
Estate
Burghers
This estate represents the commercial class of our country, including artisans, merchants, and traders. Their traditional responsibility is to maintain and develop the economy. Therefore, they are usually granted special rights and privileges to facilitate commerce and trade.
In general, it is better for the Crown estate to have more power than the other estates.
Scales with estate satisfaction
Trade Advantage+50%
Production Efficiency+2.5%
At high estate power
At low estate power
Requires 1
RepublicOpinion
References 25
Societal Values
Modifier Types
Base Burghers Powerby nameModifier types
Agenda Impact for Burghersby nameModifier types
Burghers Allowed in Cabinetby nameModifier types
Burghers Allowed to Commandby nameModifier types
Burghers Allowed to Expand R.G.O.by nameModifier types
Burghers Allowed to Build Roadsby nameModifier types
Burghers Blocked from Cabinetby nameModifier types
Required by 177
Events
A Pleasant Legal CoincidenceAs soon as it happens, Trigger
A Convert at Our Actor Court TitleOption
Foreign AidOption 2
Advancement of the BurghersTrigger
Social MobilityTrigger
Growth of the EconomyTrigger
The Risks of TradeTrigger- UrbanizationAs soon as it happens, Trigger
Economic PolicyTrigger- Big Guild Falls ShortAs soon as it happens, Trigger
Members 173
Estate Privileges
Al-Qā'idEstate
Taifa of the ReïsEstate
Allow Trade Center SponsorshipEstate
Amenokal Salt TradersEstate
Andalusi ElitesEstate
Catalan Lingua FrancaEstate
Arte della LanaEstate
Cofradías MarinerasEstate
Universidad de Mercaderes de BilbaoEstate
KreditwerkEstate
Granted by 5
Events
- A Fortunate PeasantOption 1
The Settlement of TargetAs soon as it happens
Execution of the False Target CharacterOption 1
The False WaldemarOption
Diplomatic Relations
- Supporting HeirWhen offered
Changed by 444
Events
Parliamentary Debate on DoctrineOption 1
An Error in the NumbersOption 2
The Patronage of Target CharacterOption 3
The Accidental InsultOption
A Convert at Our Actor Court TitleOption
Mercantile TrafficOption 1
The New CaravanseraiOption
Expired MedicamentsOption 3
Foreign AidOption 2
The Plague of Wage FixingOption 2
Referenced by 1888
Events
The Ambrosian RepublicAs soon as it happens
Target Province Demands AutonomyAs soon as it happens
Puritans Leaving for the ColoniesAs soon as it happens
Mind Your Head!As soon as it happens
Life in the CityAs soon as it happens
A Modernized Urban CenterAs soon as it happens
An Error in the NumbersAs soon as it happens
The Voices of DissentAs soon as it happens
The Rise of the FuggersOption
The Welser FamilyOption
Mentioned in 69
Events
Laws
Scripting 38
References 2
- high_power_estate_government_power_penaltyAt high estate power
- medium_production_efficiency_bonusScales with estate satisfaction
Required by 65
Scripted Effects
- add_all_estate_satisfactionCustom description
- promote_to_head_of_cabinet_effect_apply_country_modifierElse if 2
Script Values
- current_target_satisfactionScope:country
- union_member_opinion_on_centralizationElse if
Scripted GUIs
- add_five_percentEffect
- add_one_percentEffect
- add_ten_percentEffect
- set_to_one_hundred_percentEffect
- set_to_zero_percentEffect
- subtract_five_percentEffect
Changed by 337
Scripted Effects
- add_all_estate_satisfactionCustom description
- apply_pu_opponents_estate_satisfaction_hitCustom description
- apply_pu_supporters_estate_satisfaction_hitCustom description
- hacw_set_rulerIf
- hacw_side_with_faction_effect_codAdd estate satisfaction 1
- hacw_side_with_faction_effect_hookAdd estate satisfaction 2
- kor_mongol_aristocrat_demand_estate_satisfactionAdd estate satisfaction 1
- rtr_released_country_setup_effectsAdd estate satisfaction 4
- set_up_oiratHidden effect 2
Referenced by 1527
Scripted Effects
Scripted Triggers
- burgher_pop_matching_religionEstate type
- burgher_pop_matching_religion_cultureEstate type
- character_bg_use_burghersHas estate
- character_estates_1_character_triggerHas estate, Location
- character_estates_2_character_triggerOR
Mentioned in 2
color = pop_burghers
tax_per_pop = 40
rival = -0.01
alliance = 0.01
revolt_court_language = common_language
characters_have_dynasty = sometimes
can_generate_mercenary_leaders = yes
bank = yes
satisfaction = {
}















