Appease English Populaceappease_english_population10Only some countriesCommoners
Requirements
Show requirements (6 checks)
Modifiers+1 Diplomatic Capacity
Back the War Effortback_the_war_effortAdd: 4 · Multiply: Else: Value: 1 · If: Limit: War exhaustion: 0.5 · Value: 0.5Any countryNobility
Requirements
Allow
Is at War
Exact conditions
Modifiers+10% Reinforcement Speed
Balance the Budgetbalance_the_budgetAdd: 1Any countryBurghers
Requirements
Allow
At least one of
  • Has ≥ 1 Loan
  • Inflation > 0.01
Exact conditions
Modifiers+1% Monthly Creditworthiness−2% Bank Interest
Bolster the Governmentbolster_the_divine_mandateAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Estate power(estate type:crown estate): 0.4 · Value: 0.5Any countryCrown
Requirements
Show requirements (5 checks)
Modifiers+1 Monthly Devotion
Bolster the Governmentbolster_the_khanAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Estate power(estate type:crown estate): 0.4 · Value: 0.5Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+1 Monthly Horde Unity
Bolster the Governmentbolster_the_monarchyAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Estate power(estate type:crown estate): 0.4 · Value: 0.5Any countryCrown
Requirements
Show requirements (5 checks)
Modifiers+1 Monthly Legitimacy
Bolster the Governmentbolster_the_republicAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Estate power(estate type:crown estate): 0.4 · Value: 0.5Any countryCrown
Requirements
Show requirements (5 checks)
Modifiers+1 Monthly Republican Tradition
Bolster the Governmentbolster_the_tribal_leaderAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Estate power(estate type:crown estate): 0.4 · Value: 0.5Any countryCrown
Requirements
Show requirements (5 checks)
Modifiers+1 Monthly Tribal Cohesion
Charter Artisan Guildscharter_artisan_guildsAdd: 1Any countryCommoners
Requirements
Exact conditions
Modifiers+0.8% Peasant Estate Satisfaction Recovery
Charter Subject Governorscharter_subject_governorsAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+3% Subject Income
Coastal Trading Post Networkcoastal_trading_post_networkAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers−3 Proximity Cost without Maritime Presence
Combat Faminesdlh_famine_reductions25Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+50% Food Purchase Efficiency
Conduct a Censusconduct_a_censusAdd: 1Any countryCrown
Modifiers+0.5% Population Growth
Control over the Heathensincrease_non_hindu_control25Only some countriesCommoners
Requirements
Allow
Exact conditions
Modifiers+0.5 Monthly Progress to Spiritualist
Curb Central Authoritycurb_central_authorityAdd: -1,000Any countryCommoners
Requirements
Show requirements (4 checks)
Modifiers−2 Monthly Legitimacy−2 Monthly Republican Tradition
Declare War Taxesdeclare_war_taxesAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+5% Tax Efficiency
Demand Internal Peacehre_demand_internal_peace10Any country
Requirements
Show requirements (4 checks)
Develop the Interiorsponsor_urban_developmentAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:land vs naval: 30 · Value: 0.5Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+40% Urban Buildings Construction Efficiency
Edict of Nantesedict_of_nantes_issue0Any countryCrown
Requirements
Allow
Never (always = no)
Exact conditions
Modifiers−0.25 Monthly War Exhaustion+20% Pop Leave Rebels Threshold
Enforce Circle Landfriedehre_enforce_circle_landfriede8Any country
Requirements
Show requirements (4 checks)
Enforce Law Implementationunion_enforce_law_implementation100Any country
Requirements
Potential
Exact conditions
Establish a Commodity Exchangeestablish_commodity_exchangeAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+2% Selling Efficiency
Establish a Constitutionestablish_a_constitutionAdd: -1,000Any countryCommoners
Requirements
Show requirements (6 checks)
Modifiers+1 Monthly Progress to Liberalism−50% Crown Power−2% Monthly Commoners Rebel Growth−2% Monthly Burghers Rebel Growth
Establish a Heralds' Collegeestablish_heralds_collegeAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+1 Diplomatic Reputation
