
Mission
Vassal Ties

In turbulent times of uncertainty, we must look to our trusty Vassal in order to endure whatever obstacles and foes appear in our path. Only through cooperation and amicable relations shall we persevere!
Target
Select a Vassal for this Mission (Country)
No restriction
Exact conditions
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- Has game rule: NotMissions Disabled↗
- Any subjectCount > 0
- Is a location.
- Is subject type:
Vassal
- Does NOT have Variable: recently_had_vassal_ties_mission_variable
Exact conditions
- IfThen
- Set variable
- Name: num_connected_locations_to_cap_variable
- Value: 0
- Mission target subjectCapitalEvery neighbor locationwhereThe same conditions as aboveOwnerChange variable
- Name: num_connected_locations_to_cap_variable
- Add: 1
- Set variable
- Set variable
- Name: mission_chosen_vassal_variable
- Value: Mission target subject
- Set variable
- Name: target_relations_variable
- Value
- Mission target subjectAddRoot
- Value:
this_opinion_of_prev - Multiply: 1.25
- Value:
- Max: 175
- Mission target subject
- Set variable
- Name: subject_capital_buildings_variable
- Value
- Value: Mission target subjectCapitalTotal building levels
- Add: 4
- Mission target subjectThe Event 'Diplomatic Ties with Target Overlord' happens
Exact script
- Set variable
- Name: recently_had_vassal_ties_mission_variable
- Years: 10
- Remove variable: target_relations_variable
- IfHas Variable: num_connected_locations_to_cap_variableSet by one ofThenRemove variable: num_connected_locations_to_cap_variable
Exact script
- Remove variable: target_relations_variable
- Set variable
- Name: recently_had_vassal_ties_mission_variable
- Years: 25
- IfHas Variable: num_connected_locations_to_cap_variableThenRemove variable: num_connected_locations_to_cap_variable
Exact script
- Set variable
Requires 1
VassalVisible
Triggers 1
- Diplomatic Ties with Target OverlordWhen it starts
Scripting 10
Requires 2
- num_connected_locations_to_cap_variableWhen aborted, On completion
- recently_had_vassal_ties_mission_variableVisible
Grants 5
Variables
- mission_chosen_vassal_variableWhen it starts
- num_connected_locations_to_cap_variableWhen it starts
- recently_had_vassal_ties_mission_variableWhen aborted, On completion
- subject_capital_buildings_variableWhen it starts
- target_relations_variableWhen it starts
Removes 2
- num_connected_locations_to_cap_variableWhen aborted, On completion
- target_relations_variableWhen aborted, On completion
Uses 1
- game_has_missions_enabledVisible
icon = generic_vassal_ties
repeatable = yes
player_playstyle = diplomatic
chance = 3600






