
Building
Black Market
An illicit market where goods are traded away from the watchful eye of any authority, free from taxation and the grabby hands of bailiffs.
Country potential
Location potential
Is on the coast
Exact conditions
Per level, by goods access
Production Methods 1
Black Market Maintenance
- Base cost
- 0.48
- Base revenue
- 0
- Base profit
- -0.48
Requires 2
Government Reforms
Pirate BrethrenCountry potential
Modifier Types
Allow Black Market BuildingsCountry potential
Belongs to 1
Trade BuildingsCategory
References 4
Pop Types
PeasantsPop type
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Mentioned in 1
Scripting 2
References 2
- pirate_build_timeBuild time
- pirate_building_employmentEmployment size, Pop size created
audio_tier = 2
is_foreign = yes
stronger_power_projection = no
max_levels = 10
need_good_relation = yes
rural_settlement = no





