
Building
Castle
A Castle is usually a fortified residence of the nobility or the headquarters of a military order. However, the Castle here serves first and foremost as a defensive structure protecting the location from invading forces.
Requires
FeudalismAdvance
FeudalismAdvance- Construction goods
- Build time
- 730 days
Per level, by goods access
Garrison Size+500
Unrest−5%
Local Nobles Power+100%
Production Methods 1
Belongs to 1
Defensive BuildingsCategory
References 7
Buildings
StockadeObsolete
Pop Types
SoldiersPop type
Goods Demands
- Castle ConstructionConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Rural SettlementLocation rank
TownLocation rank
Required by 36
Events
Harnessing the MinesOption 2
A Fortress in IngolstadtTrigger
Reginar solms in IngolstadtTrigger
Pirates of the CaribbeanOption 1
Fortifying JaunpurOption 1, Option 3
The Towering ApartmentsTrigger
The Shifting Allegiances of Berwick-Upon-TweedTrigger
John ThorntonOption 2
The Foundation of BastiaTrigger
The Walls of TmogviTrigger
Unlocked by 1
CastleTraditionsUnlock building
Granted by 20
Events
A Fortress in IngolstadtOption 1- New SpartaOption 1
Pirates of the CaribbeanOption 1
Fortifying JaunpurOption 1, Option 3
The Shifting Allegiances of Berwick-Upon-TweedOption 1
The Foundation of BastiaOption 1, Option 2
The Walls of TmogviOption 1
The Bran CastleOption 1- Construction of Ōsaka CastleOption 1
Reclaiming TakeddaOption 2
Referenced by 19
Events
A Fortress in IngolstadtOption 1- New SpartaOption 1
Pirates of the CaribbeanOption 1
Fortifying JaunpurOption 1, Option 3
The Shifting Allegiances of Berwick-Upon-TweedOption 1
The Walls of TmogviOption 1
The Bran CastleOption 1- Construction of Ōsaka CastleOption 1
Reclaiming TakeddaOption 2
Vardøhus FortressOption 1
Mentioned in 3
Scripting 8
References 2
- castle_employmentEmployment size
- medium_fort_buildingBuild time
Required by 1
- turn_japanese_clan_into_normal_tagCustom tooltip
Granted by 1
- construct_latest_fort_buildingElse if 3
Referenced by 2
Scripted Effects
- construct_latest_fort_buildingElse if 3
Scripted Triggers
- teu_event_6_triggerProvince
Mentioned in 1
Weighed by the AI in 1
The Romuvan Pagans in Target LocationOption 1, Option 2
audio_tier = 2
is_foreign = no
max_levels = 1
forbidden_for_estates = yes
expensive = yes







