
Building
Bailiff
The population left to their own devices is just a nest of wickedness and laziness. As such, the rule of the country needs to be imposed via local representatives, tasked with keeping law and order in every settlement.
Location potential
Is NOT Overseas
Allow
- Number of Bailiff in Actor is less than Num Bailiffs (Currently Bailiff).IfActor
Number of Bailiffs ≤ 0ThenNever (always = no)OtherwiseActortotal_building_levels_including_construction:bailiff<
Number of Bailiffs - Owner: Actor
Exact conditions
Per level, by goods access
Max Control+20%
Local Nobles Power+100%
Peasant Enfranchisement−10%
Production Methods 1
Requires 1
Number of BailiffsAllow
Belongs to 1
Government BuildingsCategory
References 2
Pop Types
SoldiersPop type
Location Ranks
Rural SettlementLocation rank
Required by 3
Events
- johan.5Trigger
Complaints about BailiffsAs soon as it happens
Parliament Agendas
Address Bailiff ComplaintsWhen accepted
Granted by 2
Events
- johan.5Option 3, Option 4
Parliament Agendas
Address Bailiff ComplaintsWhen accepted
Mentioned in 2
Parliament Agendas
Modifier Types
Scripting 2
References 2
- bailiff_employmentEmployment size
- rural_build_timeBuild time
audio_tier = 2
is_foreign = no
max_levels = 1
expensive = yes
forbidden_for_estates = yes
location_potential = {
is_overseas_for_owner = no
}



