
Building
Fishing Village
Water is the source of life, and thus it is full of life. It is not uncommon for whole villages to be able to develop on any shore by taking advantage of such plentiful environment, and for people there to make their living out of any water creature they can capture.
- Construction goods
- 0.25
Masonry
- 0.25
- Build time
- 365 days
Location potential
At least one of
- Is on the coast
- Has a river
Exact conditions
Per level, by goods access
Not scaled
Production Methods 4
Needs of Fishing Villages- Base cost
- 0.42
- Base revenue
- 0.5
- Base profit
- +0.08
Arctic Fishing Villages- Base cost
- 0.42
- Base revenue
- 0.5
- Base profit
- +0.08
Belongs to 1
VillagesCategory
References 3
Pop Types
PeasantsPop type
Goods Demands
- Building VillagesConstruction goods
Location Ranks
Rural SettlementLocation rank
Required by 1
Support Fishing VillagesEnabled
Scripting 3
References 3
- rural_building_capMax levels
- village_build_timeBuild time
- village_employment_sizeEmployment size
audio_tier = 1
is_foreign = no
startup_ramp_target = rural_startup_ramp_target
is_village = yes
location_potential = {
OR = {
is_coastal = yes
has_river = yes
}
}
















