
Goods
Wheat
Wheat represents the vegetable foodstuff that was the staple diet for humans and animals. Lack of it would always lead to revolts and riots. Other cereals and vegetable foodstuffs would later be augmented by tomatoes, corn, and even potatoes from America offering a wider choice both in food and agricultural production varieties.
To make goods
- 5.674
Distiller Mill
Wheat Distillery Mills - 4.414
Brewery Mill
Brewery Mills - 3.195
Liquor Manufactory
Distill Wheat - 2.123
Large-scale Brewery
Beer Manufactories - 1.842
Distillers Workshop
Wheat Liquor Workshops - 1.695
Distillers' Guild
Distill Wheat - 1.345
Beer Workshop
Bavarian Beer Workshops - 1.335
Brewery
Bavarian Breweries - 1.051
Beer Workshop
Wheat Beer Workshops - 0.994
Brewery
Wheat Breweries
To keep buildings running
References 12
Prices
- Expand Farmsby namePrice to expand production
Goods Demands
- Expanding Farmsby nameGoods to expand production
Climates
Cold AridLocation potential
ContinentalLocation potential
MediterraneanLocation potential
Required by 19
Events
Immoral PricesTrigger- Location Monastery Benefits from MonasteryOption 1
The Potato KingAs soon as it happens, Trigger
The Rise of the AlhóndigasOption 1, Trigger
Quest for the Baltic GrainTrigger
Breadbasket of EuropeOption 1, Trigger
Granary of the MediterraneanOption 1, Trigger
Growth of Vlasi & MeropsiOption 1, Option 3…- The Anatolian Wheat BanTrigger
The Vines of RiojaAs soon as it happens, Trigger
Referenced by 29
Events
Dutch Merchants in GdanskAs soon as it happens
Government Reforms
DaedongbeobLocation modifier
Cultures
- Lower EgyptianGoods demand
- Upper EgyptianGoods demand
Production Methods
Bavarian Beer WorkshopsWheat
Bavarian BreweriesWheat
Beer ManufactoriesWheat
Brewery MillsWheat
Mentioned in 16
Events
Government Reforms
DaedongbeobDesc
Modifier Types
Scripting 4
Referenced by 4
Scripted Triggers
Trade Cargo
- goods_wheatRequired tags
method = farming
category = raw_material
color = goods_wheat
food = 8.0
default_market_price = 1









