
Building
Market Village
As trade hubs are needed to gather all the trade in specific areas, they emerge to fulfill that role and give rise to small burgher communities.
- Construction goods
- 0.25
Masonry
- 0.25
- Build time
- 365 days
Per level, by goods access
Not scaled
Production Methods 5
Rural Market BreweryUses
- 0.484
Sturdy Grains - 0.097
Lumber - 0.068
Tools
Produces
- 0.5
Beer
- Base cost
- 0.83
- Base revenue
- 1
- Base profit
- +0.17
Belongs to 1
VillagesCategory
References 3
Pop Types
PeasantsPop type
Goods Demands
- Building VillagesConstruction goods
Location Ranks
Rural SettlementLocation rank
Required by 10
Events
Country Adjective CrystalOption, Trigger
Mission Tasks
Village MarketplacesEnabled, On completion
Parliament Issues
Sponsor Trade ExpeditionWhen the debate passes
Parliament Agendas
Demand for a New MarketplaceWhen accepted, Potential
Diseases
Granted by 3
Events
The Rise of EngarukaAs soon as it happens
Parliament Issues
Sponsor Trade ExpeditionWhen the debate passes
Parliament Agendas
Demand for a New MarketplaceWhen accepted
Referenced by 3
Events
The Rise of EngarukaAs soon as it happens
Parliament Issues
Sponsor Trade ExpeditionWhen the debate passes
Parliament Agendas
Demand for a New MarketplaceWhen accepted
Scripting 4
References 3
- rural_building_capMax levels
- village_build_timeBuild time
- village_employment_sizeEmployment size
Granted by 1
- turn_japanese_clan_into_normal_tagCustom tooltip
audio_tier = 1
is_foreign = no
startup_ramp_target = rural_startup_ramp_target
is_village = yes




















