
BuildingChanged this version
Farming Village
Food is what makes a civilization run. Fields and farm plots can not only feed the populace, but also allow them to keep many other animals fed too and obtain other products from them. This combination is key to make any settlement thrive.
FruitGoodslocation potential
LegumesGoodslocation potential
LivestockGoodslocation potential
MaizeGoodslocation potential
Sturdy GrainsGoodslocation potential
OlivesGoodslocation potential
PotatoesGoodslocation potential
RiceGoodslocation potential
WheatGoodslocation potential
WoolGoodslocation potentialModifiers
Modifier
Raw modifier
Production Methods 1
Definitionin_game/common/building_types/rural_buildings.txt:116
117audio_tier = 1
118is_foreign = no
119max_levels = rural_building_cap
120startup_ramp_target = rural_startup_ramp_target
123is_village = yes
126employment_size = village_employment_size
128rural_settlement = yes
130location_potential = {
131OR = {
}
}
147build_time = village_build_time
149unique_production_methods = {
150farming_village_maintenance = {
151tools = 0.0267
152clay = 1.0896
154output = 0.5
156produced = livestock
158debug_max_profit = rural_profit_margin
160category = building_maintenance
}
}
166modifier = {
}





