
Vegetation
Woods
Woods represent terrain with less dense vegetation than forests.
- +50%
Hobelars - +20%
Kabyle Skirmishers - +15%
Bavarian Jäger - +15%
Hessian Jäger - +10%
Saxon Defensioner
Required by 8
Buildings
Forest VillageLocation potential
Fruit OrchardLocation potential
LumbermillLocation potential
Peasants Hunting GroundsLocation potential
SawmillLocation potential
Spiritual RetreatLocation potential
Tar KilnLocation potential
Diseases
MalariaEnvironmental infection
Referenced by 12
Goods
Unit Types
Bavarian JägerCombat, Impact
Hessian JägerCombat, Impact
HobelarsCombat
Scripting 45
References 1
- monthly_food_productivity_severe_bonusLocation modifier
Required by 3
- battlefield_vegetation_listIllustration image 4
- ground1Illustration image 12, Illustration image 18…
- ground3Illustration image 10, Illustration image 12…
Referenced by 41
Scripted Triggers
- is_endemic_bubonic_plague_locationOR 1
- is_endemic_typhus_locationOR 1
- unit_eng_74_triggerUnit location
color = terrain_woods
movement_cost = 1.25
proximity = -0.125
defender = 1
location_modifier = {
}
audio_tags = {
masDataVegetationDensity = 0.5
}
debug_color = rgb { 41 155 22 }













