Market Village
Building

Market Village

market_village

As trade hubs are needed to gather all the trade in specific areas, they emerge to fulfill that role and give rise to small burgher communities.

Cost
Construction goods
Build time
365 days

Production Methods 5

Rural Blacksmith
Uses
Produces
Base cost
1.25
Base revenue
1.5
Base profit
+0.25
Rural Market Brewery
Uses
Produces
Base cost
0.83
Base revenue
1
Base profit
+0.17
Rural Weaponmaker
Uses
Produces
Base cost
0.5
Base revenue
0.6
Base profit
+0.1
Rural Jeweler
Uses
Produces
Base cost
0.42
Base revenue
0.5
Base profit
+0.08
Village Potters
Uses
Produces
Base cost
0.17
Base revenue
0.2
Base profit
+0.03

Belongs to 1

References 3

Pop Types
Goods Demands
Location Ranks

Required by 10

Events
Mission Tasks
Parliament Issues
Parliament Agendas

Granted by 3

Events
Parliament Issues
Parliament Agendas

Referenced by 3

Events
Parliament Issues
Parliament Agendas
Scripting 4

References 3

Granted by 1

audio_tier = 1
is_foreign = no
max_levels = rural_building_cap
startup_ramp_target = rural_startup_ramp_target
pop_type = peasants
is_village = yes
employment_size = village_employment_size (1)
category = village_category
build_time = village_build_time (365)
construction_demand = village_construction

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice