
Mission
Traditional Economy

By reinforcing our traditional economy, we lay the foundation for enduring prosperity and societal harmony.
- Has game rule: NotMissions Disabled↗
- Has the
Commoners Estate - Does NOT have Variable: recently_had_generic_traditional_economy_variable
- Any owned rural location
- Has a distance to the owner's Capital of > 0
- Has < 0.9 of Population Capacity
Exact conditions
Set variable- Name: peasants_relations_variable
- Value
- Add:
estate_satisfaction:peasants_estate - Add: 0.1
- Min: 0.1
- Max: 0.6
- Add:
Exact script
- No restriction
Exact conditions
- Set variable
- Name: recently_had_generic_traditional_economy_variable
- Years: 10
- Remove variable: target_location_building_num_variable
- Remove variable: target_location_fishing_village_variable
- Remove variable: target_location_market_village_variable
- Remove variable: target_location_irregation_variable
- Remove variable: target_location_masons_variable
- Remove variable: target_location_proximity_goal_variable
Exact script
- Set variable
- Name: recently_had_generic_traditional_economy_variable
- Years: 25
- Remove variable: target_location_building_num_variable
- Remove variable: target_location_fishing_village_variable
- Remove variable: target_location_market_village_variable
- Remove variable: target_location_irregation_variable
- Remove variable: target_location_masons_variable
- Remove variable: target_location_proximity_goal_variable
Exact script
- Set variable
Requires 1
CommonersVisible
Scripting 10
Requires 1
Grants 2
- peasants_relations_variableWhen it starts
- recently_had_generic_traditional_economy_variableWhen aborted, On completion
Removes 6
Variables
- target_location_building_num_variableWhen aborted, On completion
- target_location_fishing_village_variableWhen aborted, On completion
- target_location_irregation_variableWhen aborted, On completion
- target_location_market_village_variableWhen aborted, On completion
- target_location_masons_variableWhen aborted, On completion
- target_location_proximity_goal_variableWhen aborted, On completion
Uses 1
- game_has_missions_enabledVisible
icon = generic_traditional_economy
repeatable = yes
player_playstyle = administrative
chance = 3600










