
Estate
Tribes
This estate represents the different tribes and clans present in our Country. They are traditionally organized into lineage and kinship groups and dispersed mostly in rural areas. These different groups live and work in very diverse ways, and their distance and relative independence from the main centers of power make them difficult to govern. Their unique customs also typically give them a reputation as fearsome, unpredictable warriors.
In general, it is better for the Crown estate to have more power than the other estates.
Scales with estate satisfaction
At high estate power
At low estate power
Requires 1
TribeOpinion
References 22
Modifier Types
Tribes Base Powerby nameModifier types
Tribes Powerglobal_tribes_estate_powerby nameModifier types
Tribes Powerlocal_tribes_estate_powerby nameModifier types
Tribes Unrestby nameModifier types
Monthly Tribes Rebel Growthby nameModifier types
Agenda Impact for Tribesby nameModifier types
Tribes Allowed in Cabinetby nameModifier types
Tribes Allowed to Commandby nameModifier types
Tribes Allowed to Expand R.G.O.by nameModifier types
Tribes Allowed to Build Roadsby nameModifier types
Required by 28
Events
The A Ghilman of PersiaTrigger
The Aristocratic SplitTrigger
Armenian People in PersiaTrigger
Turkmen Recruits Flock to the BannersOption 1, Option 2
Rise of the Country Adjective ArquebusOption 2
Turkic IntegrationTrigger
Political TurmoilTrigger
Under Hafsid RuleTrigger
Tunisian Nobility Meddling in Internal AffairsTrigger
Rogue Tribes Raid Target LocationTrigger
Members 50
Estate Privileges
Autonomous United Scottish HeritageEstate
Desert PowerEstate
Jaysh ArmiesEstate
Tribal StrongholdsEstate
Pact of the MasmudaEstate
Tribal FavorEstate
'Abīd al-BuḵārīEstate
War Tribes of the ḠarbEstate
Guich TribesEstate
Allow GatheringsEstate
Changed by 17
Events
The Aristocratic SplitOption 1, Option 2
Turkmen Recruits Flock to the BannersOption 1, Option 2
Turkic IntegrationOption 1, Option 2
Political TurmoilOption 2
Adopting a New IdentityOption 1
Stirrings in the SouthOption 1
The Banū MarīnOption 2
Rebuke by the Country Adjective ClansOption 1, Option 2
Consolidation of Clan HoldingsOption 1, Option 2
Under Hafsid RuleOption 2
Referenced by 24
Events
- Arabization of TlemcenAs soon as it happens
- Throwing Off Our Tribal RootsAs soon as it happens
- Zayyanid Return to Capital!As soon as it happens
- Zayyanid PretendersAs soon as it happens
- EmirismAs soon as it happens
- 'Ifrīqiya, ReunitedAs soon as it happens
- Succession of Abu BakrAs soon as it happens
- Claim Rustamid LegacyAs soon as it happens
- A Weak 'ImāmAs soon as it happens
Rogue Tribes Raid Target LocationOption 1
Mentioned in 15
Events
Decisions
Government Reforms
Modifier Types
Scripting 22
References 3
- high_power_estate_government_power_penaltyAt high estate power
- monthly_food_productivity_mild_bonusScales with estate satisfaction
- societal_value_significant_monthly_moveAt high estate power
Mentions 1
CountryDesc
Required by 13
Scripted Effects
- add_all_estate_satisfactionCustom description
- promote_to_head_of_cabinet_effect_apply_country_modifierElse if 6
- qizilbash_estate_satisfactionIf
Scripted Triggers
- portrait_commoner_triggerTrigger if
Script Values
- current_target_satisfactionScope:country
Scripted GUIs
- add_five_percentEffect
- add_one_percentEffect
- add_ten_percentEffect
- set_to_one_hundred_percentEffect
- set_to_zero_percentEffect
Changed by 2
- add_all_estate_satisfactionCustom description
- qizilbash_estate_satisfactionIf
Referenced by 3
Scripted Effects
Scripted Triggers
Portrait Modifiers
- beardsEuropean beards
color = pop_tribes
tax_per_pop = 0.01
rival = -0.01
alliance = 0.01
can_generate_mercenary_leaders = yes
revolt_court_language = common_language
characters_have_dynasty = never
use_diminutive = yes
satisfaction = {
}









