Smugglers' Cove
Building

Smugglers' Cove

smuggler_cove

The transportation of illegal goods as well as the commercial development of black markets hinge on the development of hidden coastal inlets or secluded harbors such as the Smugglers' Cove.

Country potential
Location potential
Is on the coast
Exact conditions

Per level, by goods access

Production Methods 1

Smugglers' Cove Maintenance
Base cost
0.53
Base revenue
0
Base profit
-0.53

Requires 1

Belongs to 1

References 4

Pop Types
Location Ranks
Scripting 2

References 2

audio_tier = 2
is_foreign = no
stronger_power_projection = no
max_levels = 5
need_good_relation = no
pop_type = peasants
category = trade_category
employment_size = pirate_building_employment (0.1)
rural_settlement = no
town = yes
city = yes
country_potential = {
}

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