
Mission Task
Gain Production Goods
While construction resources are required for the new facilities of our growing enterprise, we also must secure the stream of materials needed for the goods we want to manufacture and sell.
Manufactory FocusMission TaskrequiresEnabled
Any production method
- Produced Goods: Rootvar:mission_target_goods
- Is available for: Root
- All required Goods for the current Production Method are in surplus in MarketAny required goodsCount: allIs in surplus in market
- Market: Mission target market
- Country: Root
- Value > 0
Exact conditions
- Has Variable: mission_target_goods
Exact conditions
- Ordered owned location (highest
raw_material_outputfirst)whereRaw materialAny production method- Is available for: Root
- Produced Goods: Rootvar:mission_target_goods
- Requires the Previous Goods
Gains Secured Raw Materials for 10 yearsExact script
Not shown in the game's tooltip- Set variable
- Name: mission_construct_additional_goods_producing_buildings
- Value
- Value:
total_effective_goods_production_buildings(var:mission_target_goods) - Multiply: 1.2
- Ceiling: yes
- Value:
- Round variable
- Name: mission_construct_additional_goods_producing_buildings
- Nearest: 1
Exact script
Requires 1
Manufactory FocusRequires
Grants 1
- Secured Raw MaterialsOn completion
Required by 1
Construct the ManufactoriesRequires
Part of 1
Develop a Capital EconomyMission secure production resource
Scripting 4
Requires 1
- mission_target_goodsEnabled, On completion…
Grants 1
- mission_construct_additional_goods_producing_buildingsOn completion (persistent)
References 2
Script Values
- modifier_duration_years_normalOn completion
Variables
- mission_construct_additional_goods_producing_buildingsOn completion (persistent)
icon = expanded_supply_trains
highlight = {
has_owner = yes
owner = root
raw_material = {
any_production_method = {
is_available_for = root
produced_goods ?= root.var:mission_target_goods
requires_goods = prev
}
}
}
