
Building
Colonial Administration
Overseas colonies are often hubs for the exchange of a wide variety of goods and products. As a result, the administrative dependencies also flourish, supporting and regulating the activities of colonial traders.
- Build time
- 365 days
Location potential
Can only be built in a Colonial Nation
Owner
- Is subject type:
Colonial Nation - OverlordThis: Actor
Removed if
LocationOwner
At least one of
- Is subject type: Not
Colonial Nation - None of
- OverlordThis: RootOwner
Exact conditions
Per level, by goods access
Production Methods 1
Requires 1
Colonial NationLocation potential, Remove if
Belongs to 1
Colonial BuildingsCategory
References 5
Pop Types
BurghersPop type
Goods Demands
- ColonizingConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Unlocked by 1
Colonial AdministrationDiscoveryUnlock building
Scripting 3
References 3
- colonise_build_timeBuild time
- foreign_trade_employmentEmployment size, Pop size created
- guild_max_levelMax levels
audio_tier = 3
is_foreign = yes
need_good_relation = yes
want_foreign_pop_created = no
rural_settlement = no





