
Mission
Develop a Capital Economy

The wealth of our state lies in the riches of our towns and cities. We shall utilize them to their fullest potential, and establish an industry to create an unmatched economy!
Enabled
CapitalMarket exists
Target
Select a Market for the Mission
Trade Capacity
- Country: Actor
- Value > 0
Exact conditions
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- Has game rule: NotMissions Disabled↗
- Has > 0 Urban Location
- Does NOT have Variable:↗
disabled_mission_generic_capital_economy - Has the
Burghers Estate - Does NOT have Variable: recently_had_generic_capital_economy_variable
Exact conditions
- Estate (
Burghers)RootSet variable- Name: mission_task_privilege_amount
- Value
- Value: 2
- Add: PreviousNum privileges
- Set variable
- Name: mission_target_market
- Value: Mission target market
Exact script
- Set variable
- Name: recently_had_generic_capital_economy_variable
- Years: 10
- Remove variable: mission_task_privilege_amount
- Remove variable: mission_task_burghers_increase_amount
- Remove variable: mission_task_control_increase_to_max
- Remove variable: mission_target_market
- Remove variable: mission_target_goods
- Remove variable: mission_task_construction_material_output
- Remove variable: mission_construct_additional_goods_producing_buildings
- Remove variable: mission_profit_to_beat
- Remove variable: mission_task_merchant_capacity_increase
- Remove variable: mission_task_merchant_power_increase
- Remove variable: mission_task_total_goods_value_increase
- Remove variable: mission_task_num_of_markets
- Remove variable: mission_task_trade_income_to_beat
Exact script
- Set variable
- Name: recently_had_generic_capital_economy_variable
- Years: 25
- disable_mission_effect: Type:
generic_capital_economySet variable:disabled_mission_generic_capital_economy↗ - Remove variable: mission_task_privilege_amount
- Remove variable: mission_task_burghers_increase_amount
- Remove variable: mission_task_control_increase_to_max
- Remove variable: mission_target_goods
- Remove variable: mission_target_market
- Remove variable: mission_task_construction_material_output
- Remove variable: mission_construct_additional_goods_producing_buildings
- Remove variable: mission_profit_to_beat
- Remove variable: mission_task_merchant_capacity_increase
- Remove variable: mission_task_merchant_power_increase
- Remove variable: mission_task_total_goods_value_increase
- Remove variable: mission_task_num_of_markets
- Remove variable: mission_task_trade_income_to_beat
Exact script
- Set variable
Requires 1
BurghersVisible
References 1
BurghersWhen it starts
Scripting 20
Requires 1
Grants 3
- mission_target_marketWhen it starts
- mission_task_privilege_amountWhen it starts
- recently_had_generic_capital_economy_variableWhen aborted, On completion
Removes 13
Variables
- mission_construct_additional_goods_producing_buildingsWhen aborted, On completion
- mission_profit_to_beatWhen aborted, On completion
- mission_target_goodsWhen aborted, On completion
- mission_target_marketWhen aborted, On completion
- mission_task_burghers_increase_amountWhen aborted, On completion
- mission_task_construction_material_outputWhen aborted, On completion
- mission_task_control_increase_to_maxWhen aborted, On completion
- mission_task_merchant_capacity_increaseWhen aborted, On completion
- mission_task_merchant_power_increaseWhen aborted, On completion
- mission_task_num_of_marketsWhen aborted, On completion
Uses 3
Scripted Effects
- disable_mission_effecttype = generic_capital_economyOn completion
Scripted Triggers
- game_has_missions_enabledVisible
- has_enabled_mission_triggertype = generic_capital_economyVisible
icon = generic_capital_economy
repeatable = yes
player_playstyle = administrative
enabled = {
exists = capital.market
}
chance = 3600