Establish Clergy Charityestablish_clergy_charityAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers−10% Pop Food Consumption
Establish Colonial Administrationestablish_colonial_administrationAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+5% Subject Income
Establish Common Food Storesestablish_common_food_storesAdd: 1Any countryCommoners
Requirements
Allow
Does NOT have Common Food Stores
Exact conditions
Modifiers+2.5% Food Production
Establish Customs Housesestablish_customs_housesAdd: 1Any countryBurghers
Requirements
Show requirements (5 checks)
Modifiers+0.8% Import Efficiency
Establish Field Hospitalsestablish_field_hospitalsAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+5% Reinforcement Speed
Establish Import Controlsestablish_import_controlsAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+10% Tariff Income
Establish Inquisition Courtsestablish_inquisition_courtsAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+5% Pop Leave Rebels Threshold
Establish Military Exercisesestablish_military_exercisesAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Army tradition: 70 · Value: 0.5Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+5% Army Morale
Establish New Hunting Groundsexpand_hunting_operationsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:capital economy vs traditional economy: -60 · Value: 0.5Any countryCommoners
Requirements
Allow
  • Has at least one location with hunting raw material
  • Any owned location
    • Raw materialAre obtained by hunting
    • Has NOT its R.G.O. extraction fully expanded
Exact conditions
Modifiers−33% Expand Hunting Cost−20% Expanding Raw Materials Time
Establish Noble Garrison Lawestablish_noble_garrison_lawAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+0.25% Hostile Attrition
Establish Parish Waypointsestablish_parish_waypointsAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+5% Proximity Efficiency
Establish Pilgrimage Routesestablish_pilgrimage_routesAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+0.5 Monthly Prestige
Establish Standing Regimentsestablish_standing_regimentsAdd: 1Any countryNobility
Requirements
Exact conditions
Modifiers+2% Army Morale
Establish the College of Justicefound_college_of_justice50Only some countriesCommoners
Requirements
Allow
Exact conditions
Modifiers+0.2 Monthly Progress to Centralization−10% Change Policy Cost
Establish the Perpetual Diethre_establish_perpetual_diet100Any country
Requirements
Selectable for
Is leader of Recipient
Potential
Exact conditions
Establish the Signoria of Veniceestablish_the_signoria_of_venice50Only some countriesNobility
Requirements
Exact conditions
Establish Trade Insuranceestablish_trade_insuranceAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+5% Trade Income
Establish Village Councilsestablish_village_councilsAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+0.5% Monthly Control
Expand Baronial Burghsbaronial_burghs_rights1Only some countriesBurghers
Requirements
Allow
Exact conditions
Modifiers−20% Founding Town Cost
Expand Ecclesiastical Burghsecclesiastical_burghs_rights1Only some countriesClergy
Requirements
Allow
Exact conditions
Modifiers−20% Founding Town Cost
Expand Food Stockpilesexpand_food_stockpilesAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:serfdom vs free subjects: 0 · Value: 0.5Any countryCommoners
Requirements
Allow
Any province
Exact conditions
Modifiers+100% Food Purchase Efficiency
Expand Forest Exploitationexpand_forestry_operationsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:capital economy vs traditional economy: -60 · Value: 0.5Any countryClergy
Requirements
Allow
  • Has at least one location with forestry raw material
  • Any owned location
    • Raw materialAre obtained by forestry
    • Has NOT its R.G.O. extraction fully expanded
Exact conditions
Modifiers−33% Expand Forestry Cost−20% Expanding Raw Materials Time
Expand Gathering Industriesexpand_gathering_operationsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:capital economy vs traditional economy: -60 · Value: 0.5Any countryCommoners
Requirements
Allow
  • Has at least one location with gathering raw material
  • Any owned location
    • Raw materialAre obtained by gathering
