
Building
Bey Fortress
A series of earthworks and fortifications, such fortresses are often found attached to large settlements where they operate as an extension of the local garrisoned towers and walls.
- Construction goods
- Build time
- 365 days
Country potential
Never (always = no)
Exact conditions
Per level, by goods access
Unlocks
Can Recruit Regiments Here
Can Recruit Regiments HereProduction Methods 1
Belongs to 1
Defensive BuildingsCategory
Triggers 8
Events
- Capital of the Old EmpireWhen built
- Target Location - Fate and HistoryWhen built
- Target Location - Shadow of the SeljuksWhen built
- Target Location - City of StruggleWhen built
- Target Location - Cultural CrossroadWhen built
- Target Location - Influence in the EastWhen built
- Target Location of the InfidelsWhen built
- Power on the RiseWhen built
References 4
Pop Types
SoldiersPop type
Goods Demands
- Castle ConstructionConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Required by 5
Situations
Rise of the TurksMap color, Tooltip
On Actions
- on_location_changed_ownerEffect
- on_siege_lostEffect
- on_took_location_in_peace_treatyEffect
Actions
Raise a Bey FortressSelect trigger 2
Granted by 1
Raise a Bey FortressEffect
Referenced by 1
Raise a Bey FortressEffect
Mentioned in 8
Scripting 16
Requires 7
Variables
- ankara_variableWhen built
- bursa_variableWhen built
- izmit_variableWhen built
- kayseri_variableWhen built
- konya_variableWhen built
- sivas_variableWhen built
- smyrna_variableWhen built
Grants 7
Variables
- ankara_variableWhen built
- bursa_variableWhen built
- izmit_variableWhen built
- kayseri_variableWhen built
- konya_variableWhen built
- sivas_variableWhen built
- smyrna_variableWhen built
References 2
- manpower_employmentEmployment size
- small_fort_buildingBuild time
audio_tier = 3
is_special = yes
is_foreign = no
max_levels = 1
country_potential = {
always = no
}
expensive = yes






