
Game Concept
Subject
A Subject is any Country that is subordinate to an Overlord.
It typically has limitations on its Diplomacy in return for protection in a War.
Subjects may also suffer Subject Taxation, and have a certain percentage of their Great Power Score exacted by their Overlord. Additionally, a subject may not become a Great Power. The exact rules are dependent on the Subject Type.
Subjects have Subject Loyalty towards their Overlord, and a Liberty Desire - both of which indicate their current stance on their subordination, for example whether they are Loyal or Disloyal.
Any subject may in turn be the Overlord of other Countries, allowing long chains of Subject-Overlord relationships.
Some subjects are Non-Sovereign Subjects.
No links to other concepts.
alias = {
subjects
subjugate
subjugated
}
texture = "treaty_type/become_subject"