Fishing Village
Building

Fishing Village

fishing_village

Water is the source of life, and thus it is full of life. It is not uncommon for whole villages to be able to develop on any shore by taking advantage of such plentiful environment, and for people there to make their living out of any water creature they can capture.

Cost
Construction goods
Build time
365 days

Location potential
At least one of
  • Is on the coast
  • Has a river
Exact conditions

Production Methods 4

Needs of Fishing Villages
Uses
Produces
Base cost
0.42
Base revenue
0.5
Base profit
+0.08
Arctic Fishing Villages
Uses
Produces
Base cost
0.42
Base revenue
0.5
Base profit
+0.08
Coastal Boatyards
Uses
Produces
Base cost
1.25
Base revenue
1.5
Base profit
+0.25
Village Potters
Uses
Produces
Base cost
0.17
Base revenue
0.2
Base profit
+0.03

Belongs to 1

References 3

Pop Types
Goods Demands
Location Ranks

Required by 1

Scripting 3

References 3

audio_tier = 1
is_foreign = no
max_levels = rural_building_cap
startup_ramp_target = rural_startup_ramp_target
pop_type = peasants
is_village = yes
category = village_category
employment_size = village_employment_size (1)
location_potential = {
OR = {
is_coastal = yes
has_river = yes
}
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice