Clearing House
Building

Clearing House

clearing_house

The exchange of payments and advanced transactions are some of the principal conducts of business within our realm. The Clearing House offers the environment to further increase our grip across the trade that flows through our realm.

Unlocked by
Cost
Construction goods
Build time
365 days

Location potential
Removed if
LocationIs NOT a Market Center
Exact conditions

Per level, by goods access
In a market center, per level

Production Methods 1

Market Centers
Base cost
6.1
Base revenue
0
Base profit
-6.1

Belongs to 1

References 5

Pop Types
Goods Demands
Location Ranks

Unlocked by 1

Scripting 2

References 2

audio_tier = 3
is_foreign = no
pop_type = burghers
max_levels = 1
category = trade_category
employment_size = trade_employment (0.1)
town = yes
city = yes
expensive = yes
build_time = market_build_time (365)
location_potential = {
is_market_center = yes
}

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