
Pop Type
Tribesmen
These represent communities that populate Rural Locations, subsisting on their own as farmers, shepherds, or hunter-gatherers, and that we can hardly govern, since they maintain their own differentiated social structures and organization.
Cossacks estate
- Culture: Cossack
- OwnerAt least one of
- CultureBelongs to the East Slavic Culture Group
- CultureBelongs to the Lithuanian Culture Group
- CultureBelongs to the Polish Culture Group
Exact conditions
Belongs to 2
References 2
Pop Types
PeasantsPromote to
Goods Demands
- Needs of the Tribesmenby nameGoods demanded
Required by 13
Events
A Center of Tribal CulturesAs soon as it happens, Trigger
Khmelnytsky's Cossack UprisingAs soon as it happens- Arabization of TlemcenTrigger
Raiders on the Caravan RoadTrigger- Pops Generator MenuOption 6
Cabinet Actions
Establish Religious CourtIs finished
Promote CatholicismIs finished
Assimilate Pops into our CultureIs finished
Convert ProvinceIs finished
Buildings
Gallowglass SeptLocation potential
Changed by 3
- Emerging of the Cossack CultureOption
A Center of Tribal CulturesOption
Crumbling UnityOption 2
Referenced by 39
Policies
Centralized MaḵzanLocation modifier
Cordial RelationsLocation modifier
Reliance on Local TribesLocation modifier
Buildings
Clan SeatPop type
Jayš GarrisonPop type
Ṣafawiyya Order HallPop type
Warrior LodgePop type
Unit Types
Bedouin CavalryMercenaries per location
Camel TrainMercenaries per location
CavalrymenMercenaries per location 2
Mentioned in 28
Cabinet Actions
Settle TribesmenDesc
Goods Demands
Scripting 6
Uses 1
- is_cossacksCossacks estate
Mentions 1
Rural LocationDesc
Required by 1
- TribesmenTrigger
Referenced by 2
Scripted Triggers
Map Modes
- TribesmenPop type
Mentioned in 1
Lower ClassDesc
color = pop_tribes
power_per_pop = 0.25
pop_food_consumption = 0.0
grow = yes
tribal_rules = yes
assimilation_conversion_factor = 0.0
migration_factor = 0.1
pop_percentage_impact = {
local_distance_from_capital_speed_propagation = -0.5
local_monthly_control = -0.0005
}
literacy_impact = {
local_tribal_promotion = 0.5
}







