
Mission Task
Raise a Navy
The dominance of our coast cannot be questioned as we prepare for war. Raising a mighty navy will assist in our efforts to blockade and speed up our military campaign.
Enabled
- If
- Yearly sailors > 0
- Has Variable: target_navy_size_percentage_variable
ThenHas ≥ var:target_navy_size_percentage_variable of the expected Ships in the NavyOtherwiseHas > 0.9 of the expected Ships in the Navy - IfTarget navy port existsThenTarget navy portAny buildings in location
- Owner: Root
- Building TypeBuilding sailors produced > 0
Exact conditions
- Target navy portGains +0.25 Development
- Gain +2.5 Navy Tradition
- Add yearly sailors: +0.1
Exact script
- Target navy port
Required by 1
To War!Requires
Part of 1
Regional ExpansionRaise a navy
Scripting 3
Requires 1
References 2
- development_weak_bonusOn completion
- navy_tradition_weak_bonusOn completion
icon = global_trade_routes_advance