
Building
Farming Village
Food is what makes a civilization run. Fields and farm plots can not only feed the populace, but also allow them to keep many other animals fed too and obtain other products from them. This combination is key to make any settlement thrive.
- Construction goods
- 0.25
Masonry
- 0.25
- Build time
- 365 days
Per level, by goods access
Not scaled
Production Methods 1
Needs of Farming Villages- Base cost
- 0.63
- Base revenue
- 0.75
- Base profit
- +0.13
Requires 10
Belongs to 1
VillagesCategory
References 3
Pop Types
PeasantsPop type
Goods Demands
- Building VillagesConstruction goods
Location Ranks
Rural SettlementLocation rank
Required by 1
The Iron BridgeOption 3
Scripting 3
References 3
- rural_building_capMax levels
- village_build_timeBuild time
- village_employment_sizeEmployment size
audio_tier = 1
is_foreign = no
startup_ramp_target = rural_startup_ramp_target
is_village = yes
















