
Estate
Commoners
This is the estate which represents the population at the lowest tier of society. Frequently a class given little to no prestige or power, the common folk nevertheless make up the foundation of our country, and can become surprisingly powerful when united.
In general, it is better for the Crown estate to have more power than the other estates.
Scales with estate satisfaction
At high estate power
Maximum Tax for Peasants Estate−50%
Food Purchase Efficiency+100%
Estates Satisfaction Equilibrium+5%
Monthly Progress to Free Subjects+0.33
Prefers Court Language to be Common Language+12AI only
Monthly Legitimacy−0.2
Monthly Republican Tradition−0.2
Monthly Devotion−0.2
Monthly Horde Unity−0.2
Monthly Tribal Cohesion−0.2
At low estate power
Requires 1
Peasant RepublicOpinion
References 26
Estates
NobilityDisenfranchise to
Societal Values
Modifier Types
Base Peasants Powerby nameModifier types
Peasants Powerby nameModifier types
Local Peasants Powerby nameModifier types
Commoners Unrestby nameModifier types
Monthly Commoners Rebel Growthby nameModifier types
Agenda Impact for Commonersby nameModifier types
Required by 116
Events
Target Character's Theological WorksTrigger
All that ShinesTrigger
Heavy MetalTrigger
In Defense of the Less FortunateTrigger
Abandoning One's DutiesOption 1, Option 2- An Unlikely InheritorOption 1
- A Fortunate PeasantOption 1
The Power of the CommonersAs soon as it happens, Option 1
Rebel NegotiationsOption 1
Unruly NobilityOption 1
Members 133
Estate Privileges
Access to Royal & Ecclesiastical CourtsEstate
Hunting PermitsEstate
QuartonsEstate
Sindicat RemençaEstate
AyuntamientosEstate
Communal LandsEstate
Consolidated Corruption of the Common PeopleEstate
CreaghtsEstate
Both Days SabbathEstate
Oasis CharterEstate
Granted by 3
- Target Character Loses FortuneOption 1
Corrupt PriestOption 1
The Terror of BrigandsOption 3
Changed by 330
Events
Parliamentary Debate on DoctrineOption 1, Option 2
Abolition of Feast DaysOption 1, Option 2
In Defense of the Less FortunateOption 1
Immortalizing the VisageOption 2
A Convert at Our Actor Court TitleOption
Mercantile TrafficOption 3
Countryside EscapeOption 2
Conflict of FadsOption 1, Option 2
The Maid DraftOption 1
Delhi's DilemmaOption 3
Referenced by 894
Events
Prayer Book RebellionsAs soon as it happens
Abolition of Feast DaysAs soon as it happens
All that ShinesAs soon as it happens
The Burden of MercyAs soon as it happens
Wedge-ThrowAs soon as it happens
Farmers's SacrificeAs soon as it happens
Bountiful HarvestAs soon as it happens
DānaAs soon as it happens
Town and GownAs soon as it happens
Immoral PricesAs soon as it happens
Mentioned in 70
Laws
Iqṭā'Desc
Rights of the CommonersDesc
Sumptuary LawDesc
Policies
CalpulliDesc
Favor the Common PeopleDesc
Assemblée NationaleDesc
Estates GeneralDesc
Tax FarmingDesc
Land AcquisitionDesc
Multi-Lingual CourtDesc
Scripting 44
References 4
Script Values
- high_power_estate_government_power_penaltyAt high estate power
- medium_permanent_target_satisfactionAt high estate power
- monthly_food_productivity_ultimate_bonusScales with estate satisfaction
- societal_value_significant_monthly_moveAt high estate power
Required by 14
Scripted Effects
- add_all_estate_satisfactionCustom description
- promote_to_head_of_cabinet_effect_apply_country_modifierElse if 4
Scripted Triggers
- portrait_commoner_triggerTrigger if
Script Values
- assassinate_character_cost_multiplierIf 1
- current_target_satisfactionScope:country
Scripted GUIs
- add_five_percentEffect
- add_one_percentEffect
- add_ten_percentEffect
- set_to_one_hundred_percentEffect
- set_to_zero_percentEffect
Changed by 221
Scripted Effects
- add_all_estate_satisfactionCustom description
- kor_mongol_aristocrat_demand_estate_satisfactionAdd estate satisfaction 3
- rtr_released_country_setup_effectsAdd estate satisfaction 3
- set_up_oiratHidden effect 2
Referenced by 634
Scripted Effects
- event_illustration_government_estate_effectIf
- hajj_display_of_wealth_effectIf
- promote_to_head_of_cabinet_effect_apply_country_modifierElse if 4
- release_gujarat_effectScope:target gujarat revolter scope
- release_jaunpur_effectScope:target jaunpur revolter scope
- release_malwa_effectScope:target malwa revolter scope
Scripted Triggers
Mentioned in 7
Game Concepts
Common LanguageDesc
Court LanguageDesc
Peasant EnfranchisementDesc
Political PowerDesc
Wealth ShareDesc
color = pop_peasants
tax_per_pop = 1
rival = -0.01
alliance = 0.01
bank = yes
revolt_court_language = common_language
characters_have_dynasty = never
use_diminutive = yes
can_generate_mercenary_leaders = yes
satisfaction = {
}