    • Has NOT its R.G.O. extraction fully expanded
Exact conditions
Modifiers−33% Expand Gathering Cost−20% Expanding Raw Materials Time
Expand Gravel Road Networkgravel_road_developmentAdd: 1Any countryNobility
Requirements
Exact conditions
Modifiers−20% Road Building Time−20% Build Gravel Road Cost
Expand Gravel Road Networkgravel_road_development_burghersAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers−20% Road Building Time−20% Build Gravel Road Cost
Expand Mining Operationsexpand_mining_operationsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:capital economy vs traditional economy: -60 · Value: 0.5Any countryBurghers
Requirements
Allow
  • Has at least one location with mining raw material
  • Any owned location
    • Raw materialAre obtained by mining
    • Has NOT its R.G.O. extraction fully expanded
Exact conditions
Modifiers−33% Expand Mining Cost−20% Expanding Raw Materials Time
Expand Modern Road Networkmodern_road_developmentAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers−20% Road Building Time−20% Build Modern Road Cost
Expand Officer Listsexpand_officer_listsAdd: 1Any countryCommoners
Requirements
Allow
Has estate privilege: NotOnly Nobility as Leaders
Exact conditions
Modifiers+20% Peasant Estate Satisfaction Equilibrium+2.5% Peasant Estate Satisfaction Recovery
Expand Our Armoryfinance_the_armoryAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Manpower percentage: 0.8 · Max manpower: 0.5 · Value: 0.5Any countryNobility
Requirements
Show requirements (6 checks)
Modifiers+50% Manpower
Expand our Shipbuilding Facilitiesexpand_docksAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Navy size percentage: 0.5 · Value: 2Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+50% Sailors
Expand our Shipbuilding Facilitiesexpand_dry_docksAdd: 0.5 · Multiply: Else: Value: 1 · If: Limit: Navy size percentage: 1 · Value: 2Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+50% Sailors
Expand our Shipbuilding Facilitiesexpand_grand_shipyardsAdd: 0.5 · Multiply: Else: Value: 1 · If: Limit: Navy size percentage: 1 · Value: 2Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+50% Sailors
Expand our Shipbuilding Facilitiesexpand_naval_basesAdd: 0.5 · Multiply: Else: Value: 1 · If: Limit: Navy size percentage: 1 · Value: 2Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+50% Sailors
Expand our Shipbuilding Facilitiesexpand_shipyardsAdd: 0.5 · Multiply: Else: Value: 1 · If: Limit: Navy size percentage: 1 · Value: 2Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+50% Sailors
Expand Paved Road Networkpaved_road_developmentAdd: 1Any countryNobility
Requirements
Exact conditions
Modifiers−20% Road Building Time−20% Build Paved Road Cost
Expand Paved Road Networkpaved_road_development_burghersAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers−20% Road Building Time−20% Build Paved Road Cost
Expand Railroad Networkrailroad_developmentAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers−20% Road Building Time−20% Build Railroad Cost
Expand the Barracks Infrastructureexpand_barracksAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Manpower percentage: 0.8 · Max manpower: 0.5 · Value: 0.5Any countryNobility
Requirements
Show requirements (6 checks)
Modifiers+50% Manpower
Expand the Conscription Center Infrastructuresponsor_conscription_centerAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Manpower percentage: 0.8 · Max manpower: 0.5 · Value: 0.5Any countryCommoners
Requirements
Exact conditions
Modifiers+50% Manpower+0.5 Monthly Progress to Quantity
Expand the Postal Relay Networkexpand_postal_relay_networkAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+5% Merchant Maintenance Efficiency
Expand the Regimental Camp Infrastructuresponsor_regimental_campAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Manpower percentage: 0.8 · Max manpower: 0.5 · Value: 0.5Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+50% Manpower+0.5 Monthly Progress to Quantity
Expand the Training Fields Infrastructuresponsor_training_fieldsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Manpower percentage: 0.8 · Max manpower: 0.5 · Value: 0.5Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+50% Manpower
