
BuildingChanged this version
Smugglers' Cove
The transportation of illegal goods as well as the commercial development of black markets hinge on the development of hidden coastal inlets or secluded harbors such as the Smugglers' Cove.
Modifiers
Definitionin_game/common/building_types/pirate_buildings.txt:36
37audio_tier = 2
38is_foreign = no
39stronger_power_projection = no
40max_levels = 5
41need_good_relation = no
46employment_size = pirate_building_employment
48rural_settlement = no
49town = yes
50city = yes
51megalopolis = yes
52country_potential = {
53has_reform = government_reform:pirate_brethren_reform
}
55location_potential = {
55is_coastal = yes
}
59build_time = pirate_build_time

