Event
Looting in Target Loot Location

The flames of war have spread uncontrollably, leaving devastation in their wake. The once-thriving province of Target Loot Province has borne the brunt of the conflict, with marauding soldiers and desperate deserters looting settlements, pillaging farms, and leaving the countryside in ruins.
Reports of burning villages, starving peasants, and the collapse of local trade have reached the Court Title, painting a grim picture of the human cost of war. If swift action is not taken, the lasting damage from our looting could cripple the province's prosperity for years to come.
Definitionin_game/events/missionevents/conquest_mission_events.txt:279
280type = country_event
282title = conquest_mission_events.4.title Looting in Target Loot Location
283desc = conquest_mission_events.4.desc The flames of war have spread uncontrollably, leaving devastation in their wake. The once-thriving province of Target Loot Province has borne the brunt of the conflict, with marauding soldiers and desperate deserters looting settlements, pillaging farms, and leaving the countryside in ruins.
Reports of burning villages, starving peasants, and the collapse of local trade have reached the Court Title, painting a grim picture of the human cost of war. If swift action is not taken, the lasting damage from our looting could cripple the province's prosperity for years to come.
Reports of burning villages, starving peasants, and the collapse of local trade have reached the Court Title, painting a grim picture of the human cost of war. If swift action is not taken, the lasting damage from our looting could cripple the province's prosperity for years to come.
284outcome = neutral
286illustration_tags = {
287angry = 10
288exterior = 10
}
291trigger = {
293any_controlled_location = {
294population > 0
295owner != root
}
}
298immediate = {
}
300ruler_or_regent = {
300save_scope_as = target_character
}
305ordered_controlled_location = {
306limit = {
307NOR = {
308top_owner = root
309owner = root
}
}
312order_by = {
313value = population
314if = {
315limit = {
316prosperity > 0
}
318divide = prosperity
}
320else = {
321multiply = 10
}
}
324max = 1
325check_range_bounds = no
326save_scope_as = target_loot_location
327province = {
328save_scope_as = target_loot_province
}
}
331capital = {
332save_scope_as = target_location
333province = {
333save_scope_as = target_province
}
}
}