Expel a Religious Ordercrown_expel_order_holdingAdd: 1Any countryCrown
Requirements
Potential
Any owned locationIs a Holding of a Religious Order
Exact conditions
Force Emperor to Abdicatehre_force_emperor_to_abdicate100Any country
Requirements
Show requirements (7 checks)
Fortify Frontier Passesfortify_frontier_passesAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+0.25% Hostile Attrition
Foster Religious Relationsimprove_relations_with_the_faithAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+0.2 Monthly Diplomats
Fund a Monastery Networkfund_monastery_networkAdd: 1Only some countriesClergy
Requirements
Show requirements (6 checks)
Modifiers+0.01% Monthly Literacy+0.5% Monthly Control
Fund Artisan Guildsfund_artisan_guildsAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+2.5% Production Efficiency
Fund Farming Estatesexpand_farming_operationsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:capital economy vs traditional economy: -60 · Value: 0.5Any countryNobility
Requirements
Allow
  • Has at least one location with farming raw material
  • Any owned location
    • Raw materialAre obtained by farming
    • Has NOT its R.G.O. extraction fully expanded
Exact conditions
Modifiers−33% Expand Farming Cost−20% Expanding Raw Materials Time
Fund Noble Colonizationfund_noble_colonizationAdd: 1Any countryNobility
Requirements
Exact conditions
Modifiers+50% Colonial Range
Fund Royal Art Patronagefund_royal_art_patronageAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+3% Cultural Tradition
Fund Siege Engineersfund_siege_engineersAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+3% Siege Ability
Fund Trade Expeditionsfund_trade_expeditionsAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+10% Trade Range
Grant City Rightsgrant_city_rightsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Num of non rural: 20 · Value: 0.5Any countryBurghers
Requirements
Show requirements (9 checks)
Modifiers+100% Pop Promotion Speed+10% Monthly Prosperity
Grant Exclusive Hunting Rightsgrant_exclusive_hunting_rightsAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+0.5% Noble Estate Satisfaction Recovery
Great Power Relationsexpand_diplomatic_corps_majorsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Is hegemon: Yes · Value: 0.1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+2 Diplomatic Reputation
Host Army Exerciseshost_army_excercisesAdd: 1 · Multiply: Else: Value: 1 · If: Limit: NOT: Has embraced institution: institution:professional_armies · Value: 0.5Any countryNobility
Modifiers−0.1% Army Tradition Decay
Hussite Military Reformshussite_army_reform100Any countryCrown
Requirements
Exact conditions
Modifiers−1 Stability Investment−1 Monthly Legitimacy−1 Monthly Republican Tradition−1 Monthly Devotion
Imperial Law Debatehre_law_debate0Any country
Imperial Military Supporthre_request_additional_military_support10Any country
Requirements
Show requirements (3 checks)
Increase Control in Britainincrease_control_in_britain10Only some countriesCrown
Requirements
Show requirements (5 checks)
Modifiers+1% Monthly Control
Increase Our Controlincrease_our_controlAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Average control in home region: 0.7 · Value: 0.5Any countryCrown
Requirements
Show requirements (6 checks)
Modifiers+0.5% Monthly Control
Increase Ties to Neighborsexpand_diplomatic_corps_minorsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Num of diplomats: 5 · Value: 0.5Any countryNobility
Requirements
Show requirements (6 checks)
Modifiers+2 Diplomatic Reputation
Increase Ties to Subjectimprove_subject_relationsAdd: 1Any countryCrown
Requirements
Exact conditions
Modifiers+10 Loyalty of Subjects+20% Subject Income
Increased Naval Infrastructureincrease_naval_spendingAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:land vs naval: -30 · Value: 0.5Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+25% Ship-building Speed
Institute Canonical Lawinstitute_canonical_lawAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+0.05 Stability Investment
Institute Feudal Leviesinstitute_feudal_leviesAdd: 1Any countryNobility
Requirements
Exact conditions
