Colonial Administration
Building

Colonial Administration

colonial_administration

Overseas colonies are often hubs for the exchange of a wide variety of goods and products. As a result, the administrative dependencies also flourish, supporting and regulating the activities of colonial traders.

Unlocked by
Cost
Construction goods
Build time
365 days

Location potential
Can only be built in a Colonial Nation
Owner
Removed if
LocationOwner
At least one of
Exact conditions

Per level, by goods access

Production Methods 1

Colonial Administrations
Uses
Base cost
0.2
Base revenue
0
Base profit
-0.2

Requires 1

Belongs to 1

References 5

Pop Types
Goods Demands
Location Ranks

Unlocked by 1

Scripting 3

References 3

audio_tier = 3
is_foreign = yes
need_good_relation = yes
want_foreign_pop_created = no
pop_type = burghers
max_levels = guild_max_level
employment_size = foreign_trade_employment (0.1)
pop_size_created = foreign_trade_employment (0.1)
rural_settlement = no
town = yes
city = yes

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