Settlement
Building

Settlement

settlement_building

This represents creating a new settlement with basics such as stores, basic construction support, and trade posts, to encourage migrants to the location.

Cost
Construction goods
Build time
365 days

Location potential
Has < 0.05 of Population Capacity
Removed if
LocationHas > 0.1 of Population Capacity
Exact conditions

Per level, by goods access

Production Methods 1

Settlements
Uses
Base cost
0.6
Base revenue
0
Base profit
-0.6

Belongs to 1

References 3

Pop Types
Goods Demands
Location Ranks
Scripting 2

audio_tier = 1
is_foreign = no
max_levels = 1
pop_type = peasants
employment_size = tiny_rural_peasant_produce_employment (0.25)
town = no
city = no
location_potential = {
location_population_percentage < 0.05
}

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