×0 at 0 → ×1 at 100+10 more | |||
Mysticism vs Jurisprudencemysticism_ | — | Any country | |
Requirements Exact conditionsModifiersLeft side0% → +10% Army Morale0% → +10% Pop Conversion Speed0% → +10% Clergy Estate Satisfaction EquilibriumWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → +10% Monthly Research Progress0% → +10% Efficiency of Our Cabinet0% → +10% Clergy Estate Satisfaction EquilibriumWith Societal Value: ×0 at 0 → ×1 at 100 | |||
Offensive vs Defensiveoffensive_ | — | Any country | |
ModifiersLeft side0% → +10% Siege Ability0% → +10% Assault Ability0% → −50% Fort Defense0% → +10% Army Movement Speed0% → +50% Logistics Distance0 → −0.2 Defense Importance Modifier0 → +50 Bias for Militarist Policies0% → −10% Antagonism Given from Declaring War without Casus Belli ModifierWith Societal Value: ×0 at 0 → ×1 at 100+8 more | |||
Outward vs Inwardoutward_ | — | Any country | Discovery |
ModifiersLeft side0 → +5 Power Projection0% → +33% Diplomatic Capacity0% → +100% Monthly Colonial Migration0% → −50% Cultural Tradition0% → +5% Aggressiveness0 → +0.1 Subjugation Preference0 → +0.05 Diplomacy Importance Modifier0 → +0.05 Trade Importance ModifierWith Societal Value: ×0 at 0 → ×1 at 100+12 more | |||
Quality vs Quantityquality_ | 0.5 | Any country | |
ModifiersLeft side0 → +0.1 Military Tactics0% → +2% Army Morale Recovery Speed0% → +25% Army Initiative0% → −10% Army Maintenance Efficiency0 → +50 Bias for Militarist PoliciesWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → +50% Levy Size0% → −10% Unit Food Consumption0% → −25% Army InitiativeWith Societal Value: ×0 at 0 → ×1 at 100+2 more | |||
Serfdom vs Free Subjectsserfdom_ | — | Any country | |
ModifiersLeft side0% → +20% Raw Materials Output0% → +50% Levy Recovery0% → +10% Noble Estate Satisfaction Equilibrium0% → +10% Building Upkeep Efficiency0% → +25% Peasants Levy Size0% → −33% Peasant Enfranchisement0 → +0.1 Control Importance Modifier0 → −0.75 Prefers Court Language to be Common LanguageWith Societal Value: ×0 at 0 → ×1 at 100+8 more | |||
Sinicized vs Unsinicizedsinicized_ | — | Any country | |
Requirements Show requirements (6 checks)ModifiersLeft side0% → +25% Legislative Efficiency0% → +10% Monthly Research Progress0% → −50% Cultural Tradition0% → +20% Trade Capacity0% → +25% Middle Kingdom Tribute Received ModifierWith Societal Value: ×0 at 0 → ×1 at 100Right side0% → −0.2% Prestige Decay0% → +66% Stability Investment Efficiency0% → +50% Cultural TraditionWith Societal Value: ×0 at 0 → ×1 at 100+1 more | |||
Spiritualist vs Humanistspiritualist_ | — | Any country | |
ModifiersLeft side0% → +2% Possible Clerics in Towns and Cities for each 1,000 population0 → +2 Tolerance of the True Faith0% → +50% Pop Conversion Speed0% → −50% Pop Assimilation Speed0 → +0.2 Religious Unity Importance Modifier0 → +0.75 Prefers Court Language to be Liturgical Language0 → +25 Bias for Scholar Policies0 → −100 Bias for Tolerant PoliciesWith Societal Value: ×0 at 0 → ×1 at 100+14 more | |||
Traditionalist vs Innovativetraditionalist_ | — | Any country | |
ModifiersLeft side0% → +2.5% Estates Satisfaction Equilibrium0% → +100% Cultural Tradition0 → +0.1 Stability Investment0% → −30% Change Policy Cost0% → +200% Embrace Institution Cost0 → +1 Language Change Threshold Modifier0 → +0.2 Societal Value Importance Modifier0 → −0.2 Institution Importance ModifierWith Societal Value: ×0 at 0 → ×1 at 100+14 more | |||






















