Village Marketplaces
Mission Task

Village Marketplaces

mission_market_villagesin_game/common/missions/generic_traditional_economy_mission_pack.txt:421

The establishment of local markets in rural communities will bring trade, opportunity, and growth to our countryside, forging a more prosperous and connected realm.

RequiresMarket VillageBuildingenabled, on completionRepublican AssemblyBuildingon completionPeasant ContentmentMission Taskrequires

  1. 447if = {
    448limit = {
    449exists = scope:mission_target_location
    450scope:mission_target_location = {
    451province = {
    452NOT = {
    453any_location_in_province = {
    453has_building_with_at_least_one_level = republican_assembly
    }
    }
    }
    }
    }
    458custom_tooltip = mission_target_loc_province_gets_modifier_tt Every Location with at least one level of Market Village in Mission Target Location Province will gain the Local Prosperous Markets Modifier for 10 years
    }
    460else_if = {
    461limit = {
    462NOT = {
    462exists = scope:mission_target_location
    }
    }
    464custom_tooltip = mission_generic_province_gets_modifier_tt Every Location with at least one level of Market Village in the designated Province will gain the Local Prosperous Markets Modifier for 10 years
    }
    466scope:mission_target_location ?= {
    467province = {
    468every_location_in_province = {
    469limit = {
    470location_building_level = {
    471building_type = building_type:market_village
    472value >= 1
    }
    }
    475add_location_modifier = {
    477mode = replace
    479size = {scales the modifier
    480value = 1
    481add = {
    482desc = scales_with_levels_of_market_village_tt Levels of Market Village in this Location
    483value = "location_building_level(building_type:market_village)"
    }
    }
    }
    }
    }
    }

422icon = expanded_supply_trains
425enabled = {
426trigger_if = {
427limit = {
428NOT = {
428exists = scope:mission_target_location
}
}
430custom_tooltip = {
431text = when_we_choose_appropriate_location_tt This Mission Task will activate when we select a Rural Location in Peasant Contentment
432always = no
}
}
435trigger_else = {
436scope:mission_target_location = {
437location_building_level = {
438building_type = building_type:market_village
439value >= root.var:target_location_market_village_variable
}
441prosperity > 0
}
}
}
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