Modifiers+2% Army Morale
Issue Royal Censureissue_royal_censureAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+0.03 Antagonism Decay
Launch Religious Missionslaunch_religious_missionsAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+0.5 Monthly Religious Influence
License Noble Privateerslicense_noble_privateersAdd: 1Any countryNobility
Requirements
Exact conditions
Modifiers+5% Trade Income
License Trading Companieslicense_trading_companiesAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+100% Burghers Trade Capacity
Mandate Emergency Leviesmandate_emergency_leviesAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+5% Army Levy Size
Mandate Wartime Conscriptionmandate_wartime_conscriptionAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+5% Army Levy Size
Market Expansion Actsexpand_our_marketAdd: 1Any countryBurghers
Requirements
Allow
Does NOT have Rush of Merchants
Exact conditions
Modifiers+50% Merchant Maintenance Efficiency
Market Regulationsprotect_our_marketAdd: 1Any countryBurghers
Requirements
Exact conditions
Modifiers+2% Selling Efficiency
Measures Against Romuvan Resurgencelit_measures_against_romuva50Only some countriesClergy
Requirements
Allow
Exact conditions
Modifiers+25 Pop Conversion Speed
Military Chaplaincymilitary_chaplaincyAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+3% Army Morale Recovery Speed
Monopolize Land Trade Routesmonopolize_land_trade_routesAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+10% Trade Income
Mountain Pass Chartersmountain_pass_chartersAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers−2 Land Proximity Cost without infrastructure
Naval Supply Contractsnaval_supply_contractsAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+7% Navy Maintenance Efficiency
New Model Armynew_model_army_pi1,000Any countryCrown
Requirements
Potential
Exact conditions
Modifiers+10% Army Morale+10% Navy Morale
Noble Education Actcompulsory_education_nobles50Only some countriesNobility
Requirements
Allow
Exact conditions
Modifiers+0.2% Monthly Literacy
Presbyterian Education Actpresbyterian_education50Only some countriesClergy
Requirements
Allow
Exact conditions
Modifiers+0.2 Monthly Progress to Humanist+0.2 Monthly Progress to Free Subjects
Prevent Noble Enclosureprevent_noble_enclosureAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+3% Pop Leave Rebels Threshold
Promote Artillery Doctrinepromote_artillery_doctrineAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:offensive vs defensive: 30 · Value: 0.5Any countryNobility
Requirements
Exact conditions
Modifiers+15% Siege Ability+0.5 Monthly Progress to Offensive
Promote Bastion Workspromote_bastion_buildingAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:offensive vs defensive: -30 · Value: 0.5Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+100% Fort Construction Efficiency+0.5 Monthly Progress to Defensive
Promote Castle Workspromote_castle_buildingAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:offensive vs defensive: -30 · Value: 0.5Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+100% Fort Construction Efficiency+0.5 Monthly Progress to Defensive
Promote Chivalric Orderspromote_chivalric_ordersAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+0.1 Monthly Army Tradition
Promote Export Tradepromote_export_tradeAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+5% Trade Income
Promote Farming Innovationpromote_farming_innovationAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+2.5% Food Production
Promote Fortress Workspromote_fortress_buildingAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:offensive vs defensive: -30 · Value: 0.5Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+100% Fort Construction Efficiency+0.5 Monthly Progress to Defensive
Promote Industrial Workshopspromote_industrial_workshopsAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+2.5% Production Efficiency
Promote Integration Processpromote_integrationAdd: 1 · Every province: Add: 1 · Limit: Province average integration: 1 · Multiply: Else: Value: 1 · If: Limit: At war: Yes · Value: 0.5Any countryNobility
Requirements
Modifiers+20% Speed of Integration
