
BuildingChanged this version
Colonial Administration
Overseas colonies are often hubs for the exchange of a wide variety of goods and products. As a result, the administrative dependencies also flourish, supporting and regulating the activities of colonial traders.
Colonial NationSubject Typelocation potential, remove ifModifiers
Production Methods 1
Definitionin_game/common/building_types/foreign_buildings.txt:294
295audio_tier = 3
296is_foreign = yes
297need_good_relation = yes
300want_foreign_pop_created = no
303max_levels = guild_max_level
311rural_settlement = no
312town = yes
313city = yes
314megalopolis = yes
316location_potential = {
317custom_tooltip = {
318text = colonial_administration_in_colony_only Can only be built in a Colonial Nation
}
}
329remove_if = {
330location.owner = {
331OR = {
333NOT = {
334overlord ?= {
335THIS = root.owner
}
}
}
}
}
345unique_production_methods = {
346colonial_administration_requirements = {
347paper = 0.1
348category = building_maintenance
}
}
354build_time = colonise_build_time

