
Building
Grand Shipyard
This massive port infrastructure is a sight to behold, with innumerable vessels and sailors coming and going at any given time. Its ability to build and repair whole fleets make it a pinpoint for our expanding maritime power.
- Construction goods
- 1
Lumber - 0.1
Masonry - 0.2
Naval Supplies - 0.2
Tools
- 1
- Build time
- 730 days
Location potential
Is Port
Exact conditions
Per level, by goods access
Unlocks
Can Build Ships Here
Can Build Ships HereProduction Methods 1
Grand Shipyards
Uses
- 1.6
Tar - 0.8
Naval Supplies - 1.6
Tools - 1.6
Lumber - 0.8
Cloth
- Base cost
- 15.2
- Base revenue
- 0
- Base profit
- -15.2
Belongs to 1
Naval BuildingsCategory
References 6
Buildings
ShipyardObsolete
Pop Types
SoldiersPop type
Goods Demands
- Construction of Port BuildingsConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Required by 5
Events
The First AdmiralTrigger
Parliament Issues
Expand our Shipbuilding Facilitiesexpand_docksWhen the debate passes
Expand our Shipbuilding Facilitiesexpand_dry_docksWhen the debate passes
Expand our Shipbuilding Facilitiesexpand_grand_shipyardsWhen the debate passes
Expand our Shipbuilding Facilitiesexpand_shipyardsWhen the debate passes
Unlocked by 1
Grand ShipyardAbsolutismUnlock building
Granted by 1
Expand our Shipbuilding FacilitiesWhen the debate passes
Referenced by 2
Parliament Issues
Expand our Shipbuilding FacilitiesWhen the debate passes
Buildings
Naval BaseObsolete
Scripting 4
References 2
- grand_shipyard_employmentEmployment size
- large_port_building_timeBuild time
Referenced by 2
audio_tier = 4
is_foreign = no
max_levels = 1
forbidden_for_estates = yes
location_potential = {
is_port = yes
}



