
Mission Task
Support Fishing Villages
The seas and rivers hold untold riches. By empowering our fishing communities, we shall enhance food security and open new avenues for rural prosperity.
Peasant ContentmentMission TaskrequiresEnabled
If
- Mission target location exists
- Does NOT have Variable: target_location_fishing_village_variable
Then
Mission Target Location is not Coastal
Never (always = no)
Else ifMission target location does not exist
Then
This Mission Task will activate if the selected Rural Location in Peasant Contentment is Coastal
Never (always = no)
Otherwise
Mission target location
- Location building level
- Is a
Fishing Village - Value ≥ Rootvar:target_location_fishing_village_variable
- Is a
- Has > 0 Prosperity
Exact conditions
- Mission target location exists
- Does NOT have Variable: target_location_fishing_village_variable
Exact conditions
Mission target locationChanges Prosperity by +20%Exact script
Requires 2
Mission Tasks
Peasant ContentmentRequires
Buildings
Fishing VillageEnabled
Part of 1
Traditional EconomyMission fishing villages
Scripting 2
Requires 1
- target_location_fishing_village_variableBypass, Enabled
References 1
- prosperity_severe_bonusOn completion
icon = fishing_habits