
Religion Group
Christianity
Christianity, a prominent Abrahamic faith, centers on the life and teachings of Jesus Christ, emphasizing salvation through faith and adherence to biblical principles. Its diverse branches, including Catholicism, Protestantism, and Eastern Orthodoxy, wield significant influence across the globe, shaping history, politics, and culture.
Unique contentEverything in the game that is available to Christianity.Open in the Content Viewer →- Clergy goods demand
Wine×10
References 1
WineClergy goods demand
Required by 259
Events
Commissioning the Wrong PeopleTrigger
The Rise of the FuggersOption
The Welser FamilyOption
The Battle for the StraitOption 4
Religious CuriositiesTrigger
The Need for ReformOption
Heresy in Heathen Advisor CountryAs soon as it happens, Trigger
Commedia dell'Arte PerformancesTrigger
Refugees from ByzantiumTrigger
Supporting The Florentine SchoolTrigger
Members 15
Religions
AnglicanismGroup
BogomilismGroup
KrstjaniGroup
CalvinismGroup
CatharismGroup
CatholicismGroup
HussitismGroup
LollardyGroup
LutheranismGroup
MiaphysitismGroup
Referenced by 2
- Platonic RevivalRequired religion groups
- Latin RevivalRequired religion groups
Mentioned in 151
Scripting 26
Required by 81
- apply_mudejar_calculationScope:target
- convert_pops_in_location_to_catholicCustom tooltip
Referenced by 15
Scripted Effects
- hre_setup_hre_variablesHidden effect
Scripted Triggers
- character_estates_4_character_triggerOR
- coa_def_christian_ruler_triggerScope:actor
- good_candidate_for_capitulationsGroup
- hellenism_religion_movement_location_triggerOwner
- hussite_loc_with_other_christian_dominantGroup
- is_abrahamicCustom description
- is_dhimmiOR
- is_frankokratia_stateOR 2
- is_iberian_wedding_crownGroup
Mentioned in 23
Game Concepts
Autocephalous PatriarchateDesc
PatriarchDesc
ReformationDesc
Religious WarDesc
Message Types
Weighed by the AI in 3
Casus Belli
CrusadeAi cede location desire
Country Interactions
Request DivorceAi will do
Actions
Convert ReligionAi will do
color = religion_catholic
allow_slaves_of_same_group = no
convert_slaves_at_start = no