Event
Friction Between the Target Culture and the Target Culture2
Though political unification may be underway, cultural harmony remains elusive. The Target Culture and Target Culture2 populations have begun to clash over customs, language, and perceived slights.
Some among our advisors whisper that the situation could be resolved more easily if blame were laid at the feet of a single figure. Others see it a natural oddity to witness the union of two states with distinct cultural discrepancies.
Definitionin_game/events/missionevents/generic_mission_events.txt:627
628hide_portraits = yes
629type = country_event
631title = generic_mission_events.11.title Friction Between the Target Culture and the Target Culture2
632desc = generic_mission_events.11.desc Though political unification may be underway, cultural harmony remains elusive. The Target Culture and Target Culture2 populations have begun to clash over customs, language, and perceived slights.
Some among our advisors whisper that the situation could be resolved more easily if blame were laid at the feet of a single figure. Others see it a natural oddity to witness the union of two states with distinct cultural discrepancies.
Some among our advisors whisper that the situation could be resolved more easily if blame were laid at the feet of a single figure. Others see it a natural oddity to witness the union of two states with distinct cultural discrepancies.
633outcome = neutral
635trigger = {
636exists = scope:mission_target_subject
637is_annexing = scope:mission_target_subject
639culture != scope:mission_target_subject.culture
}
642immediate = {
648ruler_or_regent ?= {
648save_scope_as = target_character1
}
649culture ?= {
649save_scope_as = target_culture
}
651scope:mission_target_subject = {
652ruler_or_regent ?= {
652save_scope_as = target_character2
}
653capital = {
653save_scope_as = target_location
}
654culture ?= {
654save_scope_as = target_culture2
}
}
657random_list = {
6701 = {
671trigger = {
672scope:target_character1.dip > 0
}
}
}
690if = {
691limit = {
692any_cabinet_character = {
693this != scope:target_character1
694is_heir = no
695is_consort = no
}
}
698random_cabinet_character = {
699limit = {
700this != scope:target_character1
701is_heir = no
702is_consort = no
}
704save_scope_as = target_scapegoat_character
}
}
}