World
Topographies
22 topographies in the game files: compare what they require and what they do.
Atollatoll | 100% | — | No | — | — | — | — | — | — |
Coastal Oceancoastal_ | 100% | — | — | Yes | — | — | — | — | — |
Deep Oceandeep_ | 100% | — | — | — | — | — | — | — | — |
Modifiers+10 Naval Attrition+40 Maximum Attrition | |||||||||
Dune wastelanddune_ | 100% | -1 | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
Flatlandflatland | 100% | 1 | — | — | — | — | — | — | — |
Flatland Wastelandflatland_ | 100% | — | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
High Lakeshigh_ | 100% | — | Yes | Yes | — | — | — | Yes | — |
ModifiersBlocks Vision from Sea | |||||||||
Hillshills | 150% | 0.6 | — | — | 1 | -0.25 | −10% | — | — |
Modifiers−3 Possible Frontage+25% Expanding Raw Materials Time+100% Road Building Time−25% Local Monthly Development Growth−10% Local Food ProductionBlocks Vision from LandBlocks Vision from Sea | |||||||||
Hills Wastelandhills_ | 100% | — | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
Inland Seainland_ | 100% | — | Yes | Yes | — | — | — | — | — |
Lakeslakes | 100% | — | Yes | Yes | — | — | — | Yes | — |
ModifiersBlocks Vision from Sea | |||||||||
Mesa Wastelandmesa_ | 100% | -1 | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
Mountain Wastelandmountain_ | 100% | — | — | — | — | — | — | — | Yes |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
Mountainsmountains | 200% | 0.2 | — | — | 2 | -0.5 | −20% | — | Yes |
Modifiers−4 Possible Frontage+100% Expanding Raw Materials Time+300% Road Building Time−50% Local Population Capacity−50% Local Monthly Development Growth−20% Local Food ProductionBlocks Vision from LandBlocks Vision from Sea | |||||||||
Narrowsnarrows | 120% | — | Yes | Yes | 1 | — | — | — | — |
Modifiers−2 Possible FrontageBlocks Vision from Sea | |||||||||
Oceanocean | 100% | — | — | — | — | — | — | — | — |
Modifiers+2 Naval Attrition+10 Maximum Attrition | |||||||||
Ocean Wastelandocean_ | 100% | — | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
Plateauplateau | 125% | 0.8 | — | — | 1 | -0.13 | — | — | — |
Modifiers−1 Possible Frontage+25% Expanding Raw Materials Time+50% Road Building Time−10% Local Monthly Development GrowthBlocks Vision from Sea | |||||||||
Plateau Wastelandplateau_ | 100% | — | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||
Salt Pansalt_ | 100% | — | No | — | — | — | — | Yes | — |
Wetlandswetlands | 150% | 0.6 | — | — | 1 | -0.25 | −10% | — | — |
Modifiers−3 Possible Frontage+25% Expanding Raw Materials Time+100% Road Building Time−30% Local Monthly Development Growth−10% Local Food Production | |||||||||
Wetlands Wastelandwetlands_ | 100% | — | — | — | — | — | — | — | — |
ModifiersBlocks Vision from SeaBlocks Vision from Land | |||||||||















