
Building
Smugglers' Cove
The transportation of illegal goods as well as the commercial development of black markets hinge on the development of hidden coastal inlets or secluded harbors such as the Smugglers' Cove.
Country potential
Has the
Pirate Brethren Government Reform
Location potential
Is on the coast
Exact conditions
Per level, by goods access
Production Methods 1
Smugglers' Cove Maintenance
Uses
- 0.05
Naval Supplies - 0.1
Lumber - 0.05
Liquor - 0.05
Paper
- Base cost
- 0.53
- Base revenue
- 0
- Base profit
- -0.53
Requires 1
Pirate BrethrenCountry potential
Belongs to 1
Trade BuildingsCategory
References 4
Pop Types
PeasantsPop type
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Scripting 2
References 2
- pirate_build_timeBuild time
- pirate_building_employmentEmployment size
audio_tier = 2
is_foreign = no
stronger_power_projection = no
max_levels = 5
need_good_relation = no
rural_settlement = no