Promote Maritime Tradepromote_maritime_tradeAdd: 1Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+5% Trade Income
Promote Member of the Burgherspromote_burghers_memberAdd: 1Any countryBurghers
Modifiers+20% Burgher Estate Satisfaction Equilibrium+2.5% Burgher Estate Satisfaction Recovery+0.5 Monthly Progress to Plutocracy
Promote Member of the Clergypromote_clergy_memberAdd: 1Any countryClergy
Requirements
Allow
Estate Power (Clergy) > 0
Exact conditions
Modifiers+20% Clergy Estate Satisfaction Equilibrium+2.5% Clergy Estate Satisfaction Recovery
Promote Noble Officerspromote_noble_officersAdd: 1Any countryNobility
Requirements
Modifiers+20% Noble Estate Satisfaction Equilibrium+2.5% Noble Estate Satisfaction Recovery
Promote Pike and Shot Tacticspromote_pike_and_shot_tacticsAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:offensive vs defensive: 30 · Value: 0.5Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+10% Discipline+0.5 Monthly Progress to Offensive
Promote Rajasthani Officialsmug_promote_rajput_officials25Only some countriesNobility
Requirements
Exact conditions
Modifiers+20% Ḏimmī Estate Satisfaction Equilibrium+2.5% Ḏimmī Estate Satisfaction Recovery
Promote Religious Tolerancepromote_religious_toleranceAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers−5% Pop Leave Rebels Threshold
Promote Star Fort Workspromote_star_fort_buildingAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:offensive vs defensive: -30 · Value: 0.5Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+100% Fort Construction Efficiency+0.5 Monthly Progress to Defensive
Promote State Religionpromote_state_religionAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Religious unity: 0.8 · Value: 0.5Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+20% Clergy Estate Satisfaction Equilibrium+2.5% Clergy Estate Satisfaction Recovery
Promote Urbanizationpromote_urbanizationAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Num of non rural: 5 · Value: 0.5Any countryBurghers
Requirements
Show requirements (7 checks)
Modifiers+100% Pop Promotion Speed
Raise Noble Sponsored Mercenariessupport_noble_sponsored_armiesAdd: 2 · Multiply: Else: Value: 1 · If: Limit: Societal value:aristocracy vs plutocracy: 0 · Value: 0.5Any countryNobility
Requirements
Show requirements (6 checks)
Modifiers+0.2 Monthly Army Tradition+0.5 Monthly Progress to Belligerent
Reach Out to our Faithexpand_diplomatic_corps_religionAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Num of diplomats: 3 · Value: 0.5Any countryClergy
Requirements
Show requirements (6 checks)
Modifiers+2 Diplomatic Reputation
Reduce Peasant Taxationreduce_peasant_taxationAdd: -1,000Any countryCommoners
Requirements
Show requirements (5 checks)
Modifiers+1 Monthly Progress to Liberalism−50% Crown Power
Reduce Serfdomreduce_serfdomAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+5% Pop Leave Rebels Threshold
Reform the Royal Treasuryreform_the_royal_treasuryAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+3% Minting Threshold
Regulate Tithe Collectionregulate_tithe_collectionAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+0.5% Clergy Estate Satisfaction Recovery
Reinforce the Officer Corpswartime_officer_corpsAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers+0.1 Monthly Army Tradition
Request Circle Levieshre_circle_levy_request10Any country
Requirements
Show requirements (3 checks)
Revoke Privilege of the Nobilityrevoke_privilege_of_the_noblesAdd: -1,000Any countryCommoners
Requirements
Show requirements (4 checks)
Modifiers−100% Noble Estate Satisfaction Equilibrium
Roman Monthhre_roman_month10Any country
Requirements
Show requirements (3 checks)
Royal Monopoly on Traderoyal_monopoly_on_tradeAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+5% Trade Income
Royal Road Commissionroyal_road_commissionAdd: 1Any countryCrown
Requirements
Allow
Exact conditions
Modifiers+5% Proximity Efficiency
Rural Crafts Charterrural_crafts_charterAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+0.5% Peasant Estate Satisfaction Recovery
Rural Road Upkeep Corvéerural_road_upkeep_corveeAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers−2 Land Proximity Cost without infrastructure
