Event
Conflict of Fads

Nobility and Commoners alike are currently waging a war of culture over the best behavior to ward off the plague. Some lock themselves away at home, eating little and praying much, hoping that austerity will save them. Others break into abandoned houses, drink like the plague will take them tomorrow, and indulge in sin until sunrise.
We do not know if either of these behaviors will actually alleviate the plague, but supporting one of them might prove beneficial for the state.
Bubonic PlagueDiseaseimmediate, option 2, trigger
PeasantsPop Typeoption 2Austerity MovementStatic Modifieroption 1bd1002_cdVariabletriggerDefinitionin_game/events/situations/black_death.txt:369
370type = country_event
371category = situation_event
373title = black_death.1002.t Conflict of Fads
374desc = black_death.1002.desc Nobility and Commoners alike are currently waging a war of culture over the best behavior to ward off the plague. Some lock themselves away at home, eating little and praying much, hoping that austerity will save them. Others break into abandoned houses, drink like the plague will take them tomorrow, and indulge in sin until sunrise.
We do not know if either of these behaviors will actually alleviate the plague, but supporting one of them might prove beneficial for the state.
We do not know if either of these behaviors will actually alleviate the plague, but supporting one of them might prove beneficial for the state.
375outcome = neutral
378image = "gfx/interface/illustrations/situation/black_death.dds"
380trigger = {
}
391immediate = {
393random_owned_location = {
395save_scope_as = target_location
}
397scope:target_location = {
398province = {
398save_scope_as = target_province
}
}
}