
Goods
Wild Game
Wild game is the source of food and nutrition for local populations, especially in sparsely populated rural communities. The hunt of wild animals such as elk, deer, boars and more, are an important cornerstone of a society due to the fact that the aforementioned animals contribute leather, bones, entrails and nutrition to the populace.
To make goods
To keep buildings running
References 2
Prices
- Expand Huntingby namePrice to expand production
Goods Demands
- Expanding Huntingby nameGoods to expand production
Required by 2
Events
A Good Day's HuntTrigger
Buildings
Forest VillageLocation potential
Referenced by 21
Events
A Good Day's HuntOption 1
Religions
JainismGoods demand
Cultures
- Lower EgyptianGoods demand
- Upper EgyptianGoods demand
Production Methods
- Chieftain's HallWild game
- SettlementsWild game
Needs of Royal ForestsProduced
Forest TanneriesWild game
Mentioned in 12
Events
Modifier Types
Scripting 2
Referenced by 2
Scripted Triggers
- unit_moa_hunter_location_triggerRaw material
Trade Cargo
- goods_wild_gameRequired tags
method = hunting
category = raw_material
color = goods_wild_game
food = 3.5
default_market_price = 1
transport_cost = 0.5
demand_add = {
all = 0.0004
}
demand_multiply = {
nobles = 20
clergy = 5
burghers = 5
tribesmen = 0
}
no_demand_if_no_market_availability = yes















