
Building
Admiralty
The Admiralty is tasked with the protection of our maritime interests. With military and civil administration both represented in one, the balance of interest will be fairly represented.
- Construction goods
- Build time
- 730 days
Location potential
Is the Capital or a Historical Capital
Allow
Removed if
Location
↗- Is NOT the Capital nor a Historical Capital
- OwnerIs in a Civil War
Exact conditions
In the capital, per level
Monthly Sailors+200
On the country, when in its capital
Navy Morale+5%
Production Methods 1
Admiralty
Uses
- 0.1
Tools - 0.2
Naval Supplies - 0.2
Fine Cloth - 0.1
Books - 0.3
Paper
- Base cost
- 3
- Base revenue
- 0
- Base profit
- -3
Belongs to 1
Government BuildingsCategory
References 5
Pop Types
BurghersPop type
Goods Demands
- Constructing AdmiraltyConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Required by 7
Events
Horatio NelsonTrigger
The Board of AdmiraltyTrigger
The First AdmiralTrigger
Decisions
Government Reforms
Overhauled AdmiraltyAllow
Unified AdmiraltyAllow
Unlocked by 1
AdmiraltyAbsolutismUnlock building
Granted by 1
The Board of AdmiraltyOption 1
Referenced by 1
The Board of AdmiraltyOption 1
Mentioned in 2
Events
Decisions
Scripting 4
Uses 2
- country_has_no_other_copy_of_buildingtype = admiraltyAllow
- is_no_longer_capitalRemove if
References 2
- large_burgher_employmentEmployment size
- large_capital_build_timeBuild time
audio_tier = 3
is_foreign = no
max_levels = 1
expensive = yes
location_potential = {
counts_as_capital = yes
}




