
Pop Type
Peasants
These represent the common people over whom we rule. Most of them live on subsistence farming, or in our villages.
Dhimmi estate
- Religion group:
Buddhismor
Christianityor
Dharmaor
Israeliteor
Mandaeanor
Manichaeismor
Zoroastrianism - OwnerReligion group:
Islam - Is NOT in a Foreign Building
Tribes estate
- Culture
- Language: Gaelic
- Belongs to the Celtic Culture Group
- OwnerHas estate privilege:
United Scottish Heritageor
Autonomous United Scottish Heritage - Is NOT in a Foreign Building
Cossacks estate
- Culture: Cossack
- OwnerAt least one of
- CultureBelongs to the East Slavic Culture Group
- CultureBelongs to the Lithuanian Culture Group
- CultureBelongs to the Polish Culture Group
Exact conditions
Elephant Hunting Grounds2,500
Pirate Stronghold2,000
Clan Shipyards1,000
Coastal Settlement1,000
Royal Forest1,000
Farming Village1,000
Fishing Village1,000
Forest Village1,000
Market Village1,000
Shōen1,000
Ṯaḡr Fort1,000
Irrigation250
Panaqa250
Settlement250
Black Market100
Brothel100
Palm Irrigation Network100
Peasants Training Grounds100
Pest House100
Smugglers' Cove100
Bardic School50
Festival Grounds50
Agadir50
Free Village50
Local Assembly50
Local Schools50
Maniot Toll Guards50
Peasants Hunting Grounds50
Pirate Haven50
Tatara50
Belongs to 4
References 6
Goods Demands
- Needs of the Peasantsby nameGoods demanded
Required by 171
Events
Mind Your Head!Option 1, Option 2
A Modernized Urban CenterOption
The Voices of DissentOption 2
Immortalizing the VisageOption 2
Aspiration for LibertyOption
Conflict of FadsOption 2
The Dire DeathOption 2
In Hunt for a CauseOption 2
Plague-as-PunishmentOption 1
Plague PitsOption 1
Granted by 10
Events
- The New Colony CompanyOption 1, Option 2
- Wave of ImmigrationOption
Adoption of PrisonersOption 1
The Metallurgical Center of MilanoOption 1
The Nasa SilverOption 1
A Band of PiratesAs soon as it happens
Commoners Flee to Target CountryOption
Plight of Target LocationOption
Decisions
Rebel Demands
- default_slave_demandWhen conceded
Changed by 36
Events
Puritans Leaving for the ColoniesOption 1, Option 2
Workers Flee the Burden of TaxOption 1- Bringing In Marriageable WomenOption
People Flee to the ColoniesOption 1
Colonial Border ConflictOption 2
The Target Location EarthquakeOption 2
Restoring the Varangiansflavor_byz.1400Option 1
Restoring the Varangiansflavor_byz.1401Option 1
Restoring the Varangiansflavor_byz.1402Option- Albanian MigrationOption
Referenced by 152
Events
White Elephant CapturedAs soon as it happens
Pacifists Object to the WarAs soon as it happens
Province Joins the ParliamentariansAs soon as it happens
The Famine Year of the One RabbitAs soon as it happens
Berliner UnwilleAs soon as it happens
The Bravery of SpandauAs soon as it happens
Leyes NuevasAs soon as it happens
The Reach of the CrownAs soon as it happens
A Voice from the HighlandsAs soon as it happens
Den Anden Store ManddrukningAs soon as it happens
Mentioned in 50
Scripting 26
Uses 3
- is_cossacksCossacks estate
- is_dhimmiDhimmi estate
- is_gaelic_clansTribes estate
Required by 111
Scripted Effects
Illustration Images
- d008_frontobjects1_exteriorIllustration image 4
- d008_frontobjects1_interiorIllustration image 4
- d009_culture_backgrounds_exteriorIllustration image 5
- d009_culture_backgrounds_exterior_casIllustration image 5
- d009_culture_backgrounds_interiorIllustration image 5
- d009_culture_backgrounds_interior_casIllustration image 5
- frontobjects1_exteriorIllustration image 11
- frontobjects1_interiorIllustration image 24
Referenced by 6
Scripted Triggers
Map Modes
- PeasantsPop type
- Peasants PercentagePop type
Mentioned in 5
Game Concepts
DemoteDesc
Lower ClassDesc
Migration AttractionDesc
PromoteDesc
Wealth ShareDesc