Sponsor a Cathedralsponsor_a_cathedralAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:spiritualist vs humanist: 30 · Value: 0.5Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+0.5 Monthly Progress to Spiritualist
Sponsor a Confucian Academysponsor_a_confucian_academyAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:traditionalist vs innovative: 0 · Value: 0.5Any countryClergy
Requirements
Exact conditions
Modifiers+5% Monthly Research Progress+0.5 Monthly Progress to Innovative
Sponsor a Opera Housesponsor_a_opera_houseAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Culture: Cultural tradition: 20 · Value: 0.5Any countryNobility
Requirements
Show requirements (6 checks)
Modifiers+33% Cultural Tradition+0.5 Monthly Progress to Aristocracy
Sponsor a Universitysponsor_a_universityAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:traditionalist vs innovative: 0 · Value: 0.5Any countryBurghers
Requirements
Show requirements (6 checks)
Modifiers+5% Monthly Research Progress+0.5 Monthly Progress to Innovative
Sponsor Irrigation Projectssponsor_irrigation_projectsAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+0.2% Monthly Prosperity
Sponsor Religious Artsupport_religious_artAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:spiritualist vs humanist: 0 · Value: 0.5Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+33% Cultural Tradition+0.5 Monthly Progress to Spiritualist
Sponsor the Noble Artssupport_nobles_artAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:aristocracy vs plutocracy: 0 · Value: 0.5Any countryNobility
Requirements
Exact conditions
Modifiers+20% Noble Estate Satisfaction Equilibrium+2.5% Noble Estate Satisfaction Recovery
Sponsor Theological Seminariessponsor_theological_seminariesAdd: 1Any countryClergy
Requirements
Allow
Exact conditions
Modifiers+5% Monthly Research Progress
Sponsor Trade Expeditionsponsor_a_merchant_expeditionAdd: 0Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+20% Burgher Estate Satisfaction Equilibrium+2.5% Burgher Estate Satisfaction Recovery+0.5 Monthly Progress to Plutocracy
Subsidize Grain Importssubsidize_grain_importsAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+10% Food Purchase Efficiency
Supply Line Labor Draftsupply_line_labor_draftAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+14% Army Reinforcement Efficiency
Support a Clerical Cabinetsupport_clergy_cabinetAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:spiritualist vs humanist: 0 · Value: 0.5Any countryClergy
Modifiers+20% Efficiency of Our Cabinet−0.1% Stability Decay
Support a Common Cabinetsupport_peasant_cabinetAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:serfdom vs free subjects: 0 · Value: 0.5Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+20% Efficiency of Our Cabinet+0.05% Monthly Literacy
Support a Mercantile Cabinetsupport_burgher_cabinetAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:aristocracy vs plutocracy: 0 · Value: 0.5Any countryBurghers
Requirements
Allow
Exact conditions
Modifiers+20% Efficiency of Our Cabinet+100% Pop Promotion Speed
Support a Noble Cabinetsupport_noble_cabinetAdd: 1 · Multiply: Else: Value: 1 · If: Limit: Societal value:aristocracy vs plutocracy: 0 · Value: 0.5Any countryNobility
Modifiers+20% Efficiency of Our Cabinet−50% Set Cabinet Member Cost
Support Religious Educationsupport_religious_educationAdd: 1 · Multiply: Else: Value: 1 · If: Limit: NOT: OR: Has advance: innovativeness · Value: 0.5Any countryClergy
Requirements
Modifiers+0.05% Monthly Literacy+0.5 Monthly Progress to Innovative
Support the Statesupport_rulerAdd: 1Any countryCrown
Modifiers+50% Crown Power
Tolerance of Heathenstolerance_of_non_hindus25Only some countriesCommoners
Requirements
Allow
Exact conditions
Modifiers+0.05 Monthly Progress to Humanist
Wartime Cavalry Reservewartime_cavalry_reserveAdd: 1Any countryNobility
Requirements
Allow
Exact conditions
Modifiers−10% Heavy Cavalry Reinforcement Cost
Wartime Harvest Poolingwartime_harvest_poolingAdd: 1Any countryCommoners
Requirements
Allow
Exact conditions
Modifiers+10% Supply Limit
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