
Building
Brothel
The source of vice and debauchery, brothels are places for entertainment for pirates, privateers, and other ruffians.
Country potential
Has the
Pirate Brethren Government Reform
Location potential
Is on the coast
Exact conditions
Per level, by goods access
Disease Resistance−5%
Population Growth+0.05%
Production Methods 1
Brothel Maintenance
Uses
- 0.05
Medicaments - 0.2
Liquor - 0.05
Paper - 0.1
Cloth
- Base cost
- 0.95
- Base revenue
- 0
- Base profit
- -0.95
Requires 1
Pirate BrethrenCountry potential
Belongs to 1
Cultural BuildingsCategory
References 4
Pop Types
PeasantsPop type
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Scripting 2
References 2
- pirate_build_timeBuild time
- pirate_building_employmentEmployment size
audio_tier = 1
is_foreign = no
stronger_power_projection = no
max_levels = 2
need_good_relation = no
rural_settlement = no