Customs House
Building

Customs House

customs_house

Our realm is home to a lively market, with many merchants importing fascinating goods from far-away lands. The regulation of such goods and the control of this flow, falls under the jurisdiction of the Customs House.

Unlocked by
Cost
Construction goods
Build time
365 days

Location potential
Removed if
LocationIs NOT a Market Center
Exact conditions

Per level, by goods access
In a market center, per level

Production Methods 1

Market Centers
Base cost
6.1
Base revenue
0
Base profit
-6.1

Belongs to 1

References 5

Pop Types
Goods Demands
Location Ranks

Required by 1

Unlocked by 1

Granted by 1

Referenced by 1

Scripting 2

References 2

audio_tier = 2
is_foreign = no
pop_type = burghers
max_levels = 1
category = trade_category
employment_size = trade_employment (0.1)
town = yes
city = yes
expensive = yes
build_time = market_build_time (365)
location_potential = {
is_market_center = yes
}